#!/bin/bash # run from project root directory # parameters # 1 - input filename of text file containing list of games (probably GAMES.CONF) # 2 - output filename for index file # 3 - output filename for merged-gamehelp file # make temp file with list of game filenames records=$(mktemp) grep "," < "$1" | grep -v "^#" | cut -d"," -f2 | cut -d"=" -f1 | sort > "$records" # first help text is the 'TODO' placeholder screen cp res/GAMEHELP/STANDARD "$3" # make temp assembly source file that represents the binary OKVS data structure source=$(mktemp) (echo "*=0" # dummy program counter for assembler echo "!le16 $(wc -l <"$records"), 0" # OKVS header while read -r key; do echo "!byte ${#key}+5" # OKVS record length echo "!byte ${#key}" # OKVS key length echo "!text \"$key\"" # OKVS key (effect name) if [ -f "res/GAMEHELP/$key" ]; then echo "!be24 $(wc -c <"$3")" # value (3-byte big-endian offset into merged-gamehelp file) cat res/GAMEHELP/"$key" >> "$3" else echo "!be24 0" # if game has no help, reuse placeholder at offset 0 fi done < "$records") > "$source" # assemble temp source file to create binary OKVS data structure acme -o "$2" "$source" # clean up rm "$source" rm "$records"