mirror of
https://github.com/a2-4am/4cade.git
synced 2024-12-30 18:30:39 +00:00
326 lines
5.3 KiB
Plaintext
326 lines
5.3 KiB
Plaintext
# set 1
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FAVORITES2.CONF=1
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ACTIONHIJ1.CONF=2
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JUNGLE.HUNT=0
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DHGR1.CONF=3
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ACTIONPOP.CONF=2
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SAMMY.LIGHTFOOT=0
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OTHER4.CONF=1
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SHR1.CONF=5
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# set 2
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FAVORITES4.CONF=1
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PITFALL.II=0
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SYNERGIST.CONF=1
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SPCARTOON.1.=0
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ACTIONMNO1.CONF=2
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CONAN=0
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DHGR2.CONF=3
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ACTIONSG.CONF=2
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ATARI.CONF=1
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SNEAKERS=0
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ACTIONEFG5.CONF=2
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SHR2.CONF=5
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# set 3
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AB4.CONF=1
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DIG.DUG=0
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BRODER2.CONF=1
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FALCONS=0
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ACTIONCLR1.CONF=2
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STAR.BLAZER=0
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ACTDHGR15.CONF=4
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ACTIONEFG4.CONF=2
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ATARI2.CONF=1
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BRAINTEASERBLVD=0
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ACTIONPOP2.CONF=2
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SHR3.CONF=5
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# set 4
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FAVORITES3.CONF=1
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BOUNCING.KMNGAS=0
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BRODERBUND.CONF=1
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SPACE.EGGS=0
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ACTIONCLR2.CONF=2
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LADY.TUT=0
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DHGR4.CONF=3
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ACTIONAB1.CONF=2
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CD2.CONF=1
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SPYS.DEMISE=0
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ACTIONHERO.CONF=2
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SHR4.CONF=5
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# set 5
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P1.CONF=1
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PIEMAN=0
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OTHER3.CONF=1
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SPCARTOON.6.=0
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ACTIONHIJ3.CONF=2
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CHAMP.LODERUN=0
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ACTDHGR13.CONF=4
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ACTIONHIJ4.CONF=2
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AB3.CONF=1
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AXIS.ASSASSIN=0
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ACTIONPOP3.CONF=2
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SHR5.CONF=5
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# set 6
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MATTEL.CONF=1
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THUNDERBOMBS=0
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FAVORITES1.CONF=1
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FIREBIRD=0
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ACTIONBURG.CONF=2
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VINDICATOR=0
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ACTDHGR2.CONF=4
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ACTIONEFG2.CONF=2
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S1.CONF=1
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LODE.RUNNER=0
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ACTIONT4.CONF=2
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SHR6.CONF=5
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# set 7
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EFG2.CONF=1
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REPTON=0
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DATAMOST.CONF=1
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BOLO=0
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ACTIONCLR4.CONF=2
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AGENT.U.S.A=0
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ACTDHGR3.CONF=4
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ACTIONMNO3.CONF=2
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MNO1.CONF=1
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AQUATRON=0
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ACTIONPOP4.CONF=2
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SHR7.CONF=5
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# set 8
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SIERRA.CONF=1
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POOYAN=0
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CD1.CONF=1
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SPCARTOON.3.=0
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ACTIONPQR1.CONF=2
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ALIEN.DOWNPOUR=0
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ACTDHGR4.CONF=4
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ACTIONT1.CONF=2
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T2.CONF=1
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BUZZARD.BAIT=0
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ACTIONLR.CONF=2
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SHR8.CONF=5
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# set 9
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MICROFUN.CONF=1
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GAMMA.GOBLINS=0
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OTHER2.CONF=1
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ACTIONCLR5.CONF=2
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CEILING.ZERO=0
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ACTDHGR5.CONF=4
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ACTIONPQR2.CONF=2
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P2.CONF=1
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ROBOTRON.2084=0
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ACTIONPOP5.CONF=2
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SHR9.CONF=5
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# set 10
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SYNAPSE.CONF=1
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WARP.DESTROYER=0
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PICCADILLY.CONF=1
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CYCLOD=0
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ACTIONT3.CONF=2
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WAVY.NAVY=0
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ACTDHGR6.CONF=4
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ACTIONT2.CONF=2
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CD3.CONF=1
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TRACK.AND.FIELD=0
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ACTION2049.CONF=2
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SHR10.CONF=5
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# set 11
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DATAEAST.CONF=1
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PEST.PATROL=0
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EA.CONF=1
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SPCARTOON.4.=0
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ACTIONMNO2.CONF=2
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CHOPLIFTER=0
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ACTDHGR7.CONF=4
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ACTIONEFG1.CONF=2
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HIJKL2.CONF=1
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THE.GOONIES=0
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ACTIONSGII.CONF=2
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SHR11.CONF=5
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# set 12
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SEGA.CONF=1
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LOST.TOMB=0
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HIJKL.CONF=1
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LABYRINTH=0
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ACTIONEFG3.CONF=2
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KARATEKA=0
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ACTDHGR8.CONF=4
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ACTIONS2.CONF=2
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S2.CONF=1
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SNAKE.BYTE=0
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ACTIONMR1.CONF=2
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SHR12.CONF=5
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# set 13
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ACTIVISION.CONF=1
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DINO.EGGS=0
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SIRIUS2.CONF=1
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ACTIONHIJ2.CONF=2
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ALIEN.TYPHOON=0
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ACTDHGR9.CONF=4
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ACTIONCD2.CONF=2
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GEBELLI.CONF=1
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SERPENTINE=0
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ACTIONWG.CONF=2
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SHR13.CONF=5
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# set 14
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PENGUIN.CONF=1
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PAC.MAN=0
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DATASOFT.CONF=1
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SPCARTOON.5.=0
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ACTIONAB3.CONF=2
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FLIP.OUT=0
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ACTDHGR10.CONF=4
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ACTIONCD1.CONF=2
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QR.CONF=1
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PLASMANIA=0
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ACTIONMHS.CONF=2
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SHR14.CONF=5
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# set 15
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SUBLOGIC.CONF=1
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HIGH.RISE=0
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EFG1.CONF=1
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HARD.HAT.MACK=0
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ACTIONS1.CONF=2
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ORILEYS.MINE=0
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ACTDHGR11.CONF=4
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ACTIONCD3.CONF=2
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OTHER1.CONF=1
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SPY.HUNTER=0
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ACTIONBL.CONF=2
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SHR15.CONF=5
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# set 16
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EPYX.CONF=1
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NIBBLER=0
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AB1.CONF=1
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BELLHOP=0
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ACTIONPQR3.CONF=2
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ALIEN.AMBUSH=0
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ACTDHGR12.CONF=4
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ACTIONCAPT.CONF=2
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MNO3.CONF=1
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TUBEWAY=0
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ACTIONANKH.CONF=2
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SHR16.CONF=5
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# set 17
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T1.CONF=1
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MR.COOL=0
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SIRIUS.CONF=1
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SPCARTOON.2.=0
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ACTIONCLR3.CONF=2
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CIDER.SPIDER=0
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ACTDHGR1.CONF=4
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ACTIONAB2.CONF=2
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AB2.CONF=1
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SPARE.CHANGE=0
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ACTIONDD.CONF=2
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SHR17.CONF=5
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# set 18
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IDSI.CONF=1
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BATTLEZONE=0
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BALLY.CONF=1
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ALIEN.MUNCHIES=0
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MR.DO.CONF=2
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BURGERTIME=0
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DHGR3.CONF=3
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ACTIONS3.CONF=2
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S3.CONF=1
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STARGATE=0
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ACTIONTH.CONF=2
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SHR18.CONF=5
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# set 19
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MNO2.CONF=1
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CANNONBALL.BLTZ=0
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OTHER5.CONF=1
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CRIME.WAVE=0
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ACTIONCD4.CONF=2
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SPACE.QUARKS=0
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ACTDHGR17.CONF=4
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ACTIONMZR.CONF=2
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OTHER6.CONF=1
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GUMBALL=0
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ACTIONKN.CONF=2
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SHR19.CONF=5
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# set 20
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DATASOFT2.CONF=1
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BEER.RUN=0
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HIJKL3.CONF=1
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TUNNEL.TERROR=0
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ACTIONAB5.CONF=2
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PHASER.FIRE=0
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ACTDHGR16.CONF=4
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ACTIONS6.CONF=2
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#1
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N.O.R.A.D=0
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ACTIONMR2.CONF=2
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SHR20.CONF=5
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# extras
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ACTGR1.CONF=6
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ACTDHGR18.CONF=4
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ACTDHGRTD.CONF=4
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DHGR5.CONF=3
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DHGR6.CONF=3
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DHGREPYX.CONF=3
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SHR21.CONF=5
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SHR22.CONF=5
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SHR23.CONF=5
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ACTIONAB4.CONF=2
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LASER.BOUNCE=0
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ACTIONCD5.CONF=2
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NIGHT.STALKER=0
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NIGHTMARE=0
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LAZER.SILK=0
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[eof]
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#
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# Mega-Attract-Mode configuration file
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#
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# Mega-Attract-Mode is split into modules. Each module can be a short
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# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
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# even just a single screenshot. Modules are run in the order listed here, one
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# after the next, until interrupted by user input. The last-run module is
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# tracked in the global prefs file.
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#
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# The same format is used by the per-game attract mode configuration files.
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#
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# Format:
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# key=value
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#
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# |key| must be unique within this file
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#
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# |value| must be one of
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# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
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# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
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# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
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# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
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# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
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# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
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# 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/)
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# A = single HGR file (|key| is arbitrary path from program root directory)
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# B = single DHGR file (|key| is arbitrary path from program root directory)
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# C = single SHR file (|key| is arbitrary path from program root directory)
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# D = single GR file (|key| is arbitrary path from program root directory)
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#
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# Blank lines and lines beginning with '#' are ignored (like this one!)
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# A line beginning with '[' terminates the parsing
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#
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