Update README.md

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@ -30,7 +30,7 @@ Mac OS X Installation:
In order to use this infrastructure from Mac OS X, follow these instructions:
1. Install [Xcode from Apple](https://itunes.apple.com/us/app/xcode/id497799835?mt=12&uo=4). Xcode is generally the most popular app in the Mac App Store in the "Developer Tools" category. Xcode is free and you do not need to be a registered Apple developer to download and use it, especially if you are building Apple II programs. I am generally running the latest version of Xcode so if you are trying to use these templates with an old version, you may run into problems.
2. Install the [Apple II project templates](https://github.com/jeremysrand/Apple2BuildPipeline/releases/download/2.7/AppleXcodeTemplate.pkg).
2. Install the [Apple II project templates](https://github.com/jeremysrand/Apple2BuildPipeline/releases/download/2.7.1/AppleXcodeTemplate.pkg).
3. Install and setup [Virtual II](http://www.virtualii.com).
4. If you plan to use cc65 based projects, install the [cc65 v2.17 package](https://github.com/jeremysrand/Apple2BuildPipeline/releases/download/2.6/cc65-2.17.pkg). Both versions should work with the latest project templates but all of my testing from now on will be with the newer version. I haven't tested without cc65 installed but in theory, if you only plan to use Applesoft or Merlin32 based projects, you don't need to install cc65.
5. If you plan to use Merlin32 based projects, install the [Merlin32 binaries and libraries](https://www.brutaldeluxe.fr/products/crossdevtools/merlin/). By default, the build system assumes you have installed the Merlin32 binary in /usr/local/bin and put the library macro files in /usr/local/lib/Merlin. If you installed them somewhere else, you can override these location in your projects.