AppleWin/source/Debugger/Debugger_Color.cpp

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/*
AppleWin : An Apple //e emulator for Windows
Copyright (C) 2009-2010, Tom Charlesworth, Michael Pohoreski
AppleWin is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
AppleWin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AppleWin; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
/* Description: Debugger custom color support
*
* Author: Copyright (C) 2009 - 2010 Michael Pohoreski
*/
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#include "StdAfx.h"
#include "Debug.h"
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// Color ______________________________________________________________________
int g_iColorScheme = SCHEME_COLOR;
// Used when the colors are reset
COLORREF g_aColorPalette[ NUM_PALETTE ] =
{
RGB(0,0,0),
// NOTE: See _SetupColorRamp() if you want to programmatically set/change
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RGB(255, 0, 0), RGB(223, 0, 0), RGB(191, 0, 0), RGB(159, 0, 0), RGB(127, 0, 0), RGB( 95, 0, 0), RGB( 63, 0, 0), RGB( 31, 0, 0), // 001 // Red
RGB( 0,255, 0), RGB( 0,223, 0), RGB( 0,191, 0), RGB( 0,159, 0), RGB( 0,127, 0), RGB( 0, 95, 0), RGB( 0, 63, 0), RGB( 0, 31, 0), // 010 // Green
RGB(255,255, 0), RGB(223,223, 0), RGB(191,191, 0), RGB(159,159, 0), RGB(127,127, 0), RGB( 95, 95, 0), RGB( 63, 63, 0), RGB( 31, 31, 0), // 011 // Yellow
RGB( 0, 0,255), RGB( 0, 0,223), RGB( 0, 0,191), RGB( 0, 0,159), RGB( 0, 0,127), RGB( 0, 0, 95), RGB( 0, 0, 63), RGB( 0, 0, 31), // 100 // Blue
RGB(255, 0,255), RGB(223, 0,223), RGB(191, 0,191), RGB(159, 0,159), RGB(127, 0,127), RGB( 95, 0, 95), RGB( 63, 0, 63), RGB( 31, 0, 31), // 101 // Magenta
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RGB( 0,255,255), RGB( 0,223,223), RGB( 0,191,191), RGB( 0,159,159), RGB( 0,127,127), RGB( 0, 95, 95), RGB( 0, 63, 63), RGB( 0, 31, 31), // 110 // Cyan
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RGB(255,255,255), RGB(223,223,223), RGB(191,191,191), RGB(159,159,159), RGB(127,127,127), RGB( 95, 95, 95), RGB( 63, 63, 63), RGB( 31, 31, 31), // 111 // White/Gray
// Custom Colors
RGB( 80,192,255), // Light Sky Blue // Used for console FG
RGB( 0,128,192), // Darker Sky Blue
RGB( 0, 64,128), // Deep Sky Blue
RGB(255,128, 0), // Orange (Full)
RGB(128, 64, 0), // Orange (Half)
RGB( 0, 0, 0),
RGB( 0, 0, 0),
RGB( 0, 0, 0),
RGB( 0, 0, 0),
RGB( 0, 0, 0),
RGB( 0, 0, 0),
RGB( 0, 0, 0),
RGB( 0, 0, 0),
RGB( 0, 0, 0),
RGB( 0, 0, 0),
RGB( 0, 0, 0),
};
// Index into "Palette" of colors
int g_aColorIndex[ NUM_DEBUG_COLORS ] =
{
K0, W8, // BG_CONSOLE_OUTPUT FG_CONSOLE_OUTPUT (W8)
B2, COLOR_CUSTOM_01, // BG_CONSOLE_INPUT FG_CONSOLE_INPUT (W8)
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B2, // BG_DISASM_1
B3, // BG_DISASM_2
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R8, W8, // BG_DISASM_BP_S_C FG_DISASM_BP_S_C
R6, W5, // BG_DISASM_BP_0_C FG_DISASM_BP_0_C
R7, // FG_DISASM_BP_S_X // Y8 lookes better on Info Cyan // R6
W5, // FG_DISASM_BP_0_X
W8, K0, // BG_DISASM_C FG_DISASM_C // B8 -> K0
Y8, K0, // BG_DISASM_PC_C FG_DISASM_PC_C // K8 -> K0
Y4, W8, // BG_DISASM_PC_X FG_DISASM_PC_X
C4, W8, // BG_DISASM_BOOKMARK FG_DISASM_BOOKMARK
W8, // FG_DISASM_ADDRESS
G192, // FG_DISASM_OPERATOR
Y8, // FG_DISASM_OPCODE
W8, // FG_DISASM_MNEMONIC
M8, // FG_DISASM_DIRECTIVE
COLOR_CUSTOM_04, // FG_DISASM_TARGET (or W8)
G8, // FG_DISASM_SYMBOL
C8, // FG_DISASM_CHAR
G8, // FG_DISASM_BRANCH
COLOR_CUSTOM_01, // FG_DISASM_SINT8
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C3, // BG_INFO (C4, C2 too dark)
C3, // BG_INFO_WATCH
C3, // BG_INFO_ZEROPAGE
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W8, // FG_INFO_TITLE (or W8)
Y7, // FG_INFO_BULLET (W8)
G192, // FG_INFO_OPERATOR
COLOR_CUSTOM_04, // FG_INFO_ADDRESS (was Y8)
Y8, // FG_INFO_OPCODE
COLOR_CUSTOM_01, // FG_INFO_REG (was orange)
W8, C3, // BG_INFO_INVERSE FG_INFO_INVERSE
C5, // BG_INFO_CHAR
W8, // FG_INFO_CHAR_HI
Y8, // FG_INFO_CHAR_LO
COLOR_CUSTOM_04, // BG_INFO_IO_BYTE
COLOR_CUSTOM_04, // FG_INFO_IO_BYTE
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C1, // BG_DATA_1 // 2.6.2.24 Changed: Tone-downed the alt. background cyan for the DATA window. C2, C3 -> C1,C2
C2, // BG_DATA_2
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Y8, // FG_DATA_BYTE
W8, // FG_DATA_TEXT
G4, // BG_SYMBOLS_1
G3, // BG_SYMBOLS_2
W8, // FG_SYMBOLS_ADDRESS
M8, // FG_SYMBOLS_NAME
K0, // BG_SOURCE_TITLE
W8, // FG_SOURCE_TITLE
W2, // BG_SOURCE_1 // C2 W2 for "Paper Look"
W3, // BG_SOURCE_2
W8, // FG_SOURCE
C3, // BG_VIDEOSCANNER_TITLE
W8, // FG_VIDEOSCANNER_TITLE
Y8, // FG_VIDEOSCANNER_INVISIBLE
G8, // FG_VIDEOSCANNER_VISIBLE
C3, // BG_IRQ_TITLE
R8, // FG_IRQ_TITLE
COLOR_CUSTOM_04, // FG_SY6522_EVEN
Y8, // FG_SY6522_ODD
COLOR_CUSTOM_01, // FG_AY8913_EVEN
Y8, // FG_AY8913_ODD
R8, // FG_AY8913_FUNCTION
R8, // FG_INFO_ADDRESS_SY6522_AY8913_BAD
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};
static COLORREF g_aColors[ NUM_COLOR_SCHEMES ][ NUM_DEBUG_COLORS ];
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//===========================================================================
COLORREF DebuggerGetColor( int iColor )
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{
COLORREF nColor = RGB(0,255,255); // 0xFFFF00; // Hot Pink! -- so we notice errors. Not that there is anything wrong with pink...
if ((g_iColorScheme < NUM_COLOR_SCHEMES) && (iColor < NUM_DEBUG_COLORS))
{
nColor = g_aColors[ g_iColorScheme ][ iColor ];
}
return nColor;
}
bool DebuggerSetColor( const int iScheme, const int iColor, const COLORREF nColor )
{
bool bStatus = false;
if ((g_iColorScheme < NUM_COLOR_SCHEMES) && (iColor < NUM_DEBUG_COLORS))
{
g_aColors[ iScheme ][ iColor ] = nColor;
bStatus = true;
}
// Propagate to console since it has its own copy of colors
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if (iColor == FG_CONSOLE_OUTPUT)
{
COLORREF nConsole = DebuggerGetColor( FG_CONSOLE_OUTPUT );
g_anConsoleColor[ CONSOLE_COLOR_x ] = nConsole;
}
return bStatus;
}
#if _DEBUG
#define DEBUG_COLOR_RAMP 0
//===========================================================================
static void _SetupColorRamp(const int iPrimary, int & iColor_)
{
std::string strRamp;
bool bR = (iPrimary & 1) ? true : false;
bool bG = (iPrimary & 2) ? true : false;
bool bB = (iPrimary & 4) ? true : false;
int dStep = 32;
int nLevels = 256 / dStep;
for (int iLevel = nLevels; iLevel > 0; iLevel--)
{
int nC = ((iLevel * dStep) - 1);
int nR = bR ? nC : 0;
int nG = bG ? nC : 0;
int nB = bB ? nC : 0;
DWORD nColor = RGB(nR, nG, nB);
g_aColorPalette[iColor_] = nColor;
#if DEBUG_COLOR_RAMP
strRamp += StrFormat("RGB(%3d,%3d,%3d), ", nR, nG, nB);
#endif
iColor_++;
}
#if DEBUG_COLOR_RAMP
strRamp += StrFormat(" // %d%d%d\n", bB, bG, bR);
OutputDebugString(strRamp.c_str());
#endif
}
#endif // _DEBUG
//===========================================================================
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void ConfigColorsReset (void)
{
// int iColor = 1; // black only has one level, skip it, since black levels same as white levels
// for (int iPrimary = 1; iPrimary < 8; iPrimary++ )
// {
// _SetupColorRamp( iPrimary, iColor );
// }
// Setup default colors
int iColor;
for (iColor = 0; iColor < NUM_DEBUG_COLORS; iColor++)
{
COLORREF nColor = g_aColorPalette[g_aColorIndex[iColor]];
int R = (nColor >> 0) & 0xFF;
int G = (nColor >> 8) & 0xFF;
int B = (nColor >> 16) & 0xFF;
// There are many, many ways of shifting the color domain to the monochrome domain
// NTSC uses 3x3 matrix, could map RGB -> wavelength, etc.
int M = (R + G + B) / 3; // Monochrome component
int nThreshold = 64;
int BW;
if (M < nThreshold)
BW = 0;
else
BW = 255;
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// GH #1231
// Force contrast between:
// BG_DISASM_PC_X and FG_DISASM_PC_X
if (iColor == FG_DISASM_PC_X)
{
int nIndexBG = iColor - 1;
int nPrevBG = g_aColors[ SCHEME_BW ][ nIndexBG ] & 0xFF;
int nContrast = 0xFF - nPrevBG;
int nDelta = abs(BW - nPrevBG);
if (nDelta < 0x80)
BW = nContrast;
}
COLORREF nMono = RGB(M, M, M);
COLORREF nBW = RGB(BW, BW, BW);
DebuggerSetColor(SCHEME_COLOR, iColor, nColor);
DebuggerSetColor(SCHEME_MONO, iColor, nMono);
DebuggerSetColor(SCHEME_BW, iColor, nBW);
}
}