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1.12.8.0 bugs:
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. When running any program, when I go to reset the machine by clicking on the Apple logo again,
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it never seems to reset cleanly and a bunch of garbage usually starts cycling through the screen.
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. I notice the behavior with running Maniac Mansion is still present, where if you simply select
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the Disk 1 and then start the emulator, it will get stuck shortly after accessing the disk drive
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for a moment. But if, after selecting Disk 1, I start the debugger and then issue the "G" command,
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it runs just fine.
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--------------
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1.12.7.2 bugs:
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. FIXED: BRK opcode only pushes PC+1, not PC+2 to stack
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27
docs/ToDo.txt
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To-do list
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==========
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This is a (non-exhaustive) list of stuff that I personally would like to get done:
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. Consolidate the Spkr_SubmitWaveBuffer() & Spkr_SubmitWaveBuffer_FullSpeed() funcs.
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This will make the code cleaner & simpler.
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. Software mix Speaker & Mockingboard waves before submitting to sound-buffer.
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This will:
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a) fix the problem with speaker sound be rough when MB is active.
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b) probably fix the problem with other processes having problems playing sound at the
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same time as AppleWin. (Although I've not experienced this)
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c) hopefully simplify things :)
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. Ditch support for sound via the PC speaker.
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. Run emulation (or message-pump?) in a seperate thread.
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So that the sound is continuous when dragging the window or starting other applications, etc.
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. Add proper Votrax support (using PinMAME samples & code).
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. Fix SSI263 so that phonemes are overlapped (like Votrax).
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. Support for zipped disk images (r/w) & harddisk images (read-only, but maybe write too?)
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. Save-state supporting Phasor, harddisk & Ramworks III
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