Apple2GSBuildPipeline/Makefile

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2017-05-17 02:34:15 +00:00
#
# Makefile
# Apple //GS Build Engine for ORCA
#
include make/head.mk
# Customize this file to control what kind of project you are working on,
# where to find files, etc.
# The name of your system or binary file to build goes here:
PGM=___PACKAGENAME___
# Set the target type you would like to build. The options are:
# shell - A shell command for ORCA, GNO or other GS shell
# desktop - A full desktop application
# cda - A classic desk accessory
# cdev - A control panel device
# nba - A HyperStudio new button action
# nda - A new desk accessory
# xcmd - A HyperCard XCMD or XCFN
#
TARGETTYPE=shell
# TARGETTYPE=desktop
# TARGETTYPE=cda
# TARGETTYPE=cdev
# TARGETTYPE=nba
# TARGETTYPE=nda
# TARGETTYPE=xcmd
# Add any other directories where you are putting C or assembly source
# files to this list:
# SRCDIRS+=
# If you put your main entry point for your project in a file called main.c
# Then you don't need to change this value. If you want to call your entry
# point something other than main.c, set this variable to point to this file.
ROOTCFILE=main.c
# Add any arguments you want passed to the C compiler to this variable:
CFLAGS+=
# Add any arguments you want passed to the resource compiler to this variable:
REZFLAGS+=
# Add any arguments you want passed to the macro generator to this variable:
MACGENFLAGS+=
# Add any other macro libraries to include in this variable:
MACGENMACROS+=
# Add any arguments you want passed to the assembler to this variable:
ASMFLAGS+=
# Add any arguments you want passed to the linker to this variable:
LDFLAGS+=
# Do not change anything else below here...
include make/tail.mk