diff --git a/AppleWin/web/Intro_To_New_Debugger.htm b/AppleWin/web/Intro_To_New_Debugger.htm new file mode 100644 index 00000000..6a2bb689 --- /dev/null +++ b/AppleWin/web/Intro_To_New_Debugger.htm @@ -0,0 +1,2770 @@ + + +
+ +By Michael Pohoreski.
+Revision 2. Feb 22, 2006.
+If you're new to the debugger, this tutorial will +gently get you up to speed in becoming familiar with it.
+If you're already familiar with the AppleWin +Debugger, you'll be aware that it was probably lacking in features +and ease of use. The new debugger has been given an over-haul +for the new millennium with respect to aesthetics and functionality. +As such, you'll probably want to read this tutorial to learn about +the new features that will not only help you in debugging, but also +save you time.
+Let's get started on the tour!
+Start AppleWin, and press F7 +to enter the debugger. +
+The first thing you'll probably notice is the new +syntax coloring in the disassembly view, and info panel. All +the colors can be customized to your liking. See the Colors +section for details.
+Since the mini-console isn't the full width of the +screen, you can toggle between the full-screen console with the tilde +'~' key. This style of table will be used to designate which keys the +debugger will recognize.
+
+ Key + |
+
+ Name + |
+
+ Effect + |
+
+ ~ |
+
+ Tilde |
+
+ Toggle full screen console (US keyboards) + |
+
+ ñ/ |
+
+ Shift Forward Slash |
+
+ Toggle full screen console (European keyboards) + |
+
+
The debugger will print out a mini message at the +bottom of the console when it is first started. Help is +built-in for some of the commands (with more coming every release.) +Most commands will display a help usage, if you simply type the +command and press Enter. +
+This typeface, and color will be used to designate +commands you can type into the debugger. +
+
+ Input + |
+
+ Effect + |
+
+ HELP + |
+
+ Display Help for specific command. + |
+
+ ? + |
+
+ Display Help Summary. + |
+
+ VERSION + |
+
+ Display both the AppleWin and Debugger + Version. + |
+
+
Note: Please include both the AppleWin and +Debugger version when reporting bugs about the Debugger. +Sometimes a preview (Beta) version of the debugger is available +before the next official AppleWin version is available. Older +bugs (may already) be fixed in the new version. The version +number will help both you and the developers to detect if you’re +documenting a new bug, submitting an already existing bug, or +re-submitting a bug that has already been fixed. +
+
+
In the disassembly view, the following keys & +commands can be used: +
+
+ Command + |
+
+ Effect + |
+
+ U + #### + |
+
+ Start disassembly from + Value or Address + |
+
+
+ Key + |
+
+ Name + |
+
+ Effect + |
+
+ á + + |
+
+ Up Arrow + |
+
+ Scroll up one mnemonic line. + |
+
+ â + + |
+
+ Down Arrow + |
+
+ Scroll down one mnemonic line. + |
+
+ ñá + + |
+
+ Shift Up Arrow + |
+
+ Scroll up 1 byte. + |
+
+ ñâ + + |
+
+ Shift-Down Arrow + |
+
+ Scroll down 1 byte. + |
+
+ PgUp + + |
+
+ Page Up + + |
+
+ Scroll up one screen. + |
+
+ PgDn + + |
+
+ Page Down + + |
+
+ Scroll down one screen. + |
+
+ ñPgUp + + |
+
+ Shift-Page Up + + |
+
+ Jump to prev. page boundary (256 byte). + |
+
+ ñPgDn + + |
+ + + | +
+ Jump to next page boundary (256 byte). + |
+
+ ^PgUp + + |
+
+ Control-Page Up + + |
+
+ Jump to prev. 4K boundary (4096 bytes). + |
+
+ ^PgDn + + |
+
+ Control-Page Down + |
+
+ Jump to next 4K boundary (4096 bytes). + |
+
+ Home + + |
+
+ Home + |
+
+ Jump to start of memory ($0000). + |
+
+ End + + |
+
+ End + |
+
+ Jump to middle of memory ($8000). + |
+
+ à + + |
+
+ Right Arrow + + |
+
+ Locate current 6502 instruction. + |
+
+ à| + |
+
+ Tab + + |
+
+ Locate current 6502 instruction. + |
+
+
The command line now recognizes 6502 Registers. +Namely, +
+A, the + Accumulator,
+X, the 1st + Index Register,
+Y, the 2nd + Index Register,
+PC, the + Program Counter, +
+S, the Stack + Pointer, and +
+P, the Processor Status Register (Flags).
+You can set a Register to a hex Value, Symbol, or +Expression. (See the section Calculator +for more examples of using expressions.) The +syntax is:
+
+
+ Command + |
+
+ Effect + |
+
+ R + r [=] #### + |
+
+ Set Register to (a + byte) Value, Symbol, or Address, or Expression. + |
+
+ R + A ## + |
+
+ Set Accumulator to (a + byte) Value + |
+
+ R + X ## + |
+
+ Set Register X to (a + byte) Value + |
+
+ R + Y ## + |
+
+ Set Register Y to (a + byte) Value + |
+
+ R + PC #### + |
+
+ Set PC to (a full + 16-bit) Address (Value) + |
+
+ R + S ## + |
+
+ Set Stack Register to + (an 8-Bit) Offset + |
+
+ R + P ## + |
+
+ Set Processor Status + Register (flags) to (a byte) Value + |
+
+
Notes:
+Since A
+ refers to the Accumulator, you need to prefix the hex number A
+ with either:
i) a zero '0',
+ or
ii) the hash '#' symbol (same
+ as 6502 immediate symbol.)
You can prefix a symbol with the dollar sign + '$' to tell the parser it is a symbol Address instead of a + Value.
+If a symbol is not defined, the expression + will be the corresponding hex Value, if possible.
+Hex Values may be ambiguous, if their + corresponding symbol is defined. To avoid confusion, don’t + define symbols such as the popular $DEAD, $BEEF, $C0DE, $CAFE, etc. + An example is given with A1.
+Examples:
+
+ Input + |
+
+ Effect + |
+
+ R PC FA62 + + |
+
+ Set Program Counter to Value $FA62 + (RESET) + + |
+
+ R + PC RESET + 1 + |
+
+ Set Program Counter to Address $FA63 + (RESET+1) + |
+
+ R + X 2 + + |
+
+ Set Register to Value 2 + |
+
+ R + Y 3 + + |
+
+ Set Register to Value 3 + |
+
+ R + S 1FE + + |
+
+ Set Stack Pointer to depth of one + (Stack grows down from $01FF) + |
+
+ R + S FF + + |
+
+ Set Stack Pointer to top of stack + (Empty) + |
+
+ R + A 0A + + |
+
+ Set Accumulator to hex Value 0A + |
+
+ R + A #A + + |
+
+ Set Accumulator to hex Value 0A + |
+
+ R + X A + + |
+
+ Set Register X to Accumulator’s + Value + |
+
+ R + A A1 + + |
+
+ If the symbol A1 exists, sets
+ Accumulator to the Address of the symbol A1 |
+
+ R + A $A1 + + |
+
+ If the symbol A1 exists, sets the
+ Accumulator to the Address of symbol A1 |
+
+ R + A #A1 + + |
+
+ Sets Accumulator to the hex value A1 + |
+
+
Each flag can individually be set or cleared on the +Processor Status Register ('P'). Cleared flags will show +up with a normal background. Set flags will show with an +inverse background. +
+Notes:
+The legacy + commands R? and S?, where? is a flag name + (C,Z,I,D,B,R,V,N) has been left in.
+
+
Commands to set a flag:
+
+ Command + |
+
+ Description + |
+
+ SEC + + + |
+
+ Set Carry + + |
+
+ SEZ + + + |
+
+ Set Zero + + |
+
+ SEI + + + |
+
+ Set Interrupts + Disabled + + |
+
+ SED + + + |
+
+ Set Decimal (BCD) mode + + + |
+
+ SEB + + + |
+
+ Set Break + + |
+
+ SER + + + |
+
+ Set Reserved (not used + on 6502) + |
+
+ SEV + + + |
+
+ Set Overflow + + |
+
+ SEN + + + |
+
+ Set Negative + + |
+
+
Commands to clear a flag:
+
+ Command + |
+
+ Description + |
+
+ CLC + + + |
+
+ Clear Carry + + |
+
+ CLZ + + + |
+
+ Clear Zero + + |
+
+ CLI + + + |
+
+ Clear Interrupts + Disabled + + |
+
+ CLD + + + |
+
+ Clear Decimal (BCD) + mode + + |
+
+ CLB + + + |
+
+ Clear Break + + |
+
+ CLR + + + |
+
+ Clear Reserved (not + used on 6502) + |
+
+ CLV + + + |
+
+ Clear Overflow + + |
+
+ CLN + + + |
+
+ Clear Negative + + |
+
+
As you scroll around, you will notice the cursor and +other lines change colors. Normally the cursor line is shown +with an inverse bar, that is with a white background. Other colors +have these meanings: +
+
+ Cursor Background + |
+
+ Effect + |
+
+ White + + |
+
+ Address of cursor. + |
+
+ Yellow (Bright) + |
+
+ Cursor is on next 6502 instruction (At 6502 PC). + |
+
+ Yellow (Dim) + |
+
+ Line is next 6502 instruction (At 6502 PC). + |
+
+ Red (Bright) + |
+
+ Cursor is on active Breakpoint. + |
+
+
Press Right Arrow to locate the current 6502 +instruction. If you Page Down, you can see that Branch +Indicators are displayed on the right side of the disassembly window, +designated by ‘5’ or +‘6’.
+Press Right Arrow to again locate the current +instruction. You will also notice immediate instructions have a +character single quoted, after them, such as ‘I’ +at $FA75.
+Pressing Space, will Trace (into) an instruction. +Sometimes you trace into a JSR (subroutine), and wish you hadn't. +Pressing Shift-Space will "Step Out" - that is, run +until the Program Counter (PC) is equal to the return address on the +stack. Pressing Left Arrow will jump the cursor to the next +instruction after the original call. +
+Notes:
+Some code will + place the arguments to the subroutine after the JSR instruction. + The debugger is not able to detect this and "Step Out" + correctly, so use caution, if the sub-routine plays with the stack.
+The debugger is + not able to detect if the top 2 bytes on the stack is a valid return + address, so pay careful attention if the stack is modified!
+
+
+ Key + |
+
+ Name + |
+
+ Effect + |
+
+ § + + |
+
+ Space + + |
+
+ Trace into instruction. + |
+
+ ñ§ + + |
+
+ Shift-Space + + |
+
+ Step out of subroutine. + |
+
+ ^§ + + |
+
+ Ctrl-Space + + |
+
+ Trace over instruction. + |
+
+ ^â + + |
+
+ Ctrl-Down Arrow + + |
+
+ Run until cursor. + |
+
+ ^à + + |
+
+ Ctrl-Right Arrow + |
+
+ Set PC to cursor. + |
+
+ ß + + |
+
+ Left Arrow + + |
+
+ Jump cursor to return address on stack. + |
+
+
+ Command + |
+
+ Description + |
+
+ G [StopAddress] + + |
+
+ Resume execution until PC = StopAddress. + |
+
+ G [StopAddress] [SkipAddress,Length] + |
+
+ Resume execution until PC = StopAddress. |
+
+
+ Input + |
+
+ Effect + |
+
+ R PC FA62 + + |
+
+ Set Program Counter to Value $FA62 + (RESET) + + |
+
+ G C600 D000,3000 + |
+
+ Single-step until either PC = $C600, + or PC <= $D000 + |
+
+
There are two mini-memory areas on the info panel. +You can view memory in Hex, (normal 7-Bit) ASCII, or Apple (8-Bit) +TEXT format.
+Control characters are shown in yellow. The +Apple uses something called 8-Bit (High-Bit) ASCII, in which the +first 128 characters (normal ASCII) are also mapped onto the last 128 +characters, but with a different background. (Technically, the +first 64 characters are drawn inverse, the next 64 characters +flashing, and the last 128 normally.) Some programs will store +text in this extended Apple format, where a High-Bit character can be +used as a flag to represent an end of word.
+Here is a summary:
+Normal ASCII + (non-control characters) will show up in cyan; High-Bit text in + white.
+Apple TEXT (normal + ASCII) will also display with an inverse background; High-Bit with a + normal background.
+
+
+ Command + |
+
+ Effect + |
+
+ M1 + #### + |
+
+ View mini-memory 1 in + Hex at the Address + |
+
+ M2 + #### + |
+
+ View mini-memory 2 in + Hex at the Address + |
+
+ MA1 + #### + |
+
+ View mini-memory 1 in + ASCII at the Address + |
+
+ MA2 + #### + |
+
+ View mini-memory 2 in + ASCII at the Address + |
+
+ MT1 + #### + |
+
+ View mini-memory 1 in + “Apple Text” at the Address + |
+
+ MT2 + #### + |
+
+ View mini-memory 1 in + “Apple Text” at the Address + |
+
+ D + #### + |
+
+ Alias for M1 + |
+
+ NOP + |
+
+ Writes an “NOP” + opcode (EA) at the current PC + |
+
+ ZAP + |
+
+ Alias for NOP. + |
+
+
Examples:
+
+ Input + + |
+
+ Effect + + |
+
+ MA1 D0D0 + |
+
+ View Applesoft Tokens (Low ASCII cyan, + High ASCII white) + |
+
+ MT2 + FF0A + |
+
+ View Apple message displayed when + booted, showing Apple Model. + |
+
+ DATA + |
+
+ Switch to the Data Window to view + memory.. Most scrolling keys work. + |
+
+ CODE + |
+
+ Switch to the Code Window to view the + disassembler. + |
+
+
There is a basic mini hex calculator built in. +It can do Addition, Subtraction, Division, Modulus, bit-wise And, +bit-wise Or, bit-wise Exclusive Or, and bit-wise Negation, with +Values, Register and Symbols. It will display results in Hex, +Binary, Decimal, and as a Character (single quoted.)
+
+
+ Op + |
+
+ Name + |
+
+ Effect + |
+
+ + + |
+
+ Plus + |
+
+ Addition. + |
+
+ - + |
+
+ Minus + |
+
+ Subtraction. + |
+
+ % + |
+
+ Percent + |
+
+ Calculate remainder (modulus). + |
+
+ / + |
+
+ Forward Slash + |
+
+ Calculate quotient. + |
+
+ & + + |
+
+ Ampersand + |
+
+ Bit-wise AND. + |
+
+ | + + |
+
+ Pipe + |
+
+ Bit-Wise (inclusive) OR. + |
+
+ ^ + |
+
+ Caret + |
+
+ Bit-Wise (exclusive) OR, also called XOR. + |
+
+ ! + |
+
+ Exclamation + |
+
+ Bit-Wise NOT. + |
+
+
The unary bit-wise + Negation operator, ‘!’ only effects the next immediate + expression.
+There is + (currently) no multiplication operator, due to the asterisk ‘*’ + being used for the wild card operator.
+
+
+ Input + + |
+
+ Effect + + |
+
+ CALC 9+1 + |
+
+ Calculate 9+1, in hex. + |
+
+ R + A 1 + |
+
+ Set Accumulator to 1. + |
+
+ R + X 2 + |
+
+ Set X to 2. + |
+
+ R + Y 3 + |
+
+ Set Y to 3. + |
+
+ CALC + A+X+Y + |
+
+ Calculate sum of registers. + |
+
+ CALC + 1FF-S + |
+
+ Calculate Stack Depth. + |
+
+ CALC + BRKV+1 + |
+
+ Calculate address of Break Vector +
+ 1 |
+
+ CALC + A+#A + |
+
+ Calculate Accumulator plus (decimal) + 10. + |
+
+ CALC + A+0A + |
+
+ Calculate Accumulator plus (decimal) + 10. + |
+
+ CALC + A+$0A + |
+
+ Calculate Accumulator plus (decimal) + 10. + |
+
+ CALC + 0A+0A + |
+
+ Calculate 10 + 10, in hex. + |
+
+ CALC + $RESET+1 + |
+
+ Calculate Address of Reset + 1 (First + opcode is one byte, CLD). + |
+
+ CALC + !HOME + |
+
+ Calculate bit-wise NOT. + |
+
+ CALC + X & Y + |
+
+ Calculate bit-wise AND of Register X , + Register Y. + |
+
+ CALC + X | Y + |
+
+ Calculate bit-wise OR of Register X , + Register Y. + |
+
+ CALC + X ^ Y + |
+
+ Calculate bit-wise XOR of Register X , + Register Y. + |
+
+ CALC + X / Y + |
+
+ Calculate division of Register X , + Register Y. + |
+
+ CALC + X % Y + |
+
+ Calculate remainder of Register X , + Register Y. + |
+
+
Due to the amount of information available, the debugger now +features "windows." You can switch to th full screen +console to read the help, or to the data window to view memory.
+
+
+ Command + |
+
+ Effect + |
+
+ WIN + CONSOLE + |
+
+ Switch to the full screen console. Scrolling keys work. + |
+
+ CONSOLE + |
+
+ Alias + |
+
+ WIN + CODE + |
+
+ Switch to the disassembly window. + |
+
+ CODE + |
+
+ Alias + |
+
+ WIN + DATA + |
+
+ Switch to the Data + window to view memory. Most scrolling keys work. + |
+
+ DATA + |
+
+ Alias + |
+
+
You can cycle between windows, using these keys:
+
+
+ Key + |
+
+ Name + |
+
+ Effect + |
+
+ ^à + |
+
+ Ctrl-Tab + |
+
+ Cycle to next Window. + |
+
+ ^ñà + |
+
+ Ctrl-Shift-Tab + |
+
+ Cycle to prev. Window + |
+
+
AppleWin supports loading of ACME, and Merlin Symbol +Tables. The default filename read into the Main Symbol Table is +“APPLE2E.SYM”.
+Looking up symbols is now easier. Can't +remember an address of a symbol, or can't remember the symbol for an +address? The new symbol commands makes it easy:
+
+
+ Command + |
+
+ Effect + |
+
+ SYM + |
+
+ Display the number of + symbols in the Main, User, and Source symbol tables. + |
+
+ SYM + #### + |
+
+ Look-up the Symbol or + Address, and display which Symbol Table it is in. + |
+
+ SYMUSER + LOAD + |
+
+ Loads the User Symbol + Table. + |
+
+ SYMUSER + CLEAR + |
+
+ Clears the User Symbol + Table! + |
+
+ SYMMAIN + #### + |
+
+ Look-up only in the + Main symbol table. + |
+
+ SYMUSER + #### + |
+
+ Look-up only in the + User symbol table. + |
+
+ SYMSRC + #### + |
+
+ Look-up only in the + Source symbol table. + |
+
+ SYM + name = #### + |
+
+ Add (or update) a + symbol in the User table with the new Address. + |
+
+ SYM + ! name + |
+
+ Remove a symbol from + the User table. + |
+
+ E + symbol ## + |
+
+ Set memory (at the + symbol Address) to the 8-Bit (byte) Value. + |
+
+ EB + symbol #### + |
+
+ Alias + |
+
+ E8 + symbol #### + |
+
+ Alias + |
+
+ EW + symbol #### + |
+
+ Set memory (at the + symbol Address) to the 16-Bit (word) Value. + |
+
+ E16 + symbol #### + |
+
+ Alias + |
+
+
Examples:
+
+ Input + |
+
+ Effect + |
+
+ SYM + |
+
+ Displays number of symbols in the + Main, User, and Source tables. + |
+
+ SYMMAIN CLEAR + |
+
+ Clears the main symbol table!! + |
+
+ SYMMAIN LOAD + APPLE2E.SYM + |
+
+ Reloads the main symbol table. + |
+
+ SYM FA62 + |
+
+ Look up the Address $FA62 + (RESET). + |
+
+ SYM + HOME + |
+
+ Look up the Address $FC58 + (HOME). + |
+
+ SYM + LIFE = 300 + |
+
+ Define a new user symbol, called + “Life” at Address $0300. + |
+
+ E + LIFE 64 + |
+
+ Set 8-Bit variable (@ $0300)“Life” + to 100 (decimal). + |
+
+ EW + LIFE 3E8 + |
+
+ Set 16-Bit variable (@ $0300)“Life” + to 1000 (decimal). + |
+
+
Another new feature is source level debugging. +Parsing assembly source has the option of:
+Reading in your + define symbols into the Source Symbol Table.
+Reading in your + binary program into Apple Memory.
+Supported assembler source formats include: Merlin.
+
+
+ Command + |
+
+ Effect + |
+
+ SOURCE + filename + |
+
+ Read in the assembler + source. + |
+
+ SOURCE + SYM filename + |
+
+ Read in the assembler + source, adding symbols. + |
+
+ SOURCE + MEM filename + |
+
+ Read in the assembler + source, storing bytes into memory. + |
+
+ SOURCE + SYM MEM filename + |
+
+ Add both symbols, and + store bytes into memory. + |
+
+ SOURCE + |
+
+ Turn off source level + debugging. + |
+
+ SOURCE2 + |
+
+ Split the dissembler + view, with source in bottom half. + |
+
+
Assuming you have a file called “test.s” in the same +directory as the AppleWin executable:
+
+
+ Input + |
+
+ Effect + |
+
+ SOURCE SYM MEM + test.s + |
+
+ Read in assembler source “Test.s”, + with symbols added to the Source Symbol Table, and source bytes + into memory. SYMSRC reports how many symbols are in the Source + Symbol Table. + |
+
+
You now have a variety of options when specifying a +breakpoint. Breakpoints can also be disabled, and later +re-enabled. This lets ones set a bunch of breakpoints, and +quickly re-activate them without having to re-enter the breakpoint +logic.
+
+
+ Command + |
+
+ Effect + |
+
+ BPA + r [op] value + |
+
+ Adds (conditional)
+ Breakpoint. |
+
+ BPX |
+
+ Add Breakpoint trigger
+ to stop executing when the PC is within the range of the Address,
+ Symbol, or Expression. i.e. Range is: [addr,addr+len) |
+
+ BP + |
+
+ Currently an Alias for
+ BPX. |
+
+ BPM + address[,len] + |
+
+ Add Breakpoint trigger + when memory is accessed by 6502. + |
+
+ BPR + reg [op] value + |
+
+ Add Breakpoint trigger + when Register’s ‘reg’ value is compared to the + Value. + |
+
+ BD + |
+
+ Disable Breakpoint + (grayed out). + |
+
+ BE + |
+
+ Enable Breakpoint + (colored red). + |
+
+ BC + # + |
+
+ Clear specified
+ Breakpoint. |
+
+ BL + |
+
+ List Breakpoints. + |
+
+ BPIO + |
+
+ (In a future version, + will add Breakpoint trigger on memory read or write.) + |
+
+ BPP + |
+
+ (In a future version, + will add Breakpoint trigger on specific flag cleared or set.) + |
+
+
The general format for the conditional breakpoint is:
+BPA register + [operator] value.
+You can use the following comparison operators:
+
+ Op + |
+
+ Name + |
+
+ Effect + |
+
+ = + |
+
+ Equal + |
+
+ Break when register is equal to value. + |
+
+ ! + |
+
+ Not Equal + |
+
+ Break when register is not equal to value. + |
+
+ < + |
+
+ Less Than + |
+
+ Break when register is less than value. + |
+
+ > + |
+
+ Greater Than + |
+
+ Break when register is greater than value. + |
+
+
Breaking on any of the 6502 registers is fully +supported:
+
+ Reg + |
+
+ Name + |
+
+ Effect + |
+
+ A + |
+
+ Accumulator + |
+
+ Break when Accumulator is triggered. + |
+
+ X + |
+
+ Register X + |
+
+ Break when Index X is triggered. + |
+
+ Y + |
+
+ Register Y + |
+
+ Break when Index Y is triggered. + |
+
+ PC + |
+
+ Program Counter + |
+
+ Break when PC is triggered. + |
+
+ S + |
+
+ Stack Pointer + |
+
+ Break when Stack Pointer is triggered. + |
+
+ P + |
+
+ Processor Status (flags) + |
+
+ Break when flags are triggered. + |
+
+
BPP, Breaking on a + specific flag (either set, or cleared) is forth-coming in a future + version.
+Examples:
+
+ Input + |
+
+ Effect + |
+
+ BPX < F000 + |
+
+ Add Breakpoint when PC < $FA62. + |
+
+ BPX PC < D000 + |
+
+ Add Breakpoint when PC < $ D000. + |
+
+ BPR + A 0 + |
+
+ Adds Breakpoint when Accumulator is + zero. + |
+
+ BPR + A ! 0 + |
+
+ Adds Breakpoint when Accumulator is + not zero. + |
+
+ BPR + S < 1FF + |
+
+ Adds Breakpoint when Stack has had + something pushed onto it. + |
+
+
+
The commands to change color schemes, and colors are:
+
+
+ Command + |
+
+ Effect + |
+
+ COLOR + |
+
+ Switch to color + scheme. + |
+
+ MONO + |
+
+ Switch to monochrome + scheme. + |
+
+ COLOR + # + |
+
+ Displays the Red, + Green, and Blue values for the specified color. + |
+
+ COLOR
+ # # # # |
+
+ Sets the colors to the
+ new Red, Green, and Blue values. |
+
+
Some people prefer monochrome (easier on the eyes, in full +screen), so you may want to use that setting:
+
+
Examples:
+
+ Input + |
+
+ Effect + |
+
+ MONO + |
+
+ Switch to the monochrome scheme. + |
+
+ COLOR + |
+
+ Switch to the color scheme. + |
+
+ COLOR + 0 10 20 40 + |
+
+ Sets the console background color to + slate gray: RGB 10,20,40 + |
+
+
The font Type, and Spacing can be configured, to show +more or less lines in the disassembly window.
+
+
+ Command + |
+
+ Effect + |
+
+ FONT + MODE # + |
+
+ Set disassembler line + spacing for the current font. + |
+
+ FONT + “name” + |
+
+ Switch disassembler to + new font. + |
+
+ FONT + “name” # + |
+
+ Switch disassembler to + new font with specified height (in pixels) + |
+
+
+ Input + |
+
+ Effect + |
+
+ FONT + MODE 0 + |
+
+ “Classic” Line Spacing. + Shows the fewest amount of lines. + |
+
+ FONT + MODE 1 + |
+
+ “Improved” Line Spacing. + (Default) + |
+
+ FONT + MODE 2 + |
+
+ “Minimal” Line Spacing. + Shows the most amount of lines. + |
+
+ FONT + “Arial” + |
+
+ Switch disassembler font to Arial. + |
+
+ FONT + “Courier New” + |
+
+ Switch disassembler font to Courier New. + |
+
+
Coming in a future revision, you can save or load your debugger +settings, either piece wise, or as a whole. +
+
+
+ Command + |
+
+ Effect + |
+
+ CONFIG + LOAD + |
+
+ Load (default) + debugger configuration. + |
+
+ CONFIG + LOAD “filename” + |
+
+ Load (named) debugger + configuration + |
+
+ CONFIG + SAVE + |
+
+ Save (default) + debugger configuration. + |
+
+ CONFIG + SAVE “filename” + |
+
+ Save (named) debugger + configuration + |
+
+ COLOR + LOAD “filename” + |
+
+ Load color + configuration. + |
+
+ COLOR + SAVE “filename” + |
+
+ Save color + configuration + |
+
+ BP + LOAD “filename” + |
+
+ Load breakpoint + configuration. + |
+
+ BP + SAVE “filename” + |
+
+ Save breakpoint + configuration + |
+
+
+
Hope you enjoyed the tour!
+
+
+