Changes to ease code compilation in GCC.
Disk_t and HDD contain a std::string and for this reason they need a proper constructor, ZeroMemory is not guaranteed to work.
1.26.0.1
. NTSC video modes (TV Color, TV B&W, Monitor Color, Monitor B&W)
. Full Screen using native resolution (not 640x480)
NB. 6502 emulation is slower now, which means disk loading (ie. full-speed) is slower.
. EG. Aztec.dsk: from F2 boot to "Press any key". (Release build, 50% "TV Color", not run in VS, VAIO laptop)
~4 secs: AppleWin 1.25.0.3 (built with VS2005)
~7 secs: AppleWin 1.26.0.1 (built with VS2008 or VS015)
- old 640x480 full-screen deprecated
Fixes for:
. Logo & Debug window scaled/positioned correctly
. Buttons & disk activity (on RHS) drawn in correct position
. Crosshairs for mouse (and when using mouse as joystick)drawn in correct position
Also:
. support new CpuType independently of Apple2Type
. save-state: don't save disk track image if no disk
. save-state: re-init AppleWin internals & UI to reflect changed Apple2Type
. Format now extensible for supporting new hardware types in the future
. Include missing items like Apple2Type, CyclesThisVideoFrame (#255)
Continue to support loading of old v1 format.
Added card save/load for:
. Mouse (#260)
. HDD (#260)
. Printer
Extended card support for:
. SSC
Other:
. Added save-state v1 struct size checks
. Create SaveState_Structs_v2.h and split out common into SaveState_Structs_common.h
. Refactor HardDisk.cpp to use imagehandle; and consolidate with Disk.cpp
. Fix Disk/HD_GetFullPathName() which wasn't always returning full pathname
. Consolidate common GetImageTitle() and move into DiskImage.cpp
Fixed JoyUpdateButtonLatch() to debounce in 5mecs instead of 5secs!
SpkrToggle() was using redundant global ('cyclenum') when using the PC speaker.
. I reworked the code (as it looked out-of-date),
but probably better to just remove all the PC speaker support.