AppleWin/source/Frame.h

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1.5 KiB
C
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#pragma once
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// 1.19.0.0 Hard Disk Status/Indicator Light
#define HD_LED 1
// Keyboard -- keystroke type
enum {NOT_ASCII=0, ASCII};
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// 3D Border
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#define VIEWPORTX 5
#define VIEWPORTY 5
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// 560 = Double Hi-Res
// 384 = Doule Scan Line
#define FRAMEBUFFER_W 560
#define FRAMEBUFFER_H 384
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// Direct Draw -- For Full Screen
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extern LPDIRECTDRAW g_pDD;
extern LPDIRECTDRAWSURFACE g_pDDPrimarySurface;
extern IDirectDrawPalette* g_pDDPal;
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// Win32
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extern HWND g_hFrameWindow;
extern BOOL g_bIsFullScreen;
extern BOOL g_bConfirmReboot; // saved PageConfig REGSAVE
extern BOOL g_bMultiMon;
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// Emulator
extern bool g_bFreshReset;
extern std::string PathFilename[2];
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extern bool g_bScrollLock_FullSpeed;
extern int g_nCharsetType;
// Prototypes
void CtrlReset();
void FrameCreateWindow(void);
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HDC FrameGetDC ();
HDC FrameGetVideoDC (LPBYTE *,LONG *);
void FrameRefreshStatus (int, bool bUpdateDiskStatus = true );
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void FrameRegisterClass ();
void FrameReleaseDC ();
void FrameReleaseVideoDC ();
void FrameSetCursorPosByMousePos();
int GetViewportScale(void);
int SetViewportScale(int nNewScale);
void GetViewportCXCY(int& nViewportCX, int& nViewportCY);
bool GetFullScreen32Bit(void);
void SetFullScreen32Bit(bool b32Bit);
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void FrameDrawDiskLEDS( HDC hdc );
void FrameDrawDiskStatus( HDC hdc );
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LRESULT CALLBACK FrameWndProc (
HWND window,
UINT message,
WPARAM wparam,
LPARAM lparam );