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Updated notes regarding Linux success and refers to the build
scripts in the build folder.
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@ -3,8 +3,7 @@ be directions!
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Issues:
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1) Need SWT code and need to compile it for all interested platforms.
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2) Unable to handle graphics (images) in native mode. Need to patch code in
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1) Unable to handle graphics (images) in native mode. Need to patch code in
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compile process for this.
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@ -12,32 +11,9 @@ Issues:
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** LINUX **
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*********************
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com.webcodepro.applecommander.storage:
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=====================================
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These are generated in when trying to compile test and storage package. The
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JAR file must be valid (used by GCJ itself) and the classpath cannot use any
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shortcuts (like "~" in Linux). Commands:
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gcj --classpath=AppleCommander-1.1.1b.jar -c *.java
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gcj -shared -o storage.so *.o
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Note that graphics will be an issue. GraphicsFileFilter needed to be patched
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to be (essentially) useless. The SUN JPEGCodec is not available, nor is the
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ImageIO library. GCJ uses something less than JDK 1.4, presumably as the
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supported JDK level.
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com.webcodepro.applecommander.test:
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==================================
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If JUnit is not available (or wanted), remove any references to JUnit.
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(Make sure the assert statements have been removed also.) The main method
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should execute tests directly. The full package must be specified, else GCJ
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will not be happy with it. Commands used to compile:
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gcj --classpath=AppleCommander-1.1.1b.jar -c DoIt.java
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gcj --main=com.webcodepro.applecommander.test.DoIt -o DoIt DoIt.o storage.so
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"DoIt" was a highly modified version of DiskHelperTest. Have not tested with
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real data as of yet - may have same problems as the Windows code.
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See build/build-applecommander-linux-gtk for the script which builds
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an executable of AppleCommander. The build/build-swt-linux-gtk script
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builds the SWT swt.so file.
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**********************
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@ -76,4 +52,7 @@ Command sequence is similar to this.
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gcj --main=com.webcodepro.applecommander.test.DoIt -o DoIt DoIt.o ..\storage\*.o
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strip -x DoIt.exe
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The executable is 2.7MB and runs to completion!
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3) If all of AppleCommander is built, the resulting executable cannot use
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Runtime.loadLibrary because that method is not implemented. Either need
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to wait for GCJ to be updated or need to compile the native code into
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executable (and this may or may not work).
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