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Tidy-up in Frame.cpp: unused prototypes, dead code; consolidate some full-screen constants
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@ -143,14 +143,14 @@ static int viewportx = VIEWPORTX; // Default to Normal (non-FullScreen
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static int viewporty = VIEWPORTY; // Default to Normal (non-FullScreen) mode
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// Direct Draw -- For Full Screen
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LPDIRECTDRAW g_pDD = (LPDIRECTDRAW)0;
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// LPDIRECTDRAW g_pDD = (LPDIRECTDRAW)0;
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LPDIRECTDRAWSURFACE g_pDDPrimarySurface = (LPDIRECTDRAWSURFACE)0;
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#if DIRECTX_PAGE_FLIP
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LPDIRECTDRAWSURFACE g_pDDBackSurface = (LPDIRECTDRAWSURFACE)0;
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#endif
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HDC g_hDDdc = 0;
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int g_nDDFullScreenW = 640;
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int g_nDDFullScreenH = 480;
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// int g_nDDFullScreenW = 640;
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// int g_nDDFullScreenH = 480;
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static bool g_bShowingCursor = true;
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static bool g_bLastCursorInAppleViewport = false;
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@ -184,12 +184,9 @@ static int g_win_fullscreen_offsety = 0;
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// __ Prototypes __________________________________________________________________________________
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static void DrawCrosshairs (int x, int y);
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static void FrameSetCursorPosByMousePos(int x, int y, int dx, int dy, bool bLeavingAppleScreen);
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static void DrawCrosshairsMouse();
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static void UpdateMouseInAppleViewport(int iOutOfBoundsX, int iOutOfBoundsY, int x=0, int y=0);
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static void ScreenWindowResize(const bool bCtrlKey);
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static void FrameResizeWindow(int nNewScale);
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static void GetWidthHeight(int& nWidth, int& nHeight);
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TCHAR g_pAppleWindowTitle[ 128 ] = "";
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@ -2161,9 +2158,6 @@ void SetFullScreenMode ()
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FULLSCREEN_SCALE_TYPE width, height, scalex, scaley;
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int top, left;
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const int A2_WINDOW_WIDTH = FRAMEBUFFER_BORDERLESS_W;
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const int A2_WINDOW_HEIGHT = FRAMEBUFFER_BORDERLESS_H;
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buttonover = -1;
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#if 0
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// FS: 640x480
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@ -2188,12 +2182,12 @@ void SetFullScreenMode ()
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width = (FULLSCREEN_SCALE_TYPE)(monitor_info.rcMonitor.right - monitor_info.rcMonitor.left);
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height = (FULLSCREEN_SCALE_TYPE)(monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top );
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scalex = width / A2_WINDOW_WIDTH;
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scaley = height / A2_WINDOW_HEIGHT;
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scalex = width / FRAMEBUFFER_BORDERLESS_W;
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scaley = height / FRAMEBUFFER_BORDERLESS_H;
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g_win_fullscreen_scale = (scalex <= scaley) ? scalex : scaley;
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g_win_fullscreen_offsetx = ((int)width - (int)(g_win_fullscreen_scale * A2_WINDOW_WIDTH )) / 2;
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g_win_fullscreen_offsety = ((int)height - (int)(g_win_fullscreen_scale * A2_WINDOW_HEIGHT)) / 2;
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g_win_fullscreen_offsetx = ((int)width - (int)(g_win_fullscreen_scale * FRAMEBUFFER_BORDERLESS_W)) / 2;
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g_win_fullscreen_offsety = ((int)height - (int)(g_win_fullscreen_scale * FRAMEBUFFER_BORDERLESS_H)) / 2;
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SetWindowPos(g_hFrameWindow, NULL, left, top, (int)width, (int)height, SWP_NOZORDER | SWP_NOACTIVATE | SWP_FRAMECHANGED);
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g_bIsFullScreen = true;
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@ -2845,9 +2839,6 @@ bool GetBestDisplayResolutionForFullScreen(UINT& bestWidth, UINT& bestHeight, UI
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}
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}
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const int A2_WINDOW_WIDTH = FRAMEBUFFER_BORDERLESS_W;
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const int A2_WINDOW_HEIGHT = FRAMEBUFFER_BORDERLESS_H;
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if (userSpecifiedHeight)
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{
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if (vecDisplayResolutions.size() == 0)
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@ -2859,8 +2850,8 @@ bool GetBestDisplayResolutionForFullScreen(UINT& bestWidth, UINT& bestHeight, UI
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{
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if (width > it->first)
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{
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UINT scaleFactor = it->second / A2_WINDOW_HEIGHT;
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if (it->first >= (A2_WINDOW_WIDTH * scaleFactor))
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UINT scaleFactor = it->second / FRAMEBUFFER_BORDERLESS_H;
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if (it->first >= (FRAMEBUFFER_BORDERLESS_W * scaleFactor))
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{
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width = it->first;
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}
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@ -2875,17 +2866,17 @@ bool GetBestDisplayResolutionForFullScreen(UINT& bestWidth, UINT& bestHeight, UI
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return true;
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}
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// Pick max height that's an exact multiple of A2_WINDOW_HEIGHT
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// Pick max height that's an exact multiple of FRAMEBUFFER_BORDERLESS_H
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UINT tmpBestWidth = 0;
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UINT tmpBestHeight = 0;
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for (VEC_PAIR::iterator it = vecDisplayResolutions.begin(); it!= vecDisplayResolutions.end(); ++it)
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{
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if ((it->second % A2_WINDOW_HEIGHT) == 0)
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if ((it->second % FRAMEBUFFER_BORDERLESS_H) == 0)
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{
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if (it->second > tmpBestHeight)
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{
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UINT scaleFactor = it->second / A2_WINDOW_HEIGHT;
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if (it->first >= (A2_WINDOW_WIDTH * scaleFactor))
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UINT scaleFactor = it->second / FRAMEBUFFER_BORDERLESS_H;
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if (it->first >= (FRAMEBUFFER_BORDERLESS_W * scaleFactor))
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{
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tmpBestWidth = it->first;
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tmpBestHeight = it->second;
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@ -30,12 +30,6 @@
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#endif
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// NTSC_END
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// Direct Draw -- For Full Screen
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extern LPDIRECTDRAW g_pDD;
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extern LPDIRECTDRAWSURFACE g_pDDPrimarySurface;
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extern int g_nDDFullScreenW;
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extern int g_nDDFullScreenH;
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// Win32
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extern HWND g_hFrameWindow;
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extern int g_nViewportCX;
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@ -674,16 +674,6 @@ void VideoRefreshScreen ( uint32_t uRedrawWholeScreenVideoMode /* =0*/, bool bRe
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if (hFrameDC)
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{
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{
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int xDst = 0;
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int yDst = 0;
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if ( IsFullScreen() )
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{
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// Why the need to set the mid-position here, but not for (full-screen) LOGO or DEBUG modes?
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xDst = (g_nDDFullScreenW-W)/2 - VIEWPORTX*2;
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yDst = (g_nDDFullScreenH-H)/2;
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}
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int xSrc = BORDER_W;
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int ySrc = BORDER_H;
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VideoFrameBufferAdjust(xSrc, ySrc); // TC: Hacky-fix for GH#341
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