# # Makefile # Apple //GS Build Engine for ORCA and Merlin # include make/head.mk # Customize this file to control what kind of project you are working on, # where to find files, etc. # The name of your system or binary file to build goes here: PGM=___PACKAGENAME___ # This tells the build engine that your assembler is Merlin. You should # not change this (afterall, are you going to change all of your assembly # to ORCA/M also?) ASSEMBLER=merlin # Set the target type you would like to build. The options are: # shell - A shell command for ORCA, GNO or other GS shell # desktop - A full desktop application # cda - A classic desk accessory # cdev - A control panel device # nba - A HyperStudio new button action # nda - A new desk accessory # xcmd - A HyperCard XCMD or XCFN # # TARGETTYPE=shell # TARGETTYPE=desktop # TARGETTYPE=cda # TARGETTYPE=cdev # TARGETTYPE=nba # TARGETTYPE=nda # TARGETTYPE=xcmd # Uncomment one of the following lines to force a particular GS emulator. # By default, specific paths are tested for these emulators in the below # order and the first found is what will be used. You can overrride that # here: # # EMULATOR=gsplus # EMULATOR=mame # EMULATOR=gsport # By default, the build provides a single boot environment to test with. # You can put other .2mg files into the make directory and override this # variable to change what boot disk you want to use when you launch the # emulator. The disk image you specify must be found in the make directory: # # BOOTIMAGE=system601.2mg # Add any other directories where you are putting C or assembly source # files to this list. Note that you must manually add all source files # to the linkscript.s file. All this does is help the build system # see what files it should consider important to deciding whether to do # a re-build. # SRCDIRS+= # Add any arguments you want passed to the resource compiler to this variable: REZFLAGS+= # Uncomment the following line if you have installed rlint as found here: # https://github.com/ksherlock/rlint/releases # Assuming that it is in the path that ORCA searches (the Utilities directory is # probably a good choice), you can just leave the value unchanged. If you have # put the rlint somewhere weird, you can set this to the correct path # RLINT_PATH=rlint # Add any markdown files to the MD_SRCS variable to specify which files to # convert to a Teach text file format during the build. Using this, you can # write your documentation in markdown in your project and at build time, # that documentation is converted to a format that is good to package with # your software and can be opened on a GS. MD_SRCS= # If you want to copy one or more files or directories to the distribution disk # image, add the root directory to this variable. Any directories under # the source directory which don't exist in the target disk image will be # created. All files will be copied from the source to the target using # the same path from the source. # # For example, if you set COPYDIRS to dir and in your project you have # the following files: # dir/Icons/myIconFile # dir/newDir/anotherFile # Then, during the copy phase, myIconFile will be copied into the Icons # folder and a folder newDir will be created and anotherFile will be copied # into there. COPYDIRS= # If you want to copy one or more files or directories to the boot disk # image, add the root directory to this variable. Any directories under # the source directory which don't exist in the boot disk image will be # created. All files will be copied from the source to the target using # the same path from the source. # # For example, if you set COPYBOOTDIRS to dir and in your project you have # the following files: # dir/System/mySystemFile # dir/newDir/anotherFile # Then, during the copy phase, mySystemFile will be copied into the System # folder and a folder newDir will be created and anotherFile will be copied # into there. COPYBOOTDIRS= # By default, the build expects that you have GSplus in the path: # /Applications/GSplus.app/Contents/MacOS/gsplus # If you have it in a different location, specify that here. # GSPLUS=/Applications/GSplus.app/Contents/MacOS/gsplus # By default, the build uses no arguments with GSplus. If you would like to # use different arguments, specify that here. # GSPLUSARGS= # By default, the build expects that you have GSport in the path: # /Applications/GSport/GSport.app/Contents/MacOS/GSport # If you have it in a different location, specify that here. # GSPORT=/Applications/GSport/GSport.app/Contents/MacOS/GSport # By default, the build uses no arguments with GSport. If you would like to # use different arguments, specify that here. # GSPORTARGS= # By default, the build expects that you have Ample/mame in the path: # /Applications/Ample.app/Contents/MacOS/mame64 # If you have it in a different location, specify that here. # MAME=/Applications/Ample.app/Contents/MacOS/mame64 # By default, the build expects that you have the mame ROMs/libs in the path: # $(HOME)/Library/Application Support/Ample # If you have it in a different location, specify that here. # MAMELIB=$(HOME)/Library/Application Support/Ample # By default, the build uses these arguments with mame: # apple2gs -skip_gameinfo -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202 # If you would like to use different arguments, specify that here. # MAMEARGS=apple2gs -skip_gameinfo -speed 2 -mouse -window -resolution 1408x1056 -ramsize 4M -sl7 cffa202 # For a desktop application, it can operate in 640x200 or 320x200 # resolution. This setting is used to define which horizontal # resolution you want to use for a desktop application. Other # target types ignore this value. # DESKTOP_RES_MODE=640 # For a desktop application, it can support opening and printing # files based on paths sent to it by the message center. This # option controls if that is or is not supported in the # application (note: only the C desktop template supports message # center today) # MESSAGE_CENTER=0 # Add any rules you want to execute before any compiles or assembly # commands are called here, if any. You can generate .c, .s or .h # files for example. You can generate data files. Whatever you # might need. # # All of your commands associated with a rule _must_ start with a tab # character. Xcode makes it a bit tough to type a tab character by # default. Press option-tab within Xcode to insert a tab character. gen: # For any files you generated in the gen target above, you should # add rules in genclean to remove those generated files when you # clean your build. genclean: # Do not change anything else below here... include make/tail.mk