AppleWin/AppleWin/source/Common.h

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#pragma once
#define SUPPORT_CPM
const double _M14 = (157500000.0 / 11.0); // 14.3181818... * 10^6
const double CLK_6502 = ((_M14 * 65.0) / 912.0); // 65 cycles per 912 14M clocks
//const double CLK_6502 = 23 * 44100; // 1014300
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// The effective Z-80 clock rate is 2.041MHz
// See: http://www.apple2info.net/hardware/softcard/SC-SWHW_a2in.pdf
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const double CLK_Z80 = (CLK_6502 * 2);
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const UINT uCyclesPerLine = 65; // 25 cycles of HBL & 40 cycles of HBL'
const UINT uVisibleLinesPerFrame = 64*3; // 192
const UINT uLinesPerFrame = 262; // 64 in each third of the screen & 70 in VBL
const DWORD dwClksPerFrame = uCyclesPerLine * uLinesPerFrame; // 17030
#define NUM_SLOTS 8
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#define MAX(a,b) (((a) > (b)) ? (a) : (b))
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#define RAMWORKS // 8MB RamWorks III support
// Use a base freq so that DirectX (or sound h/w) doesn't have to up/down-sample
// Assume base freqs are 44.1KHz & 48KHz
const DWORD SPKR_SAMPLE_RATE = 44100;
enum AppMode_e
{
MODE_LOGO = 0
, MODE_PAUSED
, MODE_RUNNING
, MODE_DEBUG
, MODE_STEPPING
};
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#define SPEED_MIN 0
#define SPEED_NORMAL 10
#define SPEED_MAX 40
#define DRAW_BACKGROUND 1
#define DRAW_LEDS 2
#define DRAW_TITLE 4
#define DRAW_BUTTON_DRIVES 8
#define BTN_HELP 0
#define BTN_RUN 1
#define BTN_DRIVE1 2
#define BTN_DRIVE2 3
#define BTN_DRIVESWAP 4
#define BTN_FULLSCR 5
#define BTN_DEBUG 6
#define BTN_SETUP 7
#define BTN_P8CAPS 9
// TODO: Move to StringTable.h
#define TITLE_APPLE_2 TEXT("Apple ][ Emulator")
#define TITLE_APPLE_2_PLUS TEXT("Apple ][+ Emulator")
#define TITLE_APPLE_2E TEXT("Apple //e Emulator")
#define TITLE_APPLE_2E_ENHANCED TEXT("Enhanced Apple //e Emulator")
#define TITLE_PRAVETS_82 TEXT("Pravets 82 Emulator")
#define TITLE_PRAVETS_8A TEXT("Pravets 8A Emulator")
#define TITLE_PAUSED TEXT(" Paused ")
#define TITLE_STEPPING TEXT("Stepping")
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#define LOAD(a,b) RegLoadValue(TEXT("Configuration"),a,1,b)
#define SAVE(a,b) RegSaveValue(TEXT("Configuration"),a,1,b)
// Configuration
#define REG_CONFIG "Configuration"
#define REGVALUE_APPLE2_TYPE "Apple2 Type"
#define REGVALUE_SPKR_VOLUME "Speaker Volume"
#define REGVALUE_MB_VOLUME "Mockingboard Volume"
#define REGVALUE_SOUNDCARD_TYPE "Soundcard Type"
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#define REGVALUE_SAVESTATE_FILENAME "Save State Filename"
#define REGVALUE_SAVE_STATE_ON_EXIT "Save State On Exit"
#define REGVALUE_HDD_ENABLED "Harddisk Enable"
#define REGVALUE_HDD_IMAGE1 "Harddisk Image 1"
#define REGVALUE_HDD_IMAGE2 "Harddisk Image 2"
#define REGVALUE_PDL_XTRIM "PDL X-Trim"
#define REGVALUE_PDL_YTRIM "PDL Y-Trim"
#define REGVALUE_SCROLLLOCK_TOGGLE "ScrollLock Toggle"
#define REGVALUE_MOUSE_IN_SLOT4 "Mouse in slot 4"
#define REGVALUE_MOUSE_CROSSHAIR "Mouse crosshair"
#define REGVALUE_MOUSE_RESTRICT_TO_WINDOW "Mouse restrict to window"
#define REGVALUE_THE_FREEZES_F8_ROM "The Freeze's F8 Rom"
#define REGVALUE_CLONETYPE "Clone Type"
#define REGVALUE_CIDERPRESSLOC "CiderPress Location"
#define REGVALUE_Z80_IN_SLOT5 "Z80 in slot 5"
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// Preferences
#define REG_PREFS "Preferences"
#define REGVALUE_PREF_START_DIR "Starting Directory"
#define REGVALUE_PREF_LAST_DISK_1 "Last Disk Image 1"
#define REGVALUE_PREF_LAST_DISK_2 "Last Disk Image 2"
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#define WM_USER_BENCHMARK WM_USER+1
#define WM_USER_RESTART WM_USER+2
#define WM_USER_SAVESTATE WM_USER+3
#define WM_USER_LOADSTATE WM_USER+4
#define VK_SNAPSHOT_560 WM_USER+5
#define VK_SNAPSHOT_280 WM_USER+6
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enum eSOUNDCARDTYPE {SC_UNINIT=0, SC_NONE, SC_MOCKINGBOARD, SC_PHASOR}; // Apple soundcard type
typedef BYTE (__stdcall *iofunction)(WORD nPC, WORD nAddr, BYTE nWriteFlag, BYTE nWriteValue, ULONG nCyclesLeft);
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typedef struct _IMAGE__ { int unused; } *HIMAGE;
enum eIRQSRC {IS_6522=0, IS_SPEECH, IS_SSC, IS_MOUSE};
//
#define APPLE2E_MASK 0x10
#define APPLE2C_MASK 0x20
#define APPLECLONE_MASK 0x100
#define IS_APPLE2 ((g_Apple2Type & (APPLE2E_MASK|APPLE2C_MASK)) == 0)
#define IS_APPLE2E (g_Apple2Type & APPLE2E_MASK)
#define IS_APPLE2C (g_Apple2Type & APPLE2C_MASK)
// NB. These get persisted to the Registry, so don't change the values for these enums!
enum eApple2Type {
A2TYPE_APPLE2=0,
A2TYPE_APPLE2PLUS,
A2TYPE_APPLE2E=APPLE2E_MASK,
A2TYPE_APPLE2EEHANCED,
A2TYPE_UNDEFINED,
// A2TYPE_APPLE2C=APPLE2C_MASK, // Placeholder
//
// Clones start here:
A2TYPE_CLONE=APPLECLONE_MASK,
A2TYPE_PRAVETS82=APPLECLONE_MASK|APPLE2E_MASK,
A2TYPE_PRAVETS8A,
A2TYPE_MAX
};
enum eBUTTON {BUTTON0=0, BUTTON1};
enum eBUTTONSTATE {BUTTON_UP=0, BUTTON_DOWN};