4cade/src/ui.attract.shr.a
Peter Ferrie 60663f5e8d Revert "I don't know. Let's try it."
This reverts commit 37520a357f.
Yeah, let's not do that after all.
2020-07-29 21:18:02 -07:00

144 lines
4.8 KiB
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;license:MIT
;(c) 2018-2020 by 4am
;
; Super hi-res slideshows
;
; Public functions
; - SHRSlideshow
; - SHRSingle
;
;------------------------------------------------------------------------------
; SHRSlideshow
; execute a slideshow of super hi-res artwork
;
; safe to call if machine can not display super hi-res graphics (does nothing
; and exits)
;
; in: none
; out: everything clobbered
; graphics mode reset to display hi-res screen, which is blank
;------------------------------------------------------------------------------
SHRSlideshow
lda MachineStatus ; only show SHR on IIgs or if we have a VidHD card
and #SUPPORTS_SHR
bne +
SHRRTS rts
+ jsr LoadSHRTransition
jsr okvs_iter
!word gSlideshowStore
!word SHRArtworkCallback
jmp BlankHGR
;------------------------------------------------------------------------------
; SHRSlideshow
; display a single super hi-res artwork
;
; safe to call if machine can not display super hi-res graphics (does nothing
; and exits)
;
; in: none
; out: everything clobbered
; graphics mode reset to display hi-res screen, which is blank
;------------------------------------------------------------------------------
SHRSingle
+ST16 +
lda MachineStatus ; only show SHR on IIgs or if we have a VidHD card
and #SUPPORTS_SHR
beq SHRRTS
jsr BlankSHR
jsr LoadFile
!word kRootDirectory
+ !word $FDFD ; SMC
!word $1FF8
jsr DecompressSHR
jsr LoadSHRTransition
jsr ExecuteTransitionAtA000AndWait
jmp BlankHGR
;------------------------------------------------------------------------------
; LoadSHGRTransition [private]
; load the SHR transition effect code (currently always the same file)
;
; in: none
; out: all registers and flags clobbered
; $A000..$BFFF/main contains transition effect code
;------------------------------------------------------------------------------
LoadSHRTransition
jsr LoadFile
!word kFXDirectory
!word kSFXFizzleFile
!word $A000
rts
;------------------------------------------------------------------------------
; SHRArtworkCallback [private]
; callback called by okvs_iter on gSlideshowStore
; to load and display a single SHR graphic
; in: A/Y contains address of filename (name only, path is always /ARTWORK.SHR/)
; $WINDEX contains 0-based index of the current record in gSlideshowStore (word)
; out: all registers and flags clobbered
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
; $2000..$BFFF clobbered by graphics data and transition code
; $2000..$5FFF/aux clobbered
;------------------------------------------------------------------------------
SHRArtworkCallback
bit KBD
bmi SHRRTS
+ST16 @sfname
jsr FindGame
; if game is not found (C will be set here), it means it can't be played on
; this machine due to memory or joystick requirements, so we don't display
; it in slideshows
bcs SHRRTS
+LD16 WINDEX ; save game index in case user hits RETURN
+ST16 gGameToLaunch ; while it's visible (we'll launch it)
jsr BlankSHR
; load compressed SHR artwork at $1FF0/main (not aux)
jsr LoadFile
!word kSHRArtworkDirectory
@sfname !word $FDFD
!word $1FF8
jsr DecompressSHR
jmp ExecuteTransitionAtA000AndWait
;------------------------------------------------------------------------------
; BlankSHR [private]
; clear and show SHR mode without flickering
;
; in: Machine is a IIgs or has a VidHD card that responds appropriately to
; IIgs-specific softswitches for graphics and memory modes.
; NOTE: THIS ROUTINE WILL CRASH ON AN APPLE //C due to writing to $C029,
; so it is imperative that the caller ensures the machine type.
; Thanks to John Brooks for explaining all of this to me. Twice.
; out: text page clobbered (but screen holes preserved)
; $2000..$9FFF/aux cleared
;------------------------------------------------------------------------------
BlankSHR
jsr Home
lda #%01000001 ; set GS NEWVIDEO mode to turn on linearize
sta NEWVIDEO
sta WRITEAUXMEM ; writes go to auxmem
lda #$00 ; enable auxmem-to-bank-E1 shadowing on IIgs
sta SHADOW
lda #$20 ; clear $2000..$9FFF in auxmem
ldx #$80
jsr ClearMem
sta WRITEMAINMEM ; writes go to main memory
lda #%11000001 ; set GS NEWVIDEO mode to turn on SHR mode
sta NEWVIDEO
rts