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rename SAM to DAC functions
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@ -1297,7 +1297,7 @@ void MemInitialize()
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}
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else
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if (g_Slot5 == CT_SAM)
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ConfigureDAC(pCxRomPeripheral, 5); // $C500 : Z80 card
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ConfigureSAM(pCxRomPeripheral, 5); // $C500 : Z80 card
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DiskLoadRom(pCxRomPeripheral, 6); // $C600 : Disk][ f/w
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HD_Load_Rom(pCxRomPeripheral, 7); // $C700 : HDD f/w
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@ -42,13 +42,21 @@
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//
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static BYTE __stdcall IOWrite_DAC(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft)
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static BYTE __stdcall IOWrite_SAM(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft)
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{
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// Emulate audio from an 8 bit DAC
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// only if using wave data
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// uses the existing speaker for the timing but then
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// substitutes the analog data which gets subsequently
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// sent to audio out
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// Emulate audio from a SAM / 8 bit DAC card
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// Only supportable if AppleWin is using WAVE output
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//
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// This works by using the existing speaker handling but then
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// replacing the speaker audio with the 8 bit samples from the DAC
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// before they get sent out to the soundcard buffer, whilst
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// audio samples are being written to the SAM.
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//
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// Whilst very unusual, it is possible to intermingle use of SAM and the apple
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// speaker. This is crudely supported with g_quieterSpeaker making the Apple
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// speaker produce quieter clicks which will be crudely intermingled
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// with the SAM data. The mute gets reset after the speaker code detects
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// silence.
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byte mb_res;
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@ -57,20 +65,24 @@ static BYTE __stdcall IOWrite_DAC(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULON
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// use existing speaker code to bring timing up to date
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mb_res = SpkrToggle(pc, addr, bWrite, d, nCyclesLeft);
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// 8 bit card WAV driver (scaled by 256)
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// 0xFF 255 0x7f 127
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// 0x80 128 0x00 0
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// 0x7f 127 0xFF -1
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// 0x00 0 0x80 -128
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// replace regular speaker output with 8 bit DAC value
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// regular speaker data still audible but quieter until speaker
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// goes idle (so both work simultaneously)
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// The DAC in the SAM uses unsigned 8 bit samples
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// The WAV data that g_nSpeakerData is loaded into is a signed short
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//
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// We convert unsigned 8 bit to signed by toggling the most significant bit
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//
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// SAM card WAV driver SAM WAV
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// 0xFF 255 0x7f 127 _ FF 7F
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// 0x81 129 0x01 1 / \
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// 0x80 128 0x00 0 / \ /80 00
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// 0x7f 127 0xFF -1 \_/
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// 0x00 0 0x80 -128 00 80
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//
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// SAM is 8 bit, PC WAV is 16 so shift audio to the MSB (<< 8)
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g_nSpeakerData = (d ^ 0x80) << 8;
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// make speaker quieter so eg: a metronome click through the
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// Apple speaker is softer vs. the analogue SAM output
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// Apple speaker is softer vs. the analogue SAM output.
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g_quieterSpeaker = 1;
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}
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else
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@ -79,7 +91,7 @@ static BYTE __stdcall IOWrite_DAC(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULON
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return mb_res;
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}
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void ConfigureDAC(LPBYTE pCxRomPeripheral, UINT uSlot)
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void ConfigureSAM(LPBYTE pCxRomPeripheral, UINT uSlot)
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{
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RegisterIoHandler(uSlot,IO_Null,IOWrite_DAC,IO_Null,IO_Null, NULL, NULL);
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RegisterIoHandler(uSlot,IO_Null,IOWrite_SAM,IO_Null,IO_Null, NULL, NULL);
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}
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@ -1,2 +1,2 @@
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// SAM speech card (8 bit DAC):
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void ConfigureDAC(LPBYTE pCxRomPeripheral, UINT uSlot);
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void ConfigureSAM(LPBYTE pCxRomPeripheral, UINT uSlot);
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