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1 line
1.3 KiB
Plaintext
1 line
1.3 KiB
Plaintext
RIPPLE
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DIAGONAL
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STAGGERWHITE.UD
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STAR
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RADIAL
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FIZZLE
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CRYSTAL
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SUNRISE
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SUNSET
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CORNER.CIRCLE
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RIPPLE2
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RADIAL2
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RADIAL3
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RADIAL4
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RADIAL5
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FOURSPIRAL
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IRIS
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SPLIT.UD.INTRO
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CHECKERBOARD
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HALF.FIZZLE
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BAR.DISSOLVE
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STAGGERWHITE.LR
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DIAMOND
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ONESQUARE
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TWOPASS.LR
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HALF.MOSAIC
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STAGGER.LR
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FOURSQUARE
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STAGGER.UD
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INTERLOCK.LR
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BLOCK.MOSAIC
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INTERLOCK.UD
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BLOCK.FIZZLE
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SPIRAL
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STARWHITE
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[eof]
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#
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# transition effects for HGR slideshows
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#
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# Each Mega-Attract Module that is an HGR slideshow (see attract.conf)
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# will use a single transition effect for the length of the module.
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# Transition effects are loaded in the order listed in this file. Each line
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# of this file is a filename (not including comments, like this one). The
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# name of the next transition effect is stored in the global prefs, so this
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# file should not contain duplicates.
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#
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# Transition effects are binary files loaded at $6000 and called with
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# hi-res page 1 showing and the next HGR graphic already loaded at $4000.
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# A transition effect has full use of main memory, including zero page and
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# text page if needed. LC RAM banks 1 and 2 are reserved for the launcher.
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#
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# Important: LC RAM bank 1 will be read/write on entry and must be read/write
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# on exit. If you need ROM routines, you are responsible for switching to ROM
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# then switching back to RAM bank 1 (read/write) before returning.
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#
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