Commit Graph

12 Commits

Author SHA1 Message Date
Iván Izaguirre
36e318e344
Support 'Copam Base 64A' - a Taiwanese Apple II clone (#806) (PR #807)
. It's an Apple II plus clone.
. The 48K bank-switched Rom is controlled with AN0 and AN1.
. The character generation video Rom has two full character sets: English and German (F10 to switch).
NB. At the prompt, "TEST" runs the ROM self-test.
2020-07-06 20:24:16 +01:00
tomcw
e6a8c75f6c Fixed J-Plus issue with -load-state 2020-04-02 23:39:18 +01:00
TomCh
dd2914a38e
Support Apple II J-Plus model (#773, PR #776)
. Added II-JPlus rom & video rom
. Added new apple2jp model
. Fixed support for AN3 for II/II+ models (nothing to do with J-Plus support)
2020-04-02 20:17:32 +01:00
tomcw
4d7a3323e9 Extended -videorom <file> to also support Original //e (#574) 2019-01-10 21:38:21 +00:00
tomcw
cbd41333c9 2K ROM: refactor 2018-11-21 21:21:54 +00:00
tomcw
af899fa90a Added support for Apple II/II+ 2K video ROMs (fixes #205) 2018-11-19 22:15:04 +00:00
TomCh
aa59c71847
Add support for PAL/European or custom 8K video ROMs (#596)
Added new cmd-line switch: -videorom <file> to replace the video ROM for the Enhanced //e.
- Support video ROM sizes of 4K, 8K and 16K (top 8K only).
- NB. The rocker switch is set to European video ROM.
F10 (for //e or Enhanced //e models) emulates the PAL //e's rocker switch (under the keyboard) to toggle between European or US video ROM.

Other:
- Fixed debugger's view of the AltCharSet soft-switch (it was showing the opposite state).
2018-11-17 16:29:17 +00:00
Andrea
6051bc55d0 Changes to ease code compilation in gcc. (#541)
Changes to ease code compilation in GCC.

Disk_t and HDD contain a std::string and for this reason they need a proper constructor, ZeroMemory is not guaranteed to work.
2018-02-24 15:12:40 +00:00
tomcw
94b8e76e3b Small tidy-up for NTSC_CharSet.cpp, and fix-up the VS2008/2013/2015 projects 2016-07-26 19:14:06 +01:00
tomcw
749e1514bd Use correct resource BMP for each model's character set (Apple ][, original //e and Pravets)
Also resized the Pravets BMPs to be either 256 or 512 pixels in height.
2016-04-12 23:21:05 +01:00
tomcw
8033455706 Use resource CHARSET40.BMP for character set (ToDo: Apple][, Original //e and Pravets) 2016-04-08 22:44:07 +01:00
michaelangel007
e681c97c3b Added NTSC files to Solution 2014-12-31 14:53:55 -08:00