4cade/src/ui.common.a

148 lines
4.8 KiB
Plaintext

;License:MIT
;(c) 2018-9 by 4am
;
; miscellaneous UI functions
;
; Public functions
; - ClearScreens
; - Home
; - BlankDHGR
; - IsSearchKey
; - IsUpDownOrRightArrow
;
;------------------------------------------------------------------------------
; ClearScreens
; clear and display text screen and then clear both hires screens
; (in this order so that the erasing isn't visible)
;
; in: none
; out: $0106..$011F clobbered
;------------------------------------------------------------------------------
ClearScreens
jsr Home
lda #$20 ; clear both hi-res pages
sta @clear+2 ; (in case game loader shows them, we don't want
ldx #$40 ; to flash previous bits of the launcher UI)
ldy #$00
tya
@clear sta $FD00,y ; SMC
iny
bne @clear
inc @clear+2
dex
bne @clear
rts
;------------------------------------------------------------------------------
; Home
; clear and display text screen (HARDER THAN IT SOUNDS)
;
; in: none
; out: $0106..$011F clobbered
;------------------------------------------------------------------------------
Home
lda MachineStatus
and #SUPPORTS_SHR
beq @noSHR
lda NEWVIDEO
and #%00011111 ; bit 7 = 0 -> IIgs Apple II-compatible video modes
; bit 6 = 0 -> IIgs 128K memory map is the same as the Apple IIe
; bit 5 = 0 -> IIgs DHGR is color, not monochrome
; bits 0-4 unchanged
sta NEWVIDEO
lda #$F0
sta TBCOLOR ; white text on black background
lda #$00
sta CLOCKCTL ; black border
sta CLOCKCTL ; set twice for VidHD
@noSHR
ldx #(@end-@start-1)
- lda @start,x
sta $106,x
dex
bpl -
jmp $106
@start
; this will be run from main memory
+READ_ROM_NO_WRITE
sta CLR80VID ; get out of DHGR mode
sta DHIRESOFF ; get out of DHGR mode
jsr ROM_TEXT ; TEXT
jsr ROM_HOME ; HOME
+READ_RAM1_WRITE_RAM1
rts
@end
;------------------------------------------------------------------------------
; BlankDHGR
; clear and show DHGR page 1 without flickering
;
; in: none
; out: text page clobbered (but screen holes preserved)
; $2000..$3FFF/main and /aux cleared
;------------------------------------------------------------------------------
BlankDHGR
jsr Home
jsr ClearHGR1 ; clear hi-res screen 1
sta WRITEAUXMEM
jsr ClearHGR1 ; clear hi-res screen 1 in auxmem
sta WRITEMAINMEM
sta SET80VID
sta DHIRESON
bit PAGE1
jmp HGRMode
;------------------------------------------------------------------------------
; IsSearchKey
; test whether accumulator contains a key that might trigger a new textrank
; search
;
; in: A = key
; out: A &= 0x7F
; Y preserved
; X clobbered
; Z = 1 and C = 0 if this is a search key
; Z = 0 if this is not a search key
;------------------------------------------------------------------------------
IsSearchKey
and #$7F ; strip high bit for search characters
cmp #$30 ; control keys and punctuation ignored
bcc @badkey
cmp #$3A ; numbers are good input
bcc @goodkey
cmp #$41 ; more punctuation (also ignored)
bcc @badkey
cmp #$5B ; uppercase letters are good input
bcs +
ora #$20 ; convert uppercase letters to lowercase
@goodkey
ldx #0
rts
+ cmp #$61 ; more punctuation (also ignored)
bcc @badkey
cmp #$7B ; lowercase letters are good input
bcc @goodkey
@badkey
ldx #1
rts
;------------------------------------------------------------------------------
; IsUpDownOrRightArrow
; test whether accumulator contains ASCII code for up, down, or right arrow
; search
;
; in: A = key
; out: all registers preserved
; Z = 1 if accumulator was one of those 3 keys
; Z = 0 otherwise
;------------------------------------------------------------------------------
IsUpDownOrRightArrow
cmp #$8B ; up arrow
beq @done
cmp #$95 ; right arrow
beq @done
cmp #$8A ; down arrow
@done rts