4cade/src/4cade.a
2018-10-27 18:47:27 -04:00

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!cpu 6502
!to "build/LAUNCHER.SYSTEM",plain
*=$2000
!source "src/constants.a"
!source "src/macros.a"
jsr Has64K ; check for 64K (required)
bcs @no64K
jsr DisableAccelerator ; set to 1 MHz
jsr Has128K ; check for 128K (absence is OK, we just filter out some games)
ror MachineStatus
jsr HasJoystick ; check for joystick (absence is OK, we just filter out some games)
ror MachineStatus ; now bit 6 = 1 if 128K
; bit 7 = 1 if joystick
jsr init ; initialize ProRWTS2 (bye bye ProDOS)
+READ_RAM1_WRITE_RAM1
ldx #$00 ; relocate rest of program to RAM bank 1 in language card
@FM lda FirstMover,x
sta $D000,x
inx
bne @FM
lda @FM+2
cmp #>LastMover
bcs +
inc @FM+2
inc @FM+5
bne @FM
+
jmp Start
@no64K
jsr $FB2F
jsr $FC58
ldy #@no64Klen
- lda @s_no64K,y
sta $6B6,y
dey
bpl -
@hang bmi @hang
@s_no64K !raw "REQUIRES 64K"
@no64Klen=*-@s_no64K
; ProRWTS2 has its own function to relocate itself
!source "src/prorwts2.a"
; these routines will only be called once, from main memory, before relocating to language card
ProRWTSBuffer
!source "src/hw.memcheck.a"
!source "src/hw.joystick.a"
!source "src/hw.normfast.a"
*=ProRWTSBuffer+512 ; ProRWTS needs a 512-byte buffer for its init function
; so we reuse as much of the 1-time code as possible
; and fill the rest with zeros
FirstMover
!pseudopc $D000 {
!zone
Reenter ; self-running demos should call this to exit back to 4cade
; TODO
Start
jsr LoadFile ; load games list from file
!word kGameListConfFile
jsr ParseGamesList ; parse games list
!word gGamesListStore
!word ldrlo2 ; (ldrlo2) points to load address
+LDAY SRC
+STAY gAttractModeStore ; save pointer to free space for next store
jsr LoadFile ; load attract-mode configuration from file
!word kAttractModeConfFile
jsr ParseKeyValueList ; parse attract-mode configuration
!word gAttractModeStore
!word ldrlo2 ; (ldrlo2) points to load address
+LDAY SRC
+STAY gSlideshowStore ; save pointer to free space for next store
jsr AttractMode
jmp $FAA6
AttractMode
jsr okvs_nth ; get filename of next attract module
!word gAttractModeStore
!byte 0
+STAY PTR
jsr ResetPath
+LDADDR kAttractModeSlideshowDirectory
jsr AddToPath
+LDADDR kPathSeparator
jsr AddToPath
+LDAY PTR
jsr AddToPath
jsr LoadFile ; load attract module configuration file
!word gPathname
jsr ParseKeyValueList ; parse slideshow configuration
!word gSlideshowStore
!word ldrlo2 ; (ldrlo2) points to load address
jsr okvs_iter
!word gSlideshowStore
!word HGRLoad
rts
HGRLoad
ldx $C000
bmi @exit
+STAY PTR
jsr ResetPath
+LDADDR kHGRScreenshotDirectory
jsr AddToPath
+LDADDR kPathSeparator
jsr AddToPath
+LDAY PTR
jsr AddToPath
jsr LoadFile
!word gPathname
jsr FizzleHGR
@exit rts
kGameListConfFile
!byte @kGameListConfFile_e-@kGameListConfFile_b
@kGameListConfFile_b
!text "GAMES.CONF"
@kGameListConfFile_e
kAttractModeConfFile
!byte @kAttractModeConfFile_e-@kAttractModeConfFile_b
@kAttractModeConfFile_b
!text "ATTRACT.CONF"
@kAttractModeConfFile_e
; these routines will only be called after relocating to language card
!source "src/prodos.path.a"
!source "src/glue.prorwts2.a"
!source "src/okvs.a"
!source "src/parse.common.a"
!source "src/parse.games.a"
!source "src/fx.hgr.fizzle.a"
!source "src/fx.dhgr.fizzle.a"
gGamesListStore
!word *+2 ; address of first okvs store
}
LastMover