@echo off rem rem 4cade Makefile for Windows rem assembles source code, optionally builds a disk image rem rem a qkumba monstrosity from 2018-10-29 rem setlocal enabledelayedexpansion set DISK=4cade.hdv set VOLUME=TOTAL.REPLAY rem third-party tools required to build (must be in path) rem https://sourceforge.net/projects/acme-crossass/ set ACME=acme rem https://bitbucket.org/magli143/exomizer/wiki/Home set EXOMIZER=exomizer mem -q -P23 -lnone rem https://www.brutaldeluxe.fr/products/crossdevtools/cadius/ rem https://github.com/mach-kernel/cadius set CADIUS=cadius rem https://github.com/ set GIT=git if "%1" equ "dsk" ( call :asm call :index 1>nul copy /y res\blank.hdv "build\%DISK%" >>build\log 1>nul copy /y res\_FileInformation.txt build\ >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\LAUNCHER.SYSTEM" >>build\log 1>nul copy /y "res\PREFS.CONF" "build" >>build\log cscript /nologo bin\padto.js 512 build\PREFS.CONF rem rem create _FileInformation.txt files for subdirectories rem cscript /nologo bin\buildfileinfo.js res\TITLE.HGR "06" "4000" >>build/log cscript /nologo bin\buildfileinfo.js res\TITLE.DHGR "06" "4000" >>build/log cscript /nologo bin\buildfileinfo.js res\ACTION.GR "06" "6000" >>build/log cscript /nologo bin\buildfileinfo.js res\ICONS "CA" "0000" >>build/log cscript /nologo bin\buildfileinfo.js build\FX "06" "6000" >>build/log cscript /nologo bin\buildfileinfo.js build\PRELAUNCH "06" "0106" >>build/log rem rem add everything to the disk rem %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\TOTAL.DATA" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\TITLE" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\COVER" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\HELP" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\GAMES.CONF" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\PREFS.CONF" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\CREDITS" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\HELPTEXT" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\ATTRACT.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH00.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH01.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH10.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SEARCH11.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\FX.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\DFX.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\GAMEHELP.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\SLIDESHOW.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\MINIATTRACT.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build\PRELAUNCH.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/ARTWORK.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR0.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR1.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR2.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR3.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR4.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR5.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/HGR6.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "build/DHGR.IDX" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\DECRUNCH" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\JOYSTICK" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\Finder.Data" >>build\log %CADIUS% ADDFILE "build\%DISK%" "/%VOLUME%/" "res\Finder.Root" >>build\log %CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/TITLE.HGR" "res\TITLE.HGR" >>build\log %CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/TITLE.DHGR" "res\TITLE.DHGR" >>build\log %CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/ACTION.GR" "res\ACTION.GR" >>build\log %CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/DEMO" "res\DEMO" >>build\log %CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/TITLE.ANIMATED" "res\TITLE.ANIMATED" >>build\log %CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/ICONS" "res\ICONS" >>build\log %CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/FX/" "build\FX" >>build\log %CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/PRELAUNCH/" "build\PRELAUNCH" >>build\log %CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.11" "SPCARTOON.1." >>build\log %CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.22" "SPCARTOON.2." >>build\log %CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.33" "SPCARTOON.3." >>build\log %CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.44" "SPCARTOON.4." >>build\log %CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.55" "SPCARTOON.5." >>build\log %CADIUS% RENAMEFILE "build\%DISK%" "/%VOLUME%/DEMO/SPCARTOON.66" "SPCARTOON.6." >>build\log for %%q in (res\dsk\*.po) do %CADIUS% EXTRACTVOLUME "%%q" build\X\ >>build\log 1>nul 2>nul del /s build\X\.DS_Store build\X\PRODOS build\X\LOADER.SYSTEM %CADIUS% CREATEFOLDER "build\%DISK%" "/%VOLUME%/X/" >>build\log %CADIUS% ADDFOLDER "build\%DISK%" "/%VOLUME%/X" "build\X" >>build\log cscript /nologo bin\changebootloader.js "build\%DISK%" build\proboothd goto :EOF ) if "%1" equ "asm" ( :asm call :asmlauncher call :asmfx call :asmprelaunch call :asmproboot goto :EOF ) if "%1" equ "clean" ( echo y|1>nul 2>nul rd build /s goto :EOF ) if "%1" equ "compress" ( call :compress goto :EOF ) echo usage: %0 clean / asm / dsk goto :EOF :index call :md rem rem precompute binary data structure for mega-attract mode configuration file rem cscript /nologo bin\buildokvs.js res\ATTRACT.CONF build\ATTRACT.IDX >>build\log rem rem precompute binary data structure and substitute special characters rem in game help and other all-text pages rem cscript /nologo bin\subst.js res\HELPTEXT build\HELPTEXT >>build\log cscript /nologo bin\subst.js res\CREDITS build\CREDITS >>build\log for %%q in (res\GAMEHELP\*) do cscript /nologo bin\subst.js %%q build\GAMEHELP\%%~nxq >>build\log rem rem create distribution version of GAMES.CONF without comments or blank lines rem create a sorted list of game filenames, without metadata or display names rem cscript /nologo bin\makesorted.js rem rem create search indexes rem cscript /nologo bin\builddisplaynames.js cscript /nologo bin\buildsearch.js "00" build\SEARCH00.IDX cscript /nologo bin\buildsearch.js "0" build\SEARCH01.IDX cscript /nologo bin\buildsearch.js ".0" build\SEARCH10.IDX cscript /nologo bin\buildsearch.js "." build\SEARCH11.IDX rem rem precompute indexed files for prelaunch rem note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch rem note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack rem 1>nul copy /y nul build\TOTAL.DATA cscript /nologo bin\buildpre.js build\PRELAUNCH.INDEXED build\PRELAUNCH.IDX build\TOTAL.DATA >>build\log rem rem precompute indexed files for game help rem cscript /nologo bin\buildpre.js build\GAMEHELP build\GAMEHELP.IDX build\TOTAL.DATA pad >>build\log rem rem precompute indexed files for slideshows rem for %%q in (res\SS\*) do cscript /nologo bin\buildokvs.js %%q build\SS\%%~nxq >>build\log cscript /nologo bin\buildss.js build\SS build\SLIDESHOW.IDX build\TOTAL.DATA nul pad >>build\log for %%q in (res\ATTRACT\*) do cscript /nologo bin\buildokvs.js %%q build\ATTRACT\%%~nxq >>build\log cscript /nologo bin\buildss.js build\ATTRACT build\MINIATTRACT.IDX build\TOTAL.DATA nul pad >>build\log rem rem precompute indexed files for graphic effects rem cscript /nologo bin\buildfx.js res\FX.CONF build\FX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log cscript /nologo bin\buildfx.js res\DFX.CONF build\DFX.IDX build\TOTAL.DATA build\FX.INDEXED >>build\log rem rem precompute indexed files for HGR & DHGR action screenshots rem note: these can not be padded because they are compressed and the decompressor needs the exact size rem 1>nul copy /y nul build\ACTIONHGR0 1>nul copy /y nul build\ACTIONHGR1 1>nul copy /y nul build\ACTIONHGR2 1>nul copy /y nul build\ACTIONHGR3 1>nul copy /y nul build\ACTIONHGR4 1>nul copy /y nul build\ACTIONHGR5 1>nul copy /y nul build\ACTIONHGR6 for %%q in (res\ACTION.HGR\A* res\ACTION.HGR\B* res\ACTION.HGR\C* res\ACTION.HGR\D*) do 1>nul >>build\ACTIONHGR0 echo %%q for %%q in (res\ACTION.HGR\E* res\ACTION.HGR\F* res\ACTION.HGR\G* res\ACTION.HGR\H*) do 1>nul >>build\ACTIONHGR1 echo %%q for %%q in (res\ACTION.HGR\I* res\ACTION.HGR\J* res\ACTION.HGR\K* res\ACTION.HGR\L*) do 1>nul >>build\ACTIONHGR2 echo %%q for %%q in (res\ACTION.HGR\M* res\ACTION.HGR\N* res\ACTION.HGR\O* res\ACTION.HGR\P*) do 1>nul >>build\ACTIONHGR3 echo %%q for %%q in (res\ACTION.HGR\Q* res\ACTION.HGR\R* res\ACTION.HGR\S* res\ACTION.HGR\T*) do 1>nul >>build\ACTIONHGR4 echo %%q for %%q in (res\ACTION.HGR\U* res\ACTION.HGR\V* res\ACTION.HGR\W* res\ACTION.HGR\X*) do 1>nul >>build\ACTIONHGR5 echo %%q for %%q in (res\ACTION.HGR\Y* res\ACTION.HGR\Z*) do 1>nul >>build\ACTIONHGR6 echo %%q for %%q in (res\ACTION.DHGR\*) do 1>nul >>build\ACTIONDHGR echo %%q cscript /nologo bin\buildss.js build\ACTIONHGR0* build\HGR0.IDX build\TOTAL.DATA nul >>build\log cscript /nologo bin\buildss.js build\ACTIONHGR1* build\HGR1.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log cscript /nologo bin\buildss.js build\ACTIONHGR2* build\HGR2.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log cscript /nologo bin\buildss.js build\ACTIONHGR3* build\HGR3.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log cscript /nologo bin\buildss.js build\ACTIONHGR4* build\HGR4.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log cscript /nologo bin\buildss.js build\ACTIONHGR5* build\HGR5.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log cscript /nologo bin\buildss.js build\ACTIONHGR6* build\HGR6.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log cscript /nologo bin\buildss.js build\ACTIONDHGR* build\DHGR.IDX build\TOTAL.DATA build\TOTAL.DATA >>build\log rem rem precompute indexed files for SHR artwork rem note: these can not be padded because they are compressed and the decompressor needs the exact size rem cscript /nologo bin\buildss.js res\ARTWORK.SHR build\ARTWORK.IDX build\TOTAL.DATA nul >>build\log goto :EOF :md 2>nul md build 2>nul md build\X 2>nul md build\FX.INDEXED 2>nul md build\FX 2>nul md build\PRELAUNCH.INDEXED 2>nul md build\PRELAUNCH 2>nul md build\ATTRACT 2>nul md build\SS 2>nul md build\GAMEHELP 1>nul copy nul build\log goto :EOF :asmlauncher call :md 1>build\buildnum.log git rev-list --count HEAD for /f "tokens=*" %%q in (build\buildnum.log) do set _build=%%q 2>build\relbase.log %ACME% -DBUILDNUMBER=%_build% src\4cade.a for /f "tokens=*" %%q in (build\relbase.log) do set _make=%%q %ACME% -DBUILDNUMBER=%_build% -DRELBASE=$!_make:~-5,4! -r build\4cade.lst src\4cade.a goto :EOF :asmfx call :md for %%q in (src\fx\*.a) do ( for /f "tokens=* usebackq" %%k in (`find "^!to" %%q`) do set _to=%%k set _to=!_to:~0,1! if !_to!==t %ACME% %%q ) goto :EOF :asmprelaunch call :md for %%q in (src\prelaunch\*.a) do ( for /f "tokens=* usebackq" %%k in (`find "^!to" %%q`) do set _to=%%k set _to=!_to:~0,1! if !_to!==t %ACME% %%q ) goto :EOF :asmproboot call :md %ACME% -r build\proboothd.lst src\proboothd\proboothd.a >> build\log goto :EOF :compress for %%q in (res\action.dhgr.uncompressed\*) do if not exist res\action.dhgr\%%~nxq %EXOMIZER% res\action.dhgr.uncompressed\%%~nxq@0x4000 -o res\action.hgr\%%~nxq for %%q in (res\action.hgr.uncompressed\*) do if not exist res\action.hgr\%%~nxq %EXOMIZER% res\action.hgr.uncompressed\%%~nxq@0x4000 -o res\action.hgr\%%~nxq for %%q in (res\artwork.shr.uncompressed\*) do if not exist res\artwork.shr\%%~nxq %EXOMIZER% res\artwork.shr.uncompressed\%%~nxq@0x2000 -o res\artwork.shr\%%~nxq