DHGR.FIZZLE2BIT DHGR.RIPPLE DHGR.SOFT.DIAG DHGR.BUBBLES DHGR.RADIAL DHGR.SNOWFL.IN DHGR.SLOW.STAR DHGR.CORNER4 DHGR.REDLINES DHGR.RADIAL4 DHGR.TWOPASS.LR DHGR.CORNER4RIP DHGR.STAR DHGR.BAR.DISSLV DHGR.SLOW.STARI DHGR.RADIAL3 DHGR.DIAGONAL DHGR.SNOWFLAKE DHGR.RADIAL2 DHGR.IRIS DHGR.BUBBLES.IN DHGR.SLOWST.RIP DHGR.RADIAL5 DHGR.FIZZLE DHGR.IRIS.IN DHGR.SWIRL DHGR.R.BY.PIXEL DHGR.SNOWFL.RIP DHGR.CORNER4.IN DHGR.FLICK [eof] # # transition effects for DHGR slideshows # # Each Mega-Attract Module that is a DHGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with DHGR # page 1 showing and the next DHGR graphic already loaded at $4000/main and # $4000/aux. A transition effect has full use of main and auxiliary memory, # including zero pages and text pages if needed. LC RAM banks 1 and 2 are # reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. #