mirror of
https://github.com/a2-4am/4cade.git
synced 2024-11-17 20:06:03 +00:00
464 lines
7.2 KiB
Plaintext
464 lines
7.2 KiB
Plaintext
#
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# Mega-Attract-Mode configuration file
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#
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# Mega-Attract-Mode is split into modules. Each module can be a short
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# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
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# even just a single screenshot. Modules are run in the order listed here, one
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# after the next, until interrupted by user input. The last-run module is
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# tracked in the global prefs file (PREFS.CONF).
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#
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# The same format is used by the per-game ("mini-attract-mode") configuration files.
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#
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# This file is converted to a binary data structure (ATTRACT.IDX) during build
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# then added to TOTAL.DATA on the final disk image.
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#
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# Format:
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# key=value
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#
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# |key| must be unique within this file
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#
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# |value| must be one of
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# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
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# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
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# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
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# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
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# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
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# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
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# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
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# 7 = DGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DGR/)
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# A = single HGR file (|key| is a file in /ACTION.HGR/)
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# B = single DHGR file (|key| is a file in /ACTION.DHGR/)
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# C = single SHR file (|key| is a file in /ARTWORK.SHR/)
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# D = single GR file (|key| is a file in /ACTION.GR/)
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# E = single DGR file (|key| is a file in /ACTION.DGR/)
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#
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# Blank lines and lines beginning with '#' are ignored (like this one!)
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# A line beginning with '[' terminates the parsing
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#
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# set 1
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SHRFAVS.CONF=5
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FAVORITES2.CONF=1
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ACTIONHIJ1.CONF=2
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JUNGLE.HUNT=0
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DHGR1.CONF=3
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ACTIONAB9.CONF=2
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CD5.CONF=1
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SHR25.CONF=5
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ACTIONPOP.CONF=2
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SAMMY.LIGHTFOOT=0
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ACTIONEFG6.CONF=2
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ADVINT.CONF=1
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ACTDGR1.CONF=7
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SHR1.CONF=5
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# set 2
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FAVORITES4.CONF=1
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PITFALL.II=0
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ACTIONS8.CONF=2
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SYNERGIST.CONF=1
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SPCARTOON.1.=0
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ACTIONMNO1.CONF=2
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SHR26.CONF=5
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AB6.CONF=1
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CONAN=0
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DHGR2.CONF=3
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ACTIONMNO5.CONF=2
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SHORT.CIRCUIT=0
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ATARI.CONF=1
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ACTIONCW.CONF=2
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SNEAKERS=0
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OTHER10.CONF=1
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ACTIONEFG9.CONF=2
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SHR2.CONF=5
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# set 3
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AB4.CONF=1
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DIG.DUG=0
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ACTIONS5.CONF=2
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BRODER2.CONF=1
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FALCONS=0
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ACTIONCLR.CONF=2
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SHR27.CONF=5
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P3.CONF=1
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STAR.BLAZER=0
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ACTDHGR15.CONF=4
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AB5.CONF=1
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ACTIONEFG4.CONF=2
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AO=0
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HAYDEN.CONF=1
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ACTIONPQR5.CONF=2
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BB=0
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S6.CONF=1
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ACTIONPOP2.CONF=2
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SHR3.CONF=5
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# set 4
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FAVORITES3.CONF=1
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BK=0
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ACTIONMB.CONF=2
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BRODERBUND.CONF=1
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SPACE.EGGS=0
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ACTIONMNO8.CONF=2
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SHR28.CONF=5
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MOON.PATROL=0
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DHGR4.CONF=3
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ACTIONAB1.CONF=2
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ATARI2.CONF=1
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ACTIONAB4.CONF=2
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SD=0
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OTHER11.CONF=1
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ACTIONHERO.CONF=2
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SHR4.CONF=5
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# set 5
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P1.CONF=1
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PM=0
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ACTIONAB8.CONF=2
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OTHER3.CONF=1
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SPCARTOON.6.=0
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ACTIONHIJ3.CONF=2
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SHR29.CONF=5
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CL=0
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ACTDHGR13.CONF=4
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ACTIONHIJ4.CONF=2
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INSOFT.CONF=1
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ACTIONAB6.CONF=2
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AXIS.ASSASSIN=0
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SENSIBLE.CONF=1
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ACTIONCHIV.CONF=2
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SHR5.CONF=5
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# set 6
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MATTEL.CONF=1
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THUNDER.BOMBS=0
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ACTIONHIJ5.CONF=2
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FAVORITES1.CONF=1
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FIREBIRD=0
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ACTIONBURG.CONF=2
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SHR30.CONF=5
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VINDICATOR=0
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ACTDHGR2.CONF=4
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ACTIONEFG2.CONF=2
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S1.CONF=1
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ACTIONAB7.CONF=2
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LODE.RUNNER=0
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OTHER12.CONF=1
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ACTIONMPM.CONF=2
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SHR6.CONF=5
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# set 7
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EFG2.CONF=1
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REPTON=0
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ACTIONDAVE.CONF=2
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DATAMOST.CONF=1
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BOLO=0
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ACTIONAB11.CONF=2
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SHR31.CONF=5
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AGENT.U.S.A=0
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ACTDHGR3.CONF=4
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ACTIONMNO3.CONF=2
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INDIE2.CONF=1
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ACTIONCD5.CONF=2
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AQUATRON=0
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SOFTAPE.CONF=1
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ACTIONPOP4.CONF=2
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SHR7.CONF=5
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# set 8
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SIERRA.CONF=1
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POOYAN=0
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ACTIONPQR4.CONF=2
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CD1.CONF=1
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SPCARTOON.3.=0
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ACTIONPQR1.CONF=2
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SHR32.CONF=5
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ALIEN.DOWNPOUR=0
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ACTDHGR4.CONF=4
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ACTIONT1.CONF=2
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T2.CONF=1
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ACTIONEFG5.CONF=2
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BUZZARD.BAIT=0
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CD6.CONF=1
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ACTIONLR.CONF=2
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SHR8.CONF=5
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# set 9
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MICROFUN.CONF=1
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GAMMA.GOBLINS=0
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ACTIONEFG7.CONF=2
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OTHER2.CONF=1
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ACTIONT9.CONF=2
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SHR33.CONF=5
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CEILING.ZERO=0
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ACTDHGR5.CONF=4
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ACTIONPQR2.CONF=2
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GALAXIAN=0
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P2.CONF=1
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ACTIONMNO4.CONF=2
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ROBOTRON.2084=0
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AB7.CONF=1
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ACTIONPOP5.CONF=2
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SHR9.CONF=5
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# set 10
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FAVORITES5.CONF=1
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WARP.DESTROYER=0
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ACTIONT6.CONF=2
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PICCADILLY.CONF=1
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CYCLOD=0
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ACTIONT3.CONF=2
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SHR34.CONF=5
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WAVY.NAVY=0
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ACTDHGR6.CONF=4
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ACTIONT2.CONF=2
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CD3.CONF=1
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ACTIONBH.CONF=2
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NI=0
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INDIE3.CONF=1
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ACTION2049.CONF=2
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SHR10.CONF=5
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# set 11
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DATAEAST.CONF=1
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PEST.PATROL=0
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ACTIONHIJ6.CONF=2
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EA.CONF=1
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SPCARTOON.4.=0
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ACTIONMNO2.CONF=2
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SHR35.CONF=5
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CHOPLIFTER=0
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ACTDHGR7.CONF=4
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ACTIONEFG1.CONF=2
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HIJKL2.CONF=1
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ACTIONT5.CONF=2
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THE.GOONIES=0
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INDIE5.CONF=1
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ACTIONAB10.CONF=2
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OTHER8.CONF=1
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ACTIONBH2.CONF=2
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SHR11.CONF=5
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# set 12
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SEGA.CONF=1
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LOST.TOMB=0
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INDIE4.CONF=1
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ACTIONMNO6.CONF=2
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HIJKL.CONF=1
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LABYRINTH=0
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ACTIONPQR6.CONF=2
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SHR50.CONF=5
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ACTIONEFG3.CONF=2
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KARATEKA=0
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SHR36.CONF=5
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ACTDHGR8.CONF=4
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ACTIONS2.CONF=2
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APPLE.INVADER=0
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S2.CONF=1
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SHR52.CONF=5
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DHGR5.CONF=3
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ACTIONS9.CONF=2
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QR3.CONF=1
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SNAKE.BYTE=0
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ACTIONHIJ7.CONF=2
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BRODER3.CONF=1
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ACTIONMR.CONF=2
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SHR12.CONF=5
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# set 13
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AVISION.CONF=1
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DINO.EGGS=0
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SIRIUS2.CONF=1
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ACTIONHIJ2.CONF=2
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SHR37.CONF=5
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ALIEN.TYPHOON=0
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ACTDHGR9.CONF=4
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QR2.CONF=1
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ACTIONCD2.CONF=2
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SHR51.CONF=5
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GEBELLI.CONF=1
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#3
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ACTIONS7.CONF=2
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SERPENTINE=0
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ACTIONEFG8.CONF=2
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SMURF.CONF=1
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ACTIONT4.CONF=2
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SHR13.CONF=5
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# set 14
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PENGUIN.CONF=1
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PACMAN=0
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ACTIONT7.CONF=2
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DATASOFT.CONF=1
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SPCARTOON.5.=0
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SHR49.CONF=5
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ACTIONAB3.CONF=2
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FLIP.OUT=0
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LEVEL10.CONF=1
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ACTDHGR10.CONF=4
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ACTIONCD1.CONF=2
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SHR38.CONF=5
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BORG=0
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QR.CONF=1
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ACTIONPQR7.CONF=2
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DHGREPYX.CONF=3
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PLASMANIA=0
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ACTIONROB.CONF=2
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HIJKL5.CONF=1
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ACTIONMHS.CONF=2
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SHR14.CONF=5
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# set 15
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SUBLOGIC.CONF=1
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HIGH.RISE=0
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ACTIONT8.CONF=2
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EFG1.CONF=1
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HARD.HAT.MACK=0
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ACTIONS4.CONF=2
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SHR39.CONF=5
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OM=0
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CD2.CONF=1
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ACTDHGR11.CONF=4
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ACTIONCD3.CONF=2
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OTHER1.CONF=1
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SHR53.CONF=5
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SPY.HUNTER=0
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OTHER13.CONF=1
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ACTIONBL.CONF=2
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S4.CONF=1
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SHR15.CONF=5
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# set 16
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EPYX.CONF=1
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NIBBLER=0
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AB1.CONF=1
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BELLHOP=0
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ACTIONPQR3.CONF=2
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SHR40.CONF=5
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ALIEN.AMBUSH=0
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MNO1.CONF=1
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ACTDHGR12.CONF=4
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ACTIONCAPT.CONF=2
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GENETIC.DRIFT=0
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MNO3.CONF=1
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SHR48.CONF=5
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TB=0
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DATAMOST3.CONF=1
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ACTIONANKH.CONF=2
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ACCESS.CONF=1
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SHR16.CONF=5
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# set 17
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T1.CONF=1
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MC=0
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SIRIUS.CONF=1
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SPCARTOON.2.=0
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ACTIONPQR8.CONF=2
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SHR41.CONF=5
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AC=0
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OTHER7.CONF=1
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ACTDHGR1.CONF=4
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ACTIONAB2.CONF=2
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GREMLINS=0
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SHR54.CONF=5
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AB2.CONF=1
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SPARE.CHANGE=0
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EFG5.CONF=1
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ACTIONDD.CONF=2
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T3.CONF=1
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SHR17.CONF=5
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# set 18
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INDIE.CONF=1
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BATTLEZONE=0
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BALLY.CONF=1
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ALIEN.MUNCHIES=0
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ACTIONMRDO.CONF=2
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SHR42.CONF=5
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BU=0
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DHGR3.CONF=3
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ACTIONS3.CONF=2
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KAMIKAZE=0
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S3.CONF=1
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ACTIONMNO7.CONF=2
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SHR47.CONF=5
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STARGATE=0
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ACTIONTH.CONF=2
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SIRIUS3.CONF=1
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SHR18.CONF=5
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# set 19
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MNO2.CONF=1
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CB=0
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OTHER5.CONF=1
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CRIME.WAVE=0
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ACTIONS1.CONF=2
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SHR43.CONF=5
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OTHER4.CONF=1
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ACTDHGRDDN.CONF=4
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ACTIONCD4.CONF=2
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SPACE.QUARKS=0
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ACTIONMZR.CONF=2
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OTHER6.CONF=1
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SHR23.CONF=5
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GUMBALL=0
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ACTIONKN.CONF=2
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EFG3.CONF=1
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SHR19.CONF=5
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# set 20
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DATASOFT2.CONF=1
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BEER.RUN=0
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HIJKL3.CONF=1
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TUNNEL.TERROR=0
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ACTIONAB5.CONF=2
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SHR44.CONF=5
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PHASER.FIRE=0
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SIRTECH.CONF=1
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ACTDHGR16.CONF=4
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ACTIONS6.CONF=2
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MNO4.CONF=1
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N.O.R.A.D=0
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ACTIONCD6.CONF=2
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T4.CONF=1
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SHR20.CONF=5
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# set 21
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CD4.CONF=1
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LASER.BOUNCE=0
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ACTIONCD10.CONF=2
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DATAMOST2.CONF=1
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LAZER.SILK=0
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ACTIONCD7.CONF=2
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SHR45.CONF=5
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AB3.CONF=1
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NIGHT.STALKER=0
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ACTGR1.CONF=6
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OPTIMUM.CONF=1
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SHR24.CONF=5
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ACTIONCD9.CONF=2
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FIREBUG=0
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S5.CONF=1
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ACTIONROM.CONF=2
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MUSE.CONF=1
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SHR21.CONF=5
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# set 22
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SIERRA2.CONF=1
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DUNG.BEETLES=0
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ACTIONCD11.CONF=2
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MNO5.CONF=1
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SPIDER.RAID=0
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ACTIONPOP3.CONF=2
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SHR46.CONF=5
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EFG4.CONF=1
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STELLAR.7=0
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ACTDHGR14.CONF=4
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HIJKL4.CONF=1
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ACTIONCD8.CONF=2
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LADY.TUT=0
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OTHER9.CONF=1
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SHR22.CONF=5
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[eof]
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