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# Appalm
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# Appalm
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![Apple II emulator for PalmOS](html/PalmApple - Apple IIe Emulator for Palm.html)
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![Welcome to the Apple II emulator for PalmOS](https://github.com/dschmenk/Appalm//blob/master/html/PalmApple - Apple IIe Emulator for Palm.html)
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Authors:
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Hilary Cheng : hilarycheng@yahoo.com
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David Schmenk: lematinracing@yahoo.com
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Web Sites : http://sf.net/projects/palmapple
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Public Forum : http://sf.net/forum/forum.php?forum_id=88936
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License:
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Appalm][ Licenses is GNU GPL. Please go to this links for more
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details Appalm][ is based on YAE so that we can port to PalmOS
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Platform. Appalm][ cannot be used for sale or any redistribution
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unless there is an agreement with the authors. Please contact
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the author before any sale or any redistribution.
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Appalm][ is an open source software. Anyone is free to modify
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the source code and contribute to it. All the users are free to
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use this software. But the authors are not responsibile for any
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damage by THIS SOFTWARE. Please try it at Your Risk!
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Preface:
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Because 68000 based Palm devices are barely faster than the
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Apple ][, emulation performance may be less than stellar. An
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overclocking utility will go a long way to make the emulator
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more useable on anything less than a 66Mhz Clie 665C.
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Introduction:
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What would be better than being able to take your beloved Apple
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][ with you, including most of the software you had for it, all
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in your pocket? Here is your chance. The Appalm ][ emulator
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brings a 64K Apple //e, no 80 column card, and 2 disk drives,
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to your Palm OS based PDA. Disk images can be uploaded into the
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internal Palm memory or a memory card (think how many 140K
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floppies fit on a 128 MB memory card :-) ) Joystick emulation
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is provided using the hard keys available on most Palm PDAs. If
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you have one of those Zires without all the keys, then life
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sucks for you. The Sony HIRES screen is supported (in color!) -
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and looks great too. The Sony Game Controller works very well.
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Highly recommended.
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Installation:
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You need to install the emulator, appalm.prc, plus the ROM
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files apple2e.rom and slot6.rom. Pick a disk image (currently
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must be .DSK fomat) and use the DSK2PDB utility to create a
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PalmOS DB of the disk image. A '-r' flag can be passed to
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DSK2PDB to create a nibblized disk image which can load
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slightly faster on the Palm but takes up 220K vs 140K for the
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raw data. The standard format database performance has been
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improved to the point where I don't know why you would want the
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raw format.
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Running:
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The basic features of the emulator are available through the
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menu. Special keys and joystick options are settable there. You
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can return to the Palm Launcher and run other applications.
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When you come back to Appalm, it is in the same state as when
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you left it. Some of the Palm buttons have been hijacked to
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provide useful feature for the emulator. They are:
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Calculator - ESC key
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Find - CTRL-C
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Appointment - Joystick button (1 or 2)
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Memo - Joystick button (1 or 2)
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Phone/ToDo - Joystick X axis
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PgUp/PgDn - Joystick Y axis
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A type-ahead buffer is implemented for use with an external
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keyboard. You can keep typeing without losing characters.
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Development:
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This is a very preliminary version meant more as a
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proof-of-concept. More features and performance will be
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improved upon. Disk performance is very good now and writing to
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the disk image is supported. Sound support would be nice if I
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could figure something workable out. Color support for lo-res
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(160x160) Palms is in the works.
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Conclusion:
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I wanna say thank you to David Schmenk for enhancement of Emulator
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and prepare all the works of Appalm][.
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And I can thank Hilary for doing all the initial development
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that laid the groundwork for my work. Its much easier if you
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have something that already works when developing new emulation
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components.
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