AppleWin/help/savestate.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Save-State Files</title>
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<body style="FONT-FAMILY: verdana; BACKGROUND-COLOR: rgb(255,255,255)" alink="#008000"
link="#008000" vlink="#008000">
<h2 style="COLOR: rgb(0,128,0)">Save-state Files</h2>
<hr size="4">
<p style="FONT-WEIGHT: bold">Overview:
</p>
<p>The complete<sub style="FONT-WEIGHT: bold">1</sub> Apple //e state can be saved
to a PC file at any time. This can be useful for continuity across AppleWin
sessions or to help with games that don't have a save option.</p>
<p>This is controlled by the AppleWin Configuration tab labelled <em>Save State</em>.</p>
<p style="FONT-WEIGHT: bold">Details:</p>
<p>The entire Apple //e state is saved to a file (.aws). This includes Disk][ (even
during r/w operation) and Mockingboards.</p>
<p><span style="FONT-WEIGHT: bold">1</span>
The following are not persisted to the .aws file:
<ul>
<li>Harddisk</li>
<li>Phasor</li>
<li>Uthernet card</li>
<li>Mouse card</li>
<li>CP/M SoftCard</li>
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<li>Parallel Printer card</li>
<li>No-Slot clock</li>
</ul>
<p>Note: Only the file names of the disk images are stored in the .aws (not the
full path). This allows you to move your disk image around or distribute them.
If AppleWin can't locate the disk image(s), then it will prompt for the new
location.</p>
<p>For the file format of the .aws file, see the source file: AW_Structs.h</p>
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