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105 lines
2.8 KiB
Plaintext
105 lines
2.8 KiB
Plaintext
# List of candidates for self-running 'captive' demos
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#
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# Not all games are good candidates. Some have no demo mode at all. Others
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# technically have one but it's visually uninteresting or too short. Still
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# others are ruled out by technical constraints. Due to the architecture of
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# the launcher, all self-running demos must run entirely in main memory.
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# NO languard card, NO auxmem!
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#
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# We have enough disk space that we don't worry too much about it. (Wow.)
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# Generally we start with an uncompressed ProDOS port of the entire game
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# and whittle it down to just the files it needs for its demo mode, then
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# apply patches so that it
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#
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# - returns control after the natural end of the demo cycle
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# - returns control on any keypress
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# - returns control on any button press (note: some games don't support
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# joystick buttons at all, and we don't add button support, but if you
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# can start the game by pressing a button, we need to ensure that that
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# returns control instead)
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# - disables all sound output
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#
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# 'Returning control' involves activating RAM bank 1 read access and
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# jumping indirectly to ($FFFC), which points to the routine labeled as
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# |Reenter| in the source code. The launcher puts this code at $0100 before
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# executing a self-running demo, so generally you can just put 'JMP $0100'
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# anywhere you can find 3 bytes. If a particular game overwrites this area
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# of the stack page, you will need to find 6 bytes for the instructions
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# 'LDA $C088 / JMP ($FFFC)' yourself.
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#
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# Notes on completed and in-progress demos are in res/notes/demos/
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#
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# uncompressed but unpatched
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Spider Raid
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# needs work
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Dung Beetles [can escape to game by pressing RETURN at title screen]
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Formula 1 Racer
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Stellar 7 [not all keys escape properly once spinny demo starts]
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# done
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Agent USA
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Alien Ambush
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Alien Downpour
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Alien Rain
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Apple Cider Spider
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Aquatron
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Bolo
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Bouncing Kamungas
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BurgerTime
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Buzzard Bait
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Ceiling Zero
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Championship Lode Runner
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Choplifter
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Conan
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Dino Eggs
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Firebird
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Flip Out
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Gamma Goblins
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Gumball
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Hard Hat Mack
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High Rise
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Jungle Hunt
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Karateka
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Lady Tut
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Lode Runner
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Lost Tomb
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Mr. Cool
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O'Riley's Mine
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Pac-Man
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Pest Patrol
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Pie-Man
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Pitfall II
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Plasmania
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Pooyan
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Repton
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Robotron 2084
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Sammy Lightfoot
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Serpentine
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Snake Byte
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Sneakers
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Spare Change
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Spy Hunter
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Spy's Demise
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Stargate
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Stellar 7
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The Goonies
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Thunder Bombs
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Track N Field
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Tubeway ][
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Warp Destroyer
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Wavy Navy
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Vindicator
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# obvious candidates that we're skipping
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Arkanoid (requires 64K)
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Drol (attract mode is minimal)
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Mr. Do (attract mode requires 64K)
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Prince of Persia (requires 128K)
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Rescue Raiders (requires 64K)
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Ribbit ("demo" is just "practice mode" with infinite lives and no scoring)
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Starblaster ("demo" is just "practice mode" with infinite lives and no scoring)
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Succession ("demo" is just "practice mode" with infinite lives and no scoring)
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Tag Team Wrestling (requires 64K)
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