* Video / FrameBase: move arch specific code to FrameBase.
* Video::Initialize & SetFrameBuffer.
Ensure initialization and SetBuffer can only happen in the right order.
* Video: move virtual functions to FrameBase.
With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device.
* Move a few more functions from Video to FrameBase (snapshot related)
Now, the inclusion is one way with Video *not* including FrameBase.
* FrameBase::VideoRefreshScreen move Video related code to Video.
And only leave management to FrameBase.
This is not complete as header files from Windows/.. are still included in:
Keyboard.cpp
SerialComms.cpp
Joystick.cpp
But probably these are arch specific and will have to be completely reimplemented elsewhere.
. Split AppleWin -> Core with the functionality really needed by the emulator.
. Split AppleWin -> Utilities for generic code not called by other emulator components.
. Split AppleWin -> CmdLine for the command line option parsing.
Fixed debugger main "data" window behaviour:
. When activating the main data display ("data" command) the cursor keys wouldn't work until the minidump ("md1") was also enabled. NB. The cursor keys should work in the main data window, independently of whether the minidump is active.
And fix two general issues:
- confusing behavior when entering the builtin (mini) assembler mode,
- and also fixes the "cl" (clear flag) command - which was documented, but did not work at all (due to an "interesting" command/syntax conflict...).
* Add missing Riff.h include and fix const correctness of arguments.
* Cosmetic improvements to Perf breakdown in LogPerfTimings().
* Logging - removed unnecessary cast.
Changes to ease code compilation in GCC.
Disk_t and HDD contain a std::string and for this reason they need a proper constructor, ZeroMemory is not guaranteed to work.
1.26.0.1
. NTSC video modes (TV Color, TV B&W, Monitor Color, Monitor B&W)
. Full Screen using native resolution (not 640x480)
NB. 6502 emulation is slower now, which means disk loading (ie. full-speed) is slower.
. EG. Aztec.dsk: from F2 boot to "Press any key". (Release build, 50% "TV Color", not run in VS, VAIO laptop)
~4 secs: AppleWin 1.25.0.3 (built with VS2005)
~7 secs: AppleWin 1.26.0.1 (built with VS2008 or VS015)
- old 640x480 full-screen deprecated
Fixes for:
. Logo & Debug window scaled/positioned correctly
. Buttons & disk activity (on RHS) drawn in correct position
. Crosshairs for mouse (and when using mouse as joystick)drawn in correct position
Also:
. support new CpuType independently of Apple2Type
. save-state: don't save disk track image if no disk
. save-state: re-init AppleWin internals & UI to reflect changed Apple2Type
. Format now extensible for supporting new hardware types in the future
. Include missing items like Apple2Type, CyclesThisVideoFrame (#255)
Continue to support loading of old v1 format.
Added card save/load for:
. Mouse (#260)
. HDD (#260)
. Printer
Extended card support for:
. SSC
Other:
. Added save-state v1 struct size checks
. Create SaveState_Structs_v2.h and split out common into SaveState_Structs_common.h
. Refactor HardDisk.cpp to use imagehandle; and consolidate with Disk.cpp
. Fix Disk/HD_GetFullPathName() which wasn't always returning full pathname
. Consolidate common GetImageTitle() and move into DiskImage.cpp
Fixed JoyUpdateButtonLatch() to debounce in 5mecs instead of 5secs!
SpkrToggle() was using redundant global ('cyclenum') when using the PC speaker.
. I reworked the code (as it looked out-of-date),
but probably better to just remove all the PC speaker support.