Added clean-up list

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tomch 2006-03-11 11:03:14 +00:00
parent d843f5684c
commit 16c11150c7
1 changed files with 19 additions and 6 deletions

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@ -1,5 +1,5 @@
To-do list
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To-do list (Tom)
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This is a (non-exhaustive) list of stuff that I personally would like to get done:
@ -13,8 +13,6 @@ b) probably fix the problem with other processes having problems playing sound a
same time as AppleWin. (Although I've not experienced this)
c) hopefully simplify things :)
. Ditch support for sound via the PC speaker.
. Run emulation (or message-pump?) in a seperate thread.
So that the sound is continuous when dragging the window or starting other applications, etc.
@ -26,8 +24,23 @@ So that the sound is continuous when dragging the window or starting other appli
. Save-state supporting Phasor, harddisk & Ramworks III
. Floating-bus support (using Nick Westgate's code)
. [NICK] Floating-bus support (using Nick Westgate's code)
For Drol, Lock'n'Chase, TetrisII, etc
. Support for switching display modes mid-frame
To support Bob Bishop's intros
To support Bob Bishop's intros
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Plans for (1st pass) cleaning up are:
. Ditch the x86 code to access the PC speaker + ditch PC speaker support
. Ditch DLL support completely & re-factor any code that jumps through hoops to be compatible with DLLs:
namely CpuCalcCycles() & CPU_FASTPAGING, etc.
. The arrays ioread[] & iowrite[] in Memory.cpp should be switched from units of 1 byte to 16 bytes.
This will yield 256 entries spanning [$C000…$CFFF] currently its only [$C000…$C0FF]. This will mean that:
a) cards with I/O mapped above $C0FF (eg Mockingboard, Mouse?) dont have to be kludged as in the READ/WRITE macros in CPU.cpp
b) $CFFF (ROMs out) can be emulated
. Talking of CPU.cpp & those macros: Id prefer to replace them with inline funcs. Maintenance of these
macros is a bitch & they cant be single-stepped. Inline funs should yield the same code (in release build)
as the macros.