.. |
cartoons
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fix cartoons
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2019-06-28 18:53:20 -07:00 |
decrunch
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load decrunch on-the-fly
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2020-03-13 19:04:03 -07:00 |
fx
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VBL between mode-switches, blank aux text
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2020-03-17 15:30:20 -07:00 |
prelaunch
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add The Heist to the collection
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2020-03-18 15:57:18 -07:00 |
proboothd
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allow SCSI boot
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2020-01-02 19:39:17 -08:00 |
4cade.a
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fix VBL warn address
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2020-03-18 12:44:53 -07:00 |
4cade.init.a
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VBL between mode-switches, blank aux text
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2020-03-17 15:30:20 -07:00 |
constants.a
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.
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2020-03-18 13:41:34 -04:00 |
glue.decompress.a
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a little refactoring
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2020-03-15 11:23:56 -04:00 |
glue.launch.a
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calculate more game display names
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2020-03-18 13:31:40 -04:00 |
glue.launch.lc2.a
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shave some bytes
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2019-11-27 13:51:43 -08:00 |
glue.prorwts2.a
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restore Fuji Crowded Speed Way
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2020-03-12 12:36:28 -07:00 |
glue.prorwts2.lc2.a
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restore Fuji Crowded Speed Way
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2020-03-12 12:36:28 -07:00 |
hw.accel.a
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year updates and other minor things
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2020-03-16 21:58:05 -04:00 |
hw.accel.lc2.a
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.
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2019-10-09 13:19:55 -04:00 |
hw.joystick.a
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working SHR slideshows
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2019-01-13 18:55:40 -05:00 |
hw.memcheck.a
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we can't defeat broken
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2019-10-08 19:15:23 -07:00 |
hw.mockingboard.a
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year updates and other minor things
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2020-03-16 21:58:05 -04:00 |
hw.vbl.a
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try to fix IIc+ VBL
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2020-03-17 19:46:09 -07:00 |
hw.vbl.init.a
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try to fix IIc+ VBL
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2020-03-17 19:46:09 -07:00 |
hw.vidhd.a
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revert VidHD passive mode detection
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2019-10-12 13:10:58 -04:00 |
macros.a
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save some bytes
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2020-03-12 17:03:37 -07:00 |
okvs.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
parse.common.a
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shave some bytes
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2019-11-27 13:51:43 -08:00 |
parse.games.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
parse.prefs.a
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year updates and other minor things
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2020-03-16 21:58:05 -04:00 |
prodos.impl.lc2.a
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fix Death Sword
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2020-03-15 11:25:29 -07:00 |
prodos.path.a
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year updates and other minor things
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2020-03-16 21:58:05 -04:00 |
prorwts2.a
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compress DHGR, too
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2020-03-12 12:36:01 -07:00 |
textrank.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
ui.animation.a
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save some bytes
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2020-03-12 17:03:37 -07:00 |
ui.attract.dhgr.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
ui.attract.gr.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
ui.attract.hgr.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
ui.attract.mode.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
ui.attract.shr.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
ui.browse.mode.a
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year updates and other minor things
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2020-03-16 21:58:05 -04:00 |
ui.cheats.a
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some comments
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2019-10-13 22:22:47 -04:00 |
ui.common.a
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VBL between mode-switches, blank aux text
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2020-03-17 15:30:20 -07:00 |
ui.credits.a
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save some bytes
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2020-03-12 17:03:37 -07:00 |
ui.font.a
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year updates and other minor things
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2020-03-16 21:58:05 -04:00 |
ui.font.data.lc2.a
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split some LC2 files and rename
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2019-10-09 13:04:39 -04:00 |
ui.font.lc2.a
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year updates and other minor things
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2020-03-16 21:58:05 -04:00 |
ui.offscreen.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
ui.overlay.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
ui.search.mode.a
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don't store game display names that we can calculate from filename
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2020-03-18 12:08:39 -04:00 |
ui.wait.a
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year updates and other minor things
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2020-03-16 21:58:05 -04:00 |
wait.a
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move parse.games to init, update dates, other comments
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2019-06-23 22:32:18 -04:00 |