* New command line option to force a size for autoexpanding use.
* New HDD Controller firmware uses a separate v2 name and folder.
* Harddisk.cpp now loads HDD Controller firmware v2 by default.
* Save-state for 'Generic HDD' bumped to v4
Differences compared to Mockingboard:
. Only one 6522
. AY8913 is selected by address b7
Add cmd line: -sN sdmusic
Add cmd line: -mb-audit (to enable selection of additional sound cards, eg. for mb-audit)
Differences compared to Mockingboard:
. TIMER1 underflows to $FFFE before it's reloaded with latch.
. TIMER1's LATCH=$0000 gets interpreted as $FFFF.
. Partial TIMER2 support: IFR.T2 gets set on underflow. But T2 reads as 0x00FF.
. AY register reads are unsupported (always read as 0).
Config->Sound: show 'MEGA Audio' in drop-down menus only if it was specified on the cmd line.
Support VidHD in slot 3 (via Config GUI or '-s3 vidhd') for SHR video modes only.
- AppleWin window is slightly enlarged when VidHD card is inserted.
Support IIgs 320x200 (and fill mode) and 640x200 video modes.
Debugger: add 'shr' command to view video
CUI: Allow user to specify width & height (for full-screen); and allow separate x,y scaling in full-screen mode.
Support these new cards in slots 3, 4 or 5; based on code from Lukazi.
- extend Configuration's Input prop sheet page.
- add save/load snapshot for both cards.
- add command line switch for alt controller type (for SNES MAX card).
Change to using Registry's 'Configuration\Slot 3' for slot 3 cards (Uthernet, 4Play & SNES MAX).
Update help doc.
. NB. whenever switching back to non-full-screen, then it will restore the default desktop resolution.
. Allow -no-full-screen to be placed before -fs-height=<best|nnnn> (previously it only worked when placed afterwards)
* Video / FrameBase: move arch specific code to FrameBase.
* Video::Initialize & SetFrameBuffer.
Ensure initialization and SetBuffer can only happen in the right order.
* Video: move virtual functions to FrameBase.
With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device.
* Move a few more functions from Video to FrameBase (snapshot related)
Now, the inclusion is one way with Video *not* including FrameBase.
* FrameBase::VideoRefreshScreen move Video related code to Video.
And only leave management to FrameBase.
. class hierarchy: WinVideo IS_A Video (ie. WinVideo is a subclass of Video)
. GetVideo() singleton instance of WinVideo in AppleWin.cpp, exposed via Interface.h
This is not complete as header files from Windows/.. are still included in:
Keyboard.cpp
SerialComms.cpp
Joystick.cpp
But probably these are arch specific and will have to be completely reimplemented elsewhere.
. Split AppleWin -> Core with the functionality really needed by the emulator.
. Split AppleWin -> Utilities for generic code not called by other emulator components.
. Split AppleWin -> CmdLine for the command line option parsing.