AppleWin/source/Debugger_Console.h

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#ifndef DEBUGGER_CONSOLE_H
#define DEBUGGER_CONSOLE_H
enum
{
CONSOLE_HEIGHT = 384, // Lines, was 128, but need ~ 256+16 for PROFILE LIST
CONSOLE_WIDTH = 80,
// need min 256+ lines for "profile list"
CONSOLE_BUFFER_HEIGHT = 384,
HISTORY_HEIGHT = 128,
HISTORY_WIDTH = 128,
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CONSOLE_FIRST_LINE = 1, // where ConsoleDisplay is pushed up from
};
// Color ____________________________________________________________________
// typedef unsigned char conchar_t;
typedef short conchar_t;
enum ConsoleColors_e
{
CONSOLE_COLOR_K, // 0
CONSOLE_COLOR_x = 0, // default console foreground
CONSOLE_COLOR_R, // 1
CONSOLE_COLOR_G, // 2
CONSOLE_COLOR_Y, // 3
CONSOLE_COLOR_B, // 4
CONSOLE_COLOR_M, // 5 Lite Blue
CONSOLE_COLOR_C, // 6
CONSOLE_COLOR_W, // 7
CONSOLE_COLOR_O, // 8
CONSOLE_COLOR_k, // 9 Grey
NUM_CONSOLE_COLORS
};
extern COLORREF g_anConsoleColor[ NUM_CONSOLE_COLORS ];
// Note: THe ` ~ key should always display ~ to prevent rendering errors
#define CONSOLE_COLOR_ESCAPE_CHAR '`'
#define _CONSOLE_COLOR_MASK 0x7F
/* Help Colors
*/
#if 1 // USE_APPLE_FONT
// Console Help Color
#define CHC_DEFAULT "`0"
#define CHC_USAGE "`3"
#define CHC_CATEGORY "`6"
#define CHC_COMMAND "`2"
#define CHC_KEY "`1"
#define CHC_ARG_MAND "`7" // < >
#define CHC_ARG_OPT "`4" // [ ]
#define CHC_ARG_SEP "`9" // | grey
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#define CHC_NUM_DEC "`6" // cyan looks better then yellow
#define CHC_NUM_HEX "`3"
#define CHC_SYMBOL "`2"
#define CHC_ADDRESS "`8"
#define CHC_ERROR "`1"
#define CHC_STRING "`6"
#define CHC_EXAMPLE "`5"
#else
#define CHC_DEFAULT ""
#define CHC_USAGE ""
#define CHC_COMMAND ""
#define CHC_KEY ""
#define CHC_ARG_MAND ""
#define CHC_ARG_OPT ""
#define CHC_ARG_SEP ""
#define CHC_NUMBER ""
#define CHC_SYMBOL ""
#define CHC_ADDRESS ""
#define CHC_ERROR ""
#define CHC_STRING ""
#define CHC_EXAMPLE ""
#endif
// ascii markup
inline bool ConsoleColor_IsCharMeta( unsigned char c )
{
if (CONSOLE_COLOR_ESCAPE_CHAR == c)
return true;
return false;
}
inline bool ConsoleColor_IsCharColor( unsigned char c )
{
if ((c >= '0') && ((c - '0') < NUM_CONSOLE_COLORS))
return true;
return false;
}
// Console "Native" Chars
//
// There are a few different ways of encoding color chars & mouse text
// Simplist method is to use a user-defined ESCAPE char to shift
// into color mode, or mouse text mode. The other solution
// is to use a wide-char, simulating unicode16.
//
// C1C0 char16 of High Byte (c1) and Low Byte (c0)
// 1) --?? Con: Colors chars take up extra chars.
// Con: String Length is complicated.
// Pro: simple to parse
//
// <-- WE USE THIS
// 2) ccea Pro: Efficient packing of plain text and mouse text
// Pro: Color is optional (only record new color)
// Con: need to provide char8 and char16 API
// Con: little more difficult to parse/convert plain text
// i.e.
// ea = 0x20 - 0x7F ASCII
// 0x80 - 0xFF Mouse Text '@'-'Z' -> 0x00 - 0x1F
// cc = ASCII '0' - '9' (color)
// 3) ??cc Con: Colors chars take up extra chars
// 4) f?? Con: Colors chars take up extra chars
//
// Legend:
// f Flag
// -- Not Applicable (n/a)
// ?? ASCII (0x20 - 0x7F)
// ea Extended ASCII with High-Bit representing Mouse Text
// cc Encoded Color / Mouse Text
//
inline bool ConsoleColor_IsColorOrMouse( conchar_t g )
{
if (g > _CONSOLE_COLOR_MASK)
return true;
return false;
}
inline bool ConsoleColor_IsColor( conchar_t g )
{
return ConsoleColor_IsCharColor (g >> 8);
}
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inline COLORREF ConsoleColor_GetColor( conchar_t g )
{
const int iColor = (g >> 8) - '0';
if (iColor < NUM_CONSOLE_COLORS)
return g_anConsoleColor[ iColor ];
return g_anConsoleColor[ 0 ];
}
inline char ConsoleColor_GetMeta( conchar_t g )
{
return ((g >> 8) & _CONSOLE_COLOR_MASK);
}
inline char ConsoleChar_GetChar( conchar_t g )
{
return (g & _CONSOLE_COLOR_MASK);
}
inline char ConsoleColor_MakeMouse( unsigned char c )
{
return ((c - '@') + (_CONSOLE_COLOR_MASK + 1));
}
inline conchar_t ConsoleColor_MakeMeta( unsigned char c )
{
conchar_t g = (ConsoleColor_MakeMouse(c) << 8);
return g;
}
inline conchar_t ConsoleColor_MakeColor( unsigned char color, unsigned char text )
{
conchar_t g = (color << 8) | text;
return g;
}
// Globals __________________________________________________________________
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// Buffer
extern bool g_bConsoleBufferPaused;
extern int g_nConsoleBuffer;
extern conchar_t g_aConsoleBuffer[ CONSOLE_BUFFER_HEIGHT ][ CONSOLE_WIDTH ]; // TODO: stl::vector< line_t >
// Cursor
extern char g_sConsoleCursor[];
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// Display
extern char g_aConsolePrompt[];// = TEXT(">!"); // input, assembler // NUM_PROMPTS
extern char g_sConsolePrompt[];// = TEXT(">"); // No, NOT Integer Basic! The nostalgic '*' "Monitor" doesn't look as good, IMHO. :-(
extern int g_nConsolePromptLen;
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extern bool g_bConsoleFullWidth;// = false;
extern int g_iConsoleDisplayStart ; // to allow scrolling
extern int g_nConsoleDisplayTotal ; // number of lines added to console
extern int g_nConsoleDisplayLines ;
extern int g_nConsoleDisplayWidth ;
extern conchar_t g_aConsoleDisplay[ CONSOLE_HEIGHT ][ CONSOLE_WIDTH ];
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// Input History
extern int g_nHistoryLinesStart;// = 0;
extern int g_nHistoryLinesTotal;// = 0; // number of commands entered
extern char g_aHistoryLines[ HISTORY_HEIGHT ][ HISTORY_WIDTH ];// = {TEXT("")};
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// Input Line
// Raw input Line (has prompt)
extern char g_aConsoleInput[ CONSOLE_WIDTH ];
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// Cooked input line (no prompt)
extern int g_nConsoleInputChars ;
extern char * g_pConsoleInput ; // points to past prompt
extern const char * g_pConsoleFirstArg ; // points to first arg
extern bool g_bConsoleInputQuoted ;
extern char g_nConsoleInputSkip ;
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// Prototypes _______________________________________________________________
// Console
// Buffered
bool ConsolePrint( const char * pText );
void ConsoleBufferToDisplay ();
const conchar_t* ConsoleBufferPeek ();
void ConsoleBufferPop ();
bool ConsoleBufferPush ( const char * pString );
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void ConsoleConvertFromText( conchar_t * sText, const char * pText );
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// Display
Update_t ConsoleDisplayError ( const char * pTextError );
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void ConsoleDisplayPause ();
void ConsoleDisplayPush ( const char * pText );
void ConsoleDisplayPush ( const conchar_t * pText );
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Update_t ConsoleUpdate ();
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void ConsoleFlush ();
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// Input
void ConsoleInputToDisplay ();
const char *ConsoleInputPeek ();
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bool ConsoleInputClear ();
bool ConsoleInputBackSpace ();
bool ConsoleInputChar ( TCHAR ch );
void ConsoleInputReset ();
int ConsoleInputTabCompletion ();
void ConsoleUpdateCursor( char ch );
Update_t ConsoleBufferTryUnpause (int nLines);
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// Scrolling
Update_t ConsoleScrollHome ();
Update_t ConsoleScrollEnd ();
Update_t ConsoleScrollUp ( int nLines );
Update_t ConsoleScrollDn ( int nLines );
Update_t ConsoleScrollPageUp ();
Update_t ConsoleScrollPageDn ();
#endif