mirror of
https://github.com/AppleWin/AppleWin.git
synced 2025-01-17 00:30:04 +00:00
WinVideo: share some generic code (PR #901)
* WinVideo: move some generic functions back to Video. Introduce a new virtual function (VideoPresentScreen) to draw the video buffer to video memory. * Move Win32Frame::VideoRedrawScreen() to FrameBase as it is generic.
This commit is contained in:
parent
b226bdfd53
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@ -1,6 +1,7 @@
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#include "StdAfx.h"
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#include "StdAfx.h"
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#include "FrameBase.h"
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#include "FrameBase.h"
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#include "Interface.h"
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FrameBase::FrameBase()
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FrameBase::FrameBase()
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{
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{
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@ -15,3 +16,9 @@ FrameBase::~FrameBase()
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{
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{
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}
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}
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void FrameBase::VideoRedrawScreen(void)
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{
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// NB. Can't rely on g_uVideoMode being non-zero (ie. so it can double up as a flag) since 'GR,PAGE1,non-mixed' mode == 0x00.
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GetVideo().VideoRefreshScreen(GetVideo().GetVideoMode(), true);
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}
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@ -13,13 +13,14 @@ public:
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BOOL g_bMultiMon;
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BOOL g_bMultiMon;
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bool g_bFreshReset;
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bool g_bFreshReset;
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void VideoRedrawScreen();
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virtual void FrameDrawDiskLEDS(HDC hdc) = 0;
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virtual void FrameDrawDiskLEDS(HDC hdc) = 0;
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virtual void FrameDrawDiskStatus(HDC hdc) = 0;
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virtual void FrameDrawDiskStatus(HDC hdc) = 0;
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virtual void FrameRefreshStatus(int, bool bUpdateDiskStatus = true) = 0;
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virtual void FrameRefreshStatus(int, bool bUpdateDiskStatus = true) = 0;
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virtual void FrameUpdateApple2Type() = 0;
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virtual void FrameUpdateApple2Type() = 0;
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virtual void FrameSetCursorPosByMousePos() = 0;
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virtual void FrameSetCursorPosByMousePos() = 0;
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virtual void VideoRedrawScreen() = 0;
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virtual void SetFullScreenShowSubunitStatus(bool bShow) = 0;
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virtual void SetFullScreenShowSubunitStatus(bool bShow) = 0;
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virtual bool GetBestDisplayResolutionForFullScreen(UINT& bestWidth, UINT& bestHeight, UINT userSpecifiedHeight = 0) = 0;
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virtual bool GetBestDisplayResolutionForFullScreen(UINT& bestWidth, UINT& bestHeight, UINT userSpecifiedHeight = 0) = 0;
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virtual int SetViewportScale(int nNewScale, bool bForce = false) = 0;
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virtual int SetViewportScale(int nNewScale, bool bForce = false) = 0;
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@ -620,7 +620,7 @@ void Video::Video_SaveScreenShot(const VideoScreenShot_e ScreenShotType, const T
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//===========================================================================
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//===========================================================================
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bool Video::ReadVideoRomFile(const TCHAR* pRomFile)
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bool Video::ReadVideoRomFile(const char* pRomFile)
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{
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{
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g_videoRomSize = 0;
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g_videoRomSize = 0;
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@ -830,3 +830,57 @@ const char* Video::VideoGetAppWindowTitle(void)
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else
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else
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return apVideoMonitorModeDesc[ GetVideoRefreshRate() == VR_60HZ ? 0 : 1 ]; // NTSC or PAL
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return apVideoMonitorModeDesc[ GetVideoRefreshRate() == VR_60HZ ? 0 : 1 ]; // NTSC or PAL
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}
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}
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void Video::VideoRedrawScreenDuringFullSpeed(DWORD dwCyclesThisFrame, bool bInit /*=false*/)
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{
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if (bInit)
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{
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// Just entered full-speed mode
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dwFullSpeedStartTime = GetTickCount();
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return;
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}
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DWORD dwFullSpeedDuration = GetTickCount() - dwFullSpeedStartTime;
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if (dwFullSpeedDuration <= 16) // Only update after every realtime ~17ms of *continuous* full-speed
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return;
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dwFullSpeedStartTime += dwFullSpeedDuration;
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VideoRedrawScreenAfterFullSpeed(dwCyclesThisFrame);
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}
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void Video::VideoRedrawScreenAfterFullSpeed(DWORD dwCyclesThisFrame)
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{
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NTSC_VideoClockResync(dwCyclesThisFrame);
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GetFrame().VideoRedrawScreen(); // Better (no flicker) than using: NTSC_VideoReinitialize() or VideoReinitialize()
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}
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void Video::Video_RedrawAndTakeScreenShot(const char* pScreenshotFilename)
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{
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_ASSERT(pScreenshotFilename);
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if (!pScreenshotFilename)
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return;
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GetFrame().VideoRedrawScreen();
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Video_SaveScreenShot(Video::SCREENSHOT_560x384, pScreenshotFilename);
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}
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void Video::VideoRefreshScreen(uint32_t uRedrawWholeScreenVideoMode, bool bRedrawWholeScreen)
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{
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if (bRedrawWholeScreen || g_nAppMode == MODE_PAUSED)
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{
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// uVideoModeForWholeScreen set if:
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// . MODE_DEBUG : always
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// . MODE_RUNNING : called from VideoRedrawScreen(), eg. during full-speed
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if (bRedrawWholeScreen)
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NTSC_SetVideoMode(uRedrawWholeScreenVideoMode);
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NTSC_VideoRedrawWholeScreen();
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// MODE_DEBUG|PAUSED: Need to refresh a 2nd time if changing video-type, otherwise could have residue from prev image!
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// . eg. Amber -> B&W TV
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if (g_nAppMode == MODE_DEBUG || g_nAppMode == MODE_PAUSED)
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NTSC_VideoRedrawWholeScreen();
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}
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VideoPresentScreen();
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}
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@ -210,14 +210,16 @@ public:
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{
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{
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}
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}
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virtual void VideoRedrawScreenDuringFullSpeed(DWORD dwCyclesThisFrame, bool bInit = false) = 0;
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virtual void VideoPresentScreen(void) = 0;
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virtual void VideoRedrawScreenAfterFullSpeed(DWORD dwCyclesThisFrame) = 0;
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virtual void VideoRefreshScreen(uint32_t uRedrawWholeScreenVideoMode = 0, bool bRedrawWholeScreen = false) = 0;
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virtual void Video_RedrawAndTakeScreenShot(const char* pScreenshotFilename) = 0;
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virtual void ChooseMonochromeColor(void) = 0;
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virtual void ChooseMonochromeColor(void) = 0;
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virtual void Benchmark(void) = 0;
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virtual void Benchmark(void) = 0;
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virtual void DisplayLogo(void) = 0;
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virtual void DisplayLogo(void) = 0;
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void VideoRefreshScreen(uint32_t uRedrawWholeScreenVideoMode, bool bRedrawWholeScreen);
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void VideoRedrawScreenDuringFullSpeed(DWORD dwCyclesThisFrame, bool bInit = false);
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void VideoRedrawScreenAfterFullSpeed(DWORD dwCyclesThisFrame);
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void Video_RedrawAndTakeScreenShot(const char* pScreenshotFilename);
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uint8_t* GetFrameBuffer(void) { return g_pFramebufferbits; }
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uint8_t* GetFrameBuffer(void) { return g_pFramebufferbits; }
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void SetFrameBuffer(uint8_t* frameBuffer) { g_pFramebufferbits = frameBuffer; }
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void SetFrameBuffer(uint8_t* frameBuffer) { g_pFramebufferbits = frameBuffer; }
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@ -331,6 +333,8 @@ private:
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UINT g_videoRomSize;
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UINT g_videoRomSize;
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bool g_videoRomRockerSwitch;
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bool g_videoRomRockerSwitch;
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DWORD dwFullSpeedStartTime;
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static const char g_aVideoChoices[];
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static const char g_aVideoChoices[];
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static const char m_szModeDesc0[];
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static const char m_szModeDesc0[];
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@ -253,7 +253,7 @@ static void ContinueExecution(void)
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if (g_bFullSpeed)
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if (g_bFullSpeed)
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GetVideo().VideoRedrawScreenDuringFullSpeed(g_dwCyclesThisFrame);
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GetVideo().VideoRedrawScreenDuringFullSpeed(g_dwCyclesThisFrame);
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else
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else
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GetVideo().VideoRefreshScreen(); // Just copy the output of our Apple framebuffer to the system Back Buffer
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GetVideo().VideoPresentScreen(); // Just copy the output of our Apple framebuffer to the system Back Buffer
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}
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}
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#ifdef LOG_PERF_TIMINGS
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#ifdef LOG_PERF_TIMINGS
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@ -11,7 +11,6 @@ public:
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virtual void FrameUpdateApple2Type();
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virtual void FrameUpdateApple2Type();
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virtual void FrameSetCursorPosByMousePos();
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virtual void FrameSetCursorPosByMousePos();
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virtual void VideoRedrawScreen();
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virtual void SetFullScreenShowSubunitStatus(bool bShow);
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virtual void SetFullScreenShowSubunitStatus(bool bShow);
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virtual bool GetBestDisplayResolutionForFullScreen(UINT& bestWidth, UINT& bestHeight, UINT userSpecifiedHeight = 0);
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virtual bool GetBestDisplayResolutionForFullScreen(UINT& bestWidth, UINT& bestHeight, UINT userSpecifiedHeight = 0);
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virtual int SetViewportScale(int nNewScale, bool bForce = false);
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virtual int SetViewportScale(int nNewScale, bool bForce = false);
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@ -1256,11 +1256,11 @@ LRESULT CALLBACK FrameWndProc (
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if ( DebugGetVideoMode(&debugVideoMode) )
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if ( DebugGetVideoMode(&debugVideoMode) )
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GetVideo().VideoRefreshScreen(debugVideoMode, true);
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GetVideo().VideoRefreshScreen(debugVideoMode, true);
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else
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else
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GetVideo().VideoRefreshScreen();
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GetVideo().VideoPresentScreen();
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}
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}
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else
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else
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{
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{
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GetVideo().VideoRefreshScreen();
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GetVideo().VideoPresentScreen();
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}
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}
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}
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}
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@ -29,7 +29,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "StdAfx.h"
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#include "StdAfx.h"
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#include "Windows/WinVideo.h"
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#include "Windows/WinVideo.h"
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#include "Windows/Win32Frame.h"
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#include "Windows/WinFrame.h"
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#include "Windows/WinFrame.h"
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#include "Windows/AppleWin.h"
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#include "Windows/AppleWin.h"
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#include "Interface.h"
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#include "Interface.h"
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@ -162,7 +161,7 @@ void WinVideo::Benchmark(void)
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memset(mem+0x400,0x14,0x400);
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memset(mem+0x400,0x14,0x400);
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else
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else
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memcpy(mem+0x400,mem+((cycle & 2) ? 0x4000 : 0x6000),0x400);
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memcpy(mem+0x400,mem+((cycle & 2) ? 0x4000 : 0x6000),0x400);
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VideoRefreshScreen();
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VideoPresentScreen();
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if (cycle++ >= 3)
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if (cycle++ >= 3)
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cycle = 0;
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cycle = 0;
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totaltextfps++;
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totaltextfps++;
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@ -184,7 +183,7 @@ void WinVideo::Benchmark(void)
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memset(mem+0x2000,0x14,0x2000);
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memset(mem+0x2000,0x14,0x2000);
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else
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else
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memcpy(mem+0x2000,mem+((cycle & 2) ? 0x4000 : 0x6000),0x2000);
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memcpy(mem+0x2000,mem+((cycle & 2) ? 0x4000 : 0x6000),0x2000);
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VideoRefreshScreen();
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VideoPresentScreen();
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if (cycle++ >= 3)
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if (cycle++ >= 3)
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cycle = 0;
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cycle = 0;
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totalhiresfps++;
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totalhiresfps++;
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@ -421,53 +420,8 @@ void WinVideo::DisplayLogo(void)
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//===========================================================================
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//===========================================================================
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void WinVideo::VideoRedrawScreenDuringFullSpeed(DWORD dwCyclesThisFrame, bool bInit /*=false*/)
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void WinVideo::VideoPresentScreen(void)
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{
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{
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static DWORD dwFullSpeedStartTime = 0;
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if (bInit)
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{
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// Just entered full-speed mode
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dwFullSpeedStartTime = GetTickCount();
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return;
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}
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DWORD dwFullSpeedDuration = GetTickCount() - dwFullSpeedStartTime;
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if (dwFullSpeedDuration <= 16) // Only update after every realtime ~17ms of *continuous* full-speed
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return;
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dwFullSpeedStartTime += dwFullSpeedDuration;
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VideoRedrawScreenAfterFullSpeed(dwCyclesThisFrame);
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}
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//===========================================================================
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void WinVideo::VideoRedrawScreenAfterFullSpeed(DWORD dwCyclesThisFrame)
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{
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NTSC_VideoClockResync(dwCyclesThisFrame);
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GetFrame().VideoRedrawScreen(); // Better (no flicker) than using: NTSC_VideoReinitialize() or VideoReinitialize()
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}
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//===========================================================================
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void WinVideo::VideoRefreshScreen(uint32_t uRedrawWholeScreenVideoMode /* =0*/, bool bRedrawWholeScreen /* =false*/)
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{
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if (bRedrawWholeScreen || g_nAppMode == MODE_PAUSED)
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{
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// uVideoModeForWholeScreen set if:
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// . MODE_DEBUG : always
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// . MODE_RUNNING : called from VideoRedrawScreen(), eg. during full-speed
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if (bRedrawWholeScreen)
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NTSC_SetVideoMode( uRedrawWholeScreenVideoMode );
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NTSC_VideoRedrawWholeScreen();
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// MODE_DEBUG|PAUSED: Need to refresh a 2nd time if changing video-type, otherwise could have residue from prev image!
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// . eg. Amber -> B&W TV
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if (g_nAppMode == MODE_DEBUG || g_nAppMode == MODE_PAUSED)
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NTSC_VideoRedrawWholeScreen();
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}
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HDC hFrameDC = FrameGetDC();
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HDC hFrameDC = FrameGetDC();
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if (hFrameDC)
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if (hFrameDC)
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@ -569,23 +523,3 @@ void WinVideo::DDUninit(void)
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#undef SAFE_RELEASE
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#undef SAFE_RELEASE
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//===========================================================================
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//===========================================================================
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void WinVideo::Video_RedrawAndTakeScreenShot(const char* pScreenshotFilename)
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{
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_ASSERT(pScreenshotFilename);
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if (!pScreenshotFilename)
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return;
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GetFrame().VideoRedrawScreen();
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Video_SaveScreenShot(Video::SCREENSHOT_560x384, pScreenshotFilename);
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}
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//===========================================================================
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//===========================================================================
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// NB. Win32Frame, not WinVideo
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void Win32Frame::VideoRedrawScreen(void)
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{
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// NB. Can't rely on g_uVideoMode being non-zero (ie. so it can double up as a flag) since 'GR,PAGE1,non-mixed' mode == 0x00.
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GetVideo().VideoRefreshScreen( GetVideo().GetVideoMode(), true );
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}
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@ -19,10 +19,7 @@ public:
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virtual void Initialize(void);
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virtual void Initialize(void);
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virtual void Destroy(void);
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virtual void Destroy(void);
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virtual void VideoRedrawScreenDuringFullSpeed(DWORD dwCyclesThisFrame, bool bInit = false);
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virtual void VideoPresentScreen(void);
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virtual void VideoRedrawScreenAfterFullSpeed(DWORD dwCyclesThisFrame);
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virtual void VideoRefreshScreen(uint32_t uRedrawWholeScreenVideoMode = 0, bool bRedrawWholeScreen = false);
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virtual void Video_RedrawAndTakeScreenShot(const char* pScreenshotFilename);
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virtual void ChooseMonochromeColor(void);
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virtual void ChooseMonochromeColor(void);
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virtual void Benchmark(void);
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virtual void Benchmark(void);
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virtual void DisplayLogo(void);
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virtual void DisplayLogo(void);
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