A build pipeline (with sample project) for making Apple ][ software on OS X.
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2014-09-10 22:21:21 -04:00
Apple2BuildPipelineSample.xcodeproj Some final fixes to handle the fact that the header is not there consistently. So, we need to validate that the first two bytes in the binary is the expected start address and if so, then there is a header which needs to be stripped. 2014-09-10 01:28:12 -04:00
make Only try to launch Virtual ][ if building from Mac OSX. Enforce Prodos and DOS 3.3 filename limits when creating the disk image. 2014-09-10 22:21:21 -04:00
.gitignore Break up the Makefile into a header, footer and a user customizable body which drives the configuration of the build. This helps to hide some of the nastiness of the rules which isn’t that important to the average developer. Support more than one C file and more than one assembly file and link it all together. Put the disk image into a template file and change the rule to copy and modify it as necessary. Add a Virtual ][ machine to the repository which will (eventually) be launched by the Applescript rather than just using the top window in the app. 2014-09-05 00:10:59 -04:00
LICENSE Initial commit 2014-08-29 12:03:43 -07:00
Makefile Only try to launch Virtual ][ if building from Mac OSX. Enforce Prodos and DOS 3.3 filename limits when creating the disk image. 2014-09-10 22:21:21 -04:00
README.md - Initial commit 2014-08-29 12:10:50 -07:00
x.s Some final fixes to handle the fact that the header is not there consistently. So, we need to validate that the first two bytes in the binary is the expected start address and if so, then there is a header which needs to be stripped. 2014-09-10 01:28:12 -04:00

Apple2BuildPipeline

A build pipeline (with sample project) for making Apple ][ software on OS X.

If you have Virtual ][ installed and running, just hit Cmd-B in Xcode to see this pipeline in action.

For complete instructions and information on how it works, go to: http://quinndunki.com/blondihacks/?p=1904