;license:MIT ;(c) 2019 by qkumba !cpu 6502 !to "build/PRELAUNCH.INDEXED/STANDARD",plain *=$106 !source "src/constants.a" ldy ldrhi2 ; set up game entry point in stack page ldx ldrlo2 ; (last ProRWTS load address - 1) stx $1FE sty $1FF !source "src/prelaunch/common.a" ldx #$FD ; Jump to game entry point via stack pop. txs php rti !if * > $1C0 { !error "code is too large, ends at ", * }