4cade/src/ui.attract.shr.a
2019-10-07 23:47:36 -04:00

132 lines
4.0 KiB
Plaintext

;license:MIT
;(c) 2018-9 by 4am
;
; Super hi-res slideshows
;
; Public functions
; - SHRSlideshow
; - SHRSingle
;
SHRSlideshow
lda MachineStatus ; only show SHR on IIgs or if we have a VidHD card
and #SUPPORTS_SHR
bne +
- rts
+ jsr LoadSHRTransition
jsr okvs_iter
!word gSlideshowStore
!word SHRArtworkCallback
jmp BlankHGR
SHRSingle
+STAY +
lda MachineStatus ; only show SHR on IIgs or if we have a VidHD card
and #SUPPORTS_SHR
beq -
jsr BlankSHR
jsr LoadFile
!word kRootDirectory
+ !word $FDFD ; SMC
!word $2000
jsr LoadSHRTransition
+LDADDR $A000
jsr ExecuteTransitionAndWait
jmp BlankHGR
;------------------------------------------------------------------------------
; LoadSHGRTransition [private]
;
; in: none
; out: all registers and flags clobbered
; $A000..$BFFF/main contains transition effect code
;------------------------------------------------------------------------------
LoadSHRTransition
jsr LoadFile
!word kFXDirectory
!word kSFXFizzleFile
!word $A000
rts
;------------------------------------------------------------------------------
; .SHRArtworkCallback [private]
; callback called by okvs_iter on gSlideshowStore
; to load and display a single SHR graphic
; in: A/Y contains address of filename (name only, path is always /ARTWORK.SHR/)
; X contains 0-based index of the current record in gSlideshowStore
; out: all registers and flags clobbered
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
; $2000..$BFFF clobbered by graphics data and transition code
; $2000..$5FFF/aux clobbered
;------------------------------------------------------------------------------
SHRArtworkCallback
bit KBD
bpl +
- rts
+
+STAY @sfname
jsr GetGameDisplayName
; if game is not found (C will be set here), it means it can't be played on
; this machine due to memory or joystick requirements, so we don't display
; it in slideshows
bcs -
stx gGameToLaunch
jsr BlankSHR
; load SHR artwork at $2000/main (not aux)
jsr LoadFile
!word kSHRArtworkDirectory
@sfname !word $FDFD
!word $2000
+LDADDR $A000
jmp ExecuteTransitionAndWait
;------------------------------------------------------------------------------
; .BlankSHR [private]
; clear and show SHR mode without flickering
;
; in: Machine is a IIgs or has a VidHD card that responds appropriately to
; IIgs-specific softswitches for graphics and memory modes.
; NOTE: THIS ROUTINE WILL CRASH ON AN APPLE //C due to writing to $C029,
; so it is imperative that the caller ensures the machine type.
; Thanks to John Brooks for explaining all of this to me. Twice.
; out: text page clobbered (but screen holes preserved)
; $2000..$9FFF/aux cleared
;------------------------------------------------------------------------------
BlankSHR
jsr Home
lda NEWVIDEO ; set GS NEWVIDEO mode to turn on linearize
ora #$40
sta NEWVIDEO
sta WRITEAUXMEM ; writes go to auxmem
lda SHADOW ; enable auxmem-to-bank-E1 shadowing on IIgs
and #$F7
sta SHADOW
lda #$20 ; clear $2000..$9FFF in auxmem
sta @a+2
ldx #$80
lda #0
tay
@a sta $2000,y
iny
bne @a
inc @a+2
dex
bne @a
sta WRITEMAINMEM ; writes go to main memory
lda NEWVIDEO ; set GS NEWVIDEO mode to turn on SHR mode
ora #$81
sta NEWVIDEO
rts