# set 1 FAVORITES2.CONF=1 ACTIONHIJ1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 ACTIONEFG6.CONF=2 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1.=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONMNO5.CONF=2 ATARI.CONF=1 ACTIONDB.CONF=2 SNEAKERS=0 ACTIONMR2.CONF=2 SHR2.CONF=5 # set 3 AB4.CONF=1 DIG.DUG=0 BRODER2.CONF=1 FALCONS=0 ACTIONCLR1.CONF=2 STAR.BLAZER=0 ACTDHGR15.CONF=4 ACTIONEFG4.CONF=2 ATARI2.CONF=1 ACTIONPQR5.CONF=2 BB=0 ACTIONPOP2.CONF=2 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BK=0 BRODERBUND.CONF=1 SPACE.EGGS=0 ACTIONCLR2.CONF=2 MOON.PATROL=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 ACTIONAB4.CONF=2 SD=0 ACTIONHERO.CONF=2 SHR4.CONF=5 # set 5 P1.CONF=1 PM=0 OTHER3.CONF=1 SPCARTOON.6.=0 ACTIONHIJ3.CONF=2 CL=0 ACTDHGR13.CONF=4 ACTIONHIJ4.CONF=2 AB3.CONF=1 ACTIONAB6.CONF=2 AXIS.ASSASSIN=0 ACTIONCHIV.CONF=2 SHR5.CONF=5 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 FAVORITES1.CONF=1 FIREBIRD=0 ACTIONBURG.CONF=2 VINDICATOR=0 ACTDHGR2.CONF=4 ACTIONEFG2.CONF=2 S1.CONF=1 ACTIONAB7.CONF=2 LODE.RUNNER=0 ACTIONMPM.CONF=2 SHR6.CONF=5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 BOLO=0 ACTIONCLR4.CONF=2 AGENT.U.S.A=0 ACTDHGR3.CONF=4 ACTIONMNO3.CONF=2 MNO1.CONF=1 ACTIONCD5.CONF=2 AQUATRON=0 ACTIONPOP4.CONF=2 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3.=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTDHGR4.CONF=4 ACTIONT1.CONF=2 T2.CONF=1 ACTIONEFG5.CONF=2 BUZZARD.BAIT=0 ACTIONLR.CONF=2 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTDHGR5.CONF=4 ACTIONPQR2.CONF=2 P2.CONF=1 ACTIONMNO4.CONF=2 ROBOTRON.2084=0 ACTIONPOP5.CONF=2 SHR9.CONF=5 # set 10 OTHER7.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 CYCLOD=0 ACTIONT3.CONF=2 WAVY.NAVY=0 ACTDHGR6.CONF=4 ACTIONT2.CONF=2 CD3.CONF=1 ACTIONBH.CONF=2 NI=0 ACTION2049.CONF=2 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4.=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTDHGR7.CONF=4 ACTIONEFG1.CONF=2 HIJKL2.CONF=1 ACTIONT5.CONF=2 THE.GOONIES=0 ACTIONBH2.CONF=2 SHR11.CONF=5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 LABYRINTH=0 ACTIONEFG3.CONF=2 KARATEKA=0 ACTDHGR8.CONF=4 ACTIONS2.CONF=2 S2.CONF=1 DHGR5.CONF=3 SNAKE.BYTE=0 ACTIONMR1.CONF=2 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 SIRIUS2.CONF=1 ACTIONHIJ2.CONF=2 ALIEN.TYPHOON=0 ACTDHGR9.CONF=4 ACTIONCD2.CONF=2 GEBELLI.CONF=1 #3 SERPENTINE=0 ACTIONT4.CONF=2 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5.=0 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTDHGR10.CONF=4 ACTIONCD1.CONF=2 QR.CONF=1 DHGREPYX.CONF=3 PLASMANIA=0 ACTIONMHS.CONF=2 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 HARD.HAT.MACK=0 ACTIONS1.CONF=2 OM=0 ACTDHGR11.CONF=4 ACTIONCD3.CONF=2 OTHER1.CONF=1 SPY.HUNTER=0 ACTIONBL.CONF=2 S4.CONF=1 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB1.CONF=1 BELLHOP=0 ACTIONPQR3.CONF=2 ALIEN.AMBUSH=0 ACTDHGR12.CONF=4 ACTIONCAPT.CONF=2 MNO3.CONF=1 TB=0 ACTIONANKH.CONF=2 ACCESS.CONF=1 SHR16.CONF=5 # set 17 T1.CONF=1 MC=0 SIRIUS.CONF=1 SPCARTOON.2.=0 ACTIONCLR3.CONF=2 AC=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 AB2.CONF=1 SPARE.CHANGE=0 ACTIONDD.CONF=2 T3.CONF=1 SHR17.CONF=5 # set 18 INDIE.CONF=1 BATTLEZONE=0 BALLY.CONF=1 ALIEN.MUNCHIES=0 MR.DO.CONF=2 BU=0 DHGR3.CONF=3 ACTIONS3.CONF=2 S3.CONF=1 STARGATE=0 ACTIONTH.CONF=2 SIRIUS3.CONF=1 SHR18.CONF=5 # set 19 MNO2.CONF=1 CB=0 OTHER5.CONF=1 CRIME.WAVE=0 ACTIONCD4.CONF=2 SPACE.QUARKS=0 SHR23.CONF=5 ACTIONMZR.CONF=2 OTHER6.CONF=1 GUMBALL=0 ACTIONKN.CONF=2 EFG3.CONF=1 SHR19.CONF=5 # set 20 DATASOFT2.CONF=1 BEER.RUN=0 HIJKL3.CONF=1 TUNNEL.TERROR=0 ACTIONAB5.CONF=2 PHASER.FIRE=0 ACTDHGR16.CONF=4 ACTIONS6.CONF=2 MNO4.CONF=1 N.O.R.A.D=0 ACTIONCD6.CONF=2 SHR20.CONF=5 # set 21 CD4.CONF=1 LASER.BOUNCE=0 DATAMOST2.CONF=1 LAZER.SILK=0 ACTIONCD7.CONF=2 NIGHT.STALKER=0 SHR24.CONF=5 ACTGR1.CONF=6 FIREBUG=0 ACTIONROM.CONF=2 MUSE.CONF=1 SHR21.CONF=5 # set 22 SIERRA2.CONF=1 DUNG.BEETLES=0 MNO5.CONF=1 SPIDER.RAID=0 ACTIONPOP3.CONF=2 STELLAR.7=0 ACTIONPQR4.CONF=2 LADY.TUT=0 SHR22.CONF=5 ACTIONHIJ5.CONF=2 [eof] # # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/) # A = single HGR file (|key| is arbitrary path from program root directory) # B = single DHGR file (|key| is arbitrary path from program root directory) # C = single SHR file (|key| is arbitrary path from program root directory) # D = single GR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing #