1.19.1: Updated VS2005 sln/vcproj

This commit is contained in:
tomch 2010-12-10 22:56:04 +00:00
parent 2143d063c9
commit 0d7cdc825b
4 changed files with 153 additions and 52 deletions

View File

@ -2,6 +2,14 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Applewin", "ApplewinExpress.vcproj", "{1DA0C491-B5F4-4EC8-B1D2-CF6BE635DADC}"
ProjectSection(ProjectDependencies) = postProject
{7935B998-C713-42AE-8F6D-9FF9080A1B1B} = {7935B998-C713-42AE-8F6D-9FF9080A1B1B}
{709278B8-C583-4BD8-90DE-4E4F35A3BD8B} = {709278B8-C583-4BD8-90DE-4E4F35A3BD8B}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "zlib\zlib-Express2005.vcproj", "{7935B998-C713-42AE-8F6D-9FF9080A1B1B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zip_lib", "zip_lib\zip_lib2005.vcproj", "{709278B8-C583-4BD8-90DE-4E4F35A3BD8B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -13,6 +21,14 @@ Global
{1DA0C491-B5F4-4EC8-B1D2-CF6BE635DADC}.Debug|Win32.Build.0 = Debug|Win32
{1DA0C491-B5F4-4EC8-B1D2-CF6BE635DADC}.Release|Win32.ActiveCfg = Release|Win32
{1DA0C491-B5F4-4EC8-B1D2-CF6BE635DADC}.Release|Win32.Build.0 = Release|Win32
{7935B998-C713-42AE-8F6D-9FF9080A1B1B}.Debug|Win32.ActiveCfg = Debug|Win32
{7935B998-C713-42AE-8F6D-9FF9080A1B1B}.Debug|Win32.Build.0 = Debug|Win32
{7935B998-C713-42AE-8F6D-9FF9080A1B1B}.Release|Win32.ActiveCfg = Release|Win32
{7935B998-C713-42AE-8F6D-9FF9080A1B1B}.Release|Win32.Build.0 = Release|Win32
{709278B8-C583-4BD8-90DE-4E4F35A3BD8B}.Debug|Win32.ActiveCfg = Debug|Win32
{709278B8-C583-4BD8-90DE-4E4F35A3BD8B}.Debug|Win32.Build.0 = Debug|Win32
{709278B8-C583-4BD8-90DE-4E4F35A3BD8B}.Release|Win32.ActiveCfg = Release|Win32
{709278B8-C583-4BD8-90DE-4E4F35A3BD8B}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -53,6 +53,7 @@
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="source;source/debugger;zlib;zip_lib"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;NO_DSHOW_STRSAFE"
StringPooling="true"
RuntimeLibrary="0"
@ -81,10 +82,11 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="htmlhelp.lib comctl32.lib ddraw.lib winmm.lib dsound.lib dxguid.lib version.lib strmiids.lib dinput8.lib user32.lib gdi32.lib Advapi32.lib shell32.lib Comdlg32.lib ole32.lib"
AdditionalDependencies="htmlhelp.lib comctl32.lib ddraw.lib winmm.lib dsound.lib dxguid.lib version.lib strmiids.lib dinput8.lib user32.lib gdi32.lib Advapi32.lib shell32.lib Comdlg32.lib ole32.lib wsock32.lib zip_lib.lib zlib.lib"
OutputFile=".\Release/Applewin.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="$(OutDir)"
ProgramDatabaseFile=".\Release/Applewin.pdb"
SubSystem="2"
LinkTimeCodeGeneration="1"
@ -149,6 +151,7 @@
Name="VCCLCompilerTool"
AdditionalOptions="/Zm200 "
Optimization="0"
AdditionalIncludeDirectories="source;source/debugger;zlib;zip_lib"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;NO_DSHOW_STRSAFE"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@ -175,10 +178,11 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="htmlhelp.lib comctl32.lib ddraw.lib winmm.lib dsound.lib dxguid.lib version.lib strmiids.lib dinput8.lib user32.lib gdi32.lib Advapi32.lib shell32.lib Comdlg32.lib ole32.lib"
AdditionalDependencies="htmlhelp.lib comctl32.lib ddraw.lib winmm.lib dsound.lib dxguid.lib version.lib strmiids.lib dinput8.lib user32.lib gdi32.lib Advapi32.lib shell32.lib Comdlg32.lib ole32.lib wsock32.lib zip_lib.lib zlib.lib"
OutputFile=".\Debug/Applewin.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="$(OutDir)"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/Applewin.pdb"
SubSystem="2"
@ -249,22 +253,6 @@
RelativePath=".\source\CPU.h"
>
</File>
<File
RelativePath=".\source\Disk.cpp"
>
</File>
<File
RelativePath=".\source\Disk.h"
>
</File>
<File
RelativePath=".\source\DiskImage.cpp"
>
</File>
<File
RelativePath=".\source\DiskImage.h"
>
</File>
<File
RelativePath=".\source\Frame.cpp"
>
@ -273,14 +261,6 @@
RelativePath=".\source\Frame.h"
>
</File>
<File
RelativePath=".\source\Harddisk.cpp"
>
</File>
<File
RelativePath=".\source\Harddisk.h"
>
</File>
<File
RelativePath=".\source\Joystick.cpp"
>
@ -329,6 +309,14 @@
RelativePath=".\source\MouseInterface.h"
>
</File>
<File
RelativePath=".\source\NoSlotClock.cpp"
>
</File>
<File
RelativePath=".\source\NoSlotClock.h"
>
</File>
<File
RelativePath=".\source\ParallelPrinter.cpp"
>
@ -393,6 +381,14 @@
RelativePath=".\source\Speaker.h"
>
</File>
<File
RelativePath=".\source\Speech.cpp"
>
</File>
<File
RelativePath=".\source\Speech.h"
>
</File>
<File
RelativePath=".\source\Tape.cpp"
>
@ -417,59 +413,91 @@
RelativePath=".\source\Video.h"
>
</File>
<File
RelativePath=".\source\z80emu.cpp"
>
</File>
<File
RelativePath=".\source\z80emu.h"
>
</File>
<Filter
Name="Debugger"
>
<File
RelativePath=".\source\Debug.cpp"
RelativePath=".\source\Debugger\Debug.cpp"
>
</File>
<File
RelativePath=".\source\Debug.h"
RelativePath=".\source\Debugger\Debug.h"
>
</File>
<File
RelativePath=".\source\Debugger_Assembler.cpp"
RelativePath=".\source\Debugger\Debugger_Assembler.cpp"
>
</File>
<File
RelativePath=".\source\Debugger_Assembler.h"
RelativePath=".\source\Debugger\Debugger_Assembler.h"
>
</File>
<File
RelativePath=".\source\Debugger_Console.cpp"
RelativePath=".\source\Debugger\Debugger_Console.cpp"
>
</File>
<File
RelativePath=".\source\Debugger_Console.h"
RelativePath=".\source\Debugger\Debugger_Console.h"
>
</File>
<File
RelativePath=".\source\Debugger_Display.cpp"
RelativePath=".\source\Debugger\Debugger_DisassemblerData.cpp"
>
</File>
<File
RelativePath=".\source\Debugger_Display.h"
RelativePath=".\source\Debugger\Debugger_DisassemblerData.h"
>
</File>
<File
RelativePath=".\source\Debugger_Help.cpp"
RelativePath=".\source\Debugger\Debugger_Display.cpp"
>
</File>
<File
RelativePath=".\source\Debugger_Help.h"
RelativePath=".\source\Debugger\Debugger_Display.h"
>
</File>
<File
RelativePath=".\source\Debugger_Parser.cpp"
RelativePath=".\source\Debugger\Debugger_Help.cpp"
>
</File>
<File
RelativePath=".\source\Debugger_Parser.h"
RelativePath=".\source\Debugger\Debugger_Help.h"
>
</File>
<File
RelativePath=".\source\Debugger_Types.h"
RelativePath=".\source\Debugger\Debugger_Parser.cpp"
>
</File>
<File
RelativePath=".\source\Debugger\Debugger_Parser.h"
>
</File>
<File
RelativePath=".\source\Debugger\Debugger_Range.cpp"
>
</File>
<File
RelativePath=".\source\Debugger\Debugger_Range.h"
>
</File>
<File
RelativePath=".\source\Debugger\Debugger_Symbols.cpp"
>
</File>
<File
RelativePath=".\source\Debugger\Debugger_Symbols.h"
>
</File>
<File
RelativePath=".\source\Debugger\Debugger_Types.h"
>
</File>
</Filter>
@ -534,7 +562,7 @@
</File>
</Filter>
<Filter
Name="Z80"
Name="Z80VICE"
>
<File
RelativePath=".\source\Z80VICE\daa.cpp"
@ -552,14 +580,6 @@
RelativePath=".\source\Z80VICE\z80.h"
>
</File>
<File
RelativePath=".\source\z80emu.cpp"
>
</File>
<File
RelativePath=".\source\z80emu.h"
>
</File>
<File
RelativePath=".\source\Z80VICE\z80mem.cpp"
>
@ -573,6 +593,66 @@
>
</File>
</Filter>
<Filter
Name="CommonVICE"
>
<File
RelativePath=".\source\CommonVICE\6510core.h"
>
</File>
<File
RelativePath=".\source\CommonVICE\alarm.h"
>
</File>
<File
RelativePath=".\source\CommonVICE\interrupt.h"
>
</File>
<File
RelativePath=".\source\CommonVICE\mem.h"
>
</File>
<File
RelativePath=".\source\CommonVICE\types.h"
>
</File>
</Filter>
<Filter
Name="Disk"
>
<File
RelativePath=".\source\Disk.cpp"
>
</File>
<File
RelativePath=".\source\Disk.h"
>
</File>
<File
RelativePath=".\source\DiskImage.cpp"
>
</File>
<File
RelativePath=".\source\DiskImage.h"
>
</File>
<File
RelativePath=".\source\DiskImageHelper.cpp"
>
</File>
<File
RelativePath=".\source\DiskImageHelper.h"
>
</File>
<File
RelativePath=".\source\Harddisk.cpp"
>
</File>
<File
RelativePath=".\source\Harddisk.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Docs"

View File

@ -18,6 +18,11 @@ Restrictions/bugs:
- During Mockingboard playback, Speaker emulation isn't precise.
- For an original Apple //e, 80-column (PR#3) and INVERSE, it still appears to be mousetext character, but it should be inverted upper-case from $40 to $5F.
1.19.1 - 10 Dec 2010
--------------------
Changes:
. Rebuilt for Win98 with: VS2005 Express, Windows SDK 6.0, SAPI 5.1
1.19.0 - 28 Aug 2010
--------------------

View File

@ -246,8 +246,8 @@ DISK_ICON ICON "DISK.ICO"
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,19,0,0
PRODUCTVERSION 1,19,0,0
FILEVERSION 1,19,1,0
PRODUCTVERSION 1,19,1,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@ -265,12 +265,12 @@ BEGIN
VALUE "Comments", "http://applewin.berlios.de"
VALUE "CompanyName", "AppleWin"
VALUE "FileDescription", "Apple //e Emulator for Windows"
VALUE "FileVersion", "1, 19, 0, 0"
VALUE "FileVersion", "1, 19, 1, 0"
VALUE "InternalName", "APPLEWIN"
VALUE "LegalCopyright", " 1994-2010 Michael O'Brien, Oliver Schmidt, Tom Charlesworth, Michael Pohoreski, Nick Westgate, Linards Ticmanis"
VALUE "OriginalFilename", "APPLEWIN.EXE"
VALUE "ProductName", "Apple //e Emulator"
VALUE "ProductVersion", "1, 19, 0, 0"
VALUE "ProductVersion", "1, 19, 1, 0"
END
END
BLOCK "VarFileInfo"