## Save-state Files

Overview:

The complete1 Apple //e state can be saved to a PC file at any time. This can be useful for continuity across AppleWin sessions or to help with games that don't have a save option.

This is controlled by the AppleWin Configuration tab labelled Save State.

Details:

The entire Apple //e state is saved to a file (.aws). This includes Disk][ (even during r/w operation) and Mockingboards.

1 The following are not persisted to the .aws file:

- Harddisk
- Phasor
- Uthernet card
- Mouse card
- CP/M SoftCard
- Parallel Printer card
- No-Slot clock

Note: Only the file names of the disk images are stored in the .aws (not the full path). This allows you to move your disk image around or distribute them. If AppleWin can't locate the disk image(s), then it will prompt for the new location.

For the file format of the .aws file, see the source file: AW_Structs.h