mirror of
https://github.com/a2-4am/4cade.git
synced 2025-01-22 06:33:26 +00:00
8e49aca42e
I've updated HERO and made a new macro for the lang card routine.
222 lines
4.5 KiB
Plaintext
Executable File
222 lines
4.5 KiB
Plaintext
Executable File
;license:MIT
|
|
;(c) 2018-9 by 4am
|
|
;
|
|
; common assembler macros (6502 compatible)
|
|
;
|
|
|
|
; for functions that take parameters on the stack
|
|
; set (PARAM) to point to the parameters and
|
|
; move the stack pointer to the first byte after the parameters
|
|
; clobbers A,X,Y
|
|
!macro PARAMS_ON_STACK .bytes {
|
|
pla
|
|
sta PARAM
|
|
pla
|
|
tax
|
|
stx PARAM+1
|
|
lda #.bytes
|
|
clc
|
|
adc PARAM
|
|
tay
|
|
bcc +
|
|
inx
|
|
+ txa
|
|
pha
|
|
tya
|
|
pha
|
|
}
|
|
|
|
; for functions that take parameters on the stack
|
|
; load a 16-bit value from the parameters on the stack into A (low) and Y (high)
|
|
; (assumes PARAMS_ON_STACK was used first)
|
|
!macro LDPARAM .offset {
|
|
ldy #.offset
|
|
lda (PARAM),y
|
|
pha
|
|
iny
|
|
lda (PARAM),y
|
|
tay
|
|
pla
|
|
}
|
|
|
|
; for functions that take parameters on the stack
|
|
; load a 16-bit value from the parameters on the stack into A (low) and Y (high)
|
|
; then store it as new source
|
|
; (assumes PARAMS_ON_STACK was used first)
|
|
!macro LDPARAMPTR .offset,.dest {
|
|
ldy #.offset
|
|
lda (PARAM),y
|
|
sta .dest
|
|
iny
|
|
lda (PARAM),y
|
|
sta .dest+1
|
|
}
|
|
|
|
; load the address of .ptr into A (low) and Y (high)
|
|
!macro LDADDR .ptr {
|
|
lda #<.ptr
|
|
ldy #>.ptr
|
|
}
|
|
|
|
; load a 16-bit value into A (low) and Y (high)
|
|
!macro LDAY .ptr {
|
|
lda .ptr
|
|
ldy .ptr+1
|
|
}
|
|
|
|
; store a 16-bit value from A (low) and Y (high)
|
|
!macro STAY .ptr {
|
|
sta .ptr
|
|
sty .ptr+1
|
|
}
|
|
|
|
!macro LBPL .target {
|
|
bmi +
|
|
jmp .target
|
|
+
|
|
}
|
|
|
|
!macro LBNE .target {
|
|
beq +
|
|
jmp .target
|
|
+
|
|
}
|
|
|
|
!macro LBCS .target {
|
|
bcc +
|
|
jmp .target
|
|
+
|
|
}
|
|
|
|
; use BIT to swallow the following 1-byte opcode
|
|
!macro HIDE_NEXT_BYTE {
|
|
!byte $24
|
|
}
|
|
|
|
; use BIT to swallow the following 2-byte opcode
|
|
!macro HIDE_NEXT_2_BYTES {
|
|
!byte $2C
|
|
}
|
|
|
|
; various language card configurations
|
|
!macro READ_RAM1_NO_WRITE {
|
|
bit $C088
|
|
}
|
|
|
|
!macro READ_RAM1_WRITE_RAM1 {
|
|
bit $C08B
|
|
bit $C08B
|
|
}
|
|
|
|
!macro READ_RAM2_NO_WRITE {
|
|
bit $C080
|
|
}
|
|
|
|
!macro READ_RAM2_WRITE_RAM2 {
|
|
bit $C083
|
|
bit $C083
|
|
}
|
|
|
|
!macro READ_ROM_WRITE_RAM1 {
|
|
bit $C089
|
|
bit $C089
|
|
}
|
|
|
|
!macro READ_ROM_WRITE_RAM2 {
|
|
bit $C081
|
|
bit $C081
|
|
}
|
|
|
|
!macro READ_ROM_NO_WRITE {
|
|
bit $C082
|
|
}
|
|
|
|
!macro LOW_ASCII_TO_LOWER {
|
|
cmp #$41
|
|
bcc +
|
|
cmp #$5B
|
|
bcs +
|
|
ora #$20
|
|
+
|
|
}
|
|
|
|
; requires setting zpCharMask in zero page to #$FF or #$DF before use
|
|
!macro FORCE_UPPERCASE_IF_REQUIRED {
|
|
cmp #$E1
|
|
bcc +
|
|
and zpCharMask
|
|
+
|
|
}
|
|
|
|
; these are mostly for prelaunchers -- code in the main program should keep track of which bank is active to minimize code size
|
|
!macro ENABLE_ACCEL {
|
|
+READ_RAM2_NO_WRITE
|
|
jsr EnableAccelerator
|
|
+READ_ROM_NO_WRITE
|
|
}
|
|
|
|
!macro DISABLE_ACCEL {
|
|
+READ_RAM2_NO_WRITE
|
|
jsr DisableAccelerator
|
|
+READ_ROM_NO_WRITE
|
|
}
|
|
|
|
!macro GET_MACHINE_STATUS {
|
|
+READ_RAM2_NO_WRITE
|
|
lda MachineStatus
|
|
+READ_ROM_NO_WRITE
|
|
}
|
|
|
|
!macro USES_TEXT_PAGE_2 {
|
|
lda ROM_MACHINEID
|
|
cmp #$06
|
|
bne +
|
|
sec
|
|
jsr $FE1F ; check for IIgs
|
|
bcs +
|
|
jsr ROM_TEXT2COPY ; set alternate display mode on IIgs (required for some games)
|
|
+
|
|
}
|
|
|
|
!macro RESET_VECTOR .addr {
|
|
lda #<.addr
|
|
sta $3F2
|
|
lda #>.addr
|
|
sta $3F3
|
|
eor #$A5
|
|
sta $3F4
|
|
}
|
|
|
|
; for games that clobber $100-$105, the prelaunch code constructs a new reset vector
|
|
; somewhere else and sets its
|
|
!macro NEW_RESET_VECTOR .addr {
|
|
lda #$2C
|
|
sta .addr
|
|
lda #$88
|
|
sta .addr+1
|
|
lda #$C0
|
|
sta .addr+2
|
|
lda #$6C ; JMP ($FFFC) points to 'Reenter'
|
|
sta .addr+3
|
|
lda #$FC
|
|
sta .addr+4
|
|
lda #$FF
|
|
sta .addr+5
|
|
+RESET_VECTOR .addr
|
|
}
|
|
|
|
; for 64k games on ][+ which either hang or restart
|
|
; updates reset hook to reboot on ctrl-reset
|
|
!macro LC_REBOOT {
|
|
lda #$82 ; (assumes LC is switched in)
|
|
sta $101
|
|
lda #$A6
|
|
sta $104
|
|
lda #$FA
|
|
sta $105 ; update reset hook to reboot
|
|
lda #0
|
|
sta $FFFC
|
|
lda #1
|
|
sta $FFFD ; LC reset vector fix
|
|
}
|