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Debugger: Correctly repaint AppleII screen when showing it from debugger. (Fixed #746)
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@ -9642,6 +9642,14 @@ void DebugDisplay( BOOL bInitDisasm/*=FALSE*/ )
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if (bInitDisasm)
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InitDisasm();
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if (DebugVideoMode::Instance().IsSet())
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{
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uint32_t mode = 0;
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DebugVideoMode::Instance().Get(&mode);
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VideoRefreshScreen(mode, true);
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return;
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}
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UpdateDisplay( UPDATE_ALL );
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}
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@ -129,7 +129,6 @@ static bool g_bIsFullScreen = false;
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BOOL g_bMultiMon = 0; // OFF = load window position & clamp initial frame to screen, ON = use window position as is
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static BOOL helpquit = 0;
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static BOOL g_bPaintingWindow = 0;
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static HFONT smallfont = (HFONT)0;
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static HWND tooltipwindow = (HWND)0;
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static BOOL g_bUsingCursor = FALSE; // TRUE = AppleWin is using (hiding) the mouse-cursor && restricting cursor to window - see SetUsingCursor()
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@ -623,13 +622,14 @@ static void DrawCrosshairs (int x, int y) {
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}
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//===========================================================================
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static void DrawFrameWindow ()
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static void DrawFrameWindow (bool bPaintingWindow = false);
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static void DrawFrameWindow (bool bPaintingWindow/*=false*/)
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{
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FrameReleaseDC();
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PAINTSTRUCT ps;
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HDC dc = (g_bPaintingWindow
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HDC dc = bPaintingWindow
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? BeginPaint(g_hFrameWindow,&ps)
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: GetDC(g_hFrameWindow));
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: GetDC(g_hFrameWindow);
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if (!g_bIsFullScreen)
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{
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@ -677,7 +677,7 @@ static void DrawFrameWindow ()
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else
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VideoRedrawScreen();
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if (g_bPaintingWindow)
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if (bPaintingWindow)
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EndPaint(g_hFrameWindow,&ps);
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else
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ReleaseDC(g_hFrameWindow,dc);
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@ -1746,10 +1746,8 @@ LRESULT CALLBACK FrameWndProc (
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break;
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case WM_PAINT:
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if (GetUpdateRect(window,NULL,0)) {
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g_bPaintingWindow = 1;
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DrawFrameWindow();
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g_bPaintingWindow = 0;
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if (GetUpdateRect(window,NULL,0)){
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DrawFrameWindow(true);
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}
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break;
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