4cade/bin/buildhelp.sh
2021-10-12 21:31:39 -04:00

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#!/bin/bash
# run from project root directory
# parameters
# 1 - input filename of text file containing list of games (probably GAMES.CONF)
# 2 - output filename for index file
# 3 - output filename for merged-gamehelp file
# make temp file with list of game filenames
records=$(mktemp)
grep "," < "$1" | grep -v "^#" | cut -d"," -f2 | cut -d"=" -f1 | sort > "$records"
# first help text is the 'TODO' placeholder screen
cp res/GAMEHELP/STANDARD "$3"
# make temp assembly source file that represents the binary OKVS data structure
source=$(mktemp)
(echo "*=0" # dummy program counter for assembler
echo "!le16 $(wc -l <"$records"), 0" # OKVS header
while read -r key; do
echo "!byte ${#key}+5" # OKVS record length
echo "!byte ${#key}" # OKVS key length
echo "!text \"$key\"" # OKVS key (effect name)
if [ -f "res/GAMEHELP/$key" ]; then
echo "!be24 $(wc -c <"$3")" # value (3-byte big-endian offset into merged-gamehelp file)
cat res/GAMEHELP/"$key" >> "$3"
else
echo "!be24 0" # if game has no help, reuse placeholder at offset 0
fi
done < "$records") > "$source"
# assemble temp source file to create binary OKVS data structure
acme -o "$2" "$source"
# clean up
rm "$source"
rm "$records"