. moved vert,horz onto same row
. made hex & apple modes the default display config
. added 2nd line showing cycles
. moved mini-mem views over by 1 char
Added new cmd-line switch: -videorom <file> to replace the video ROM for the Enhanced //e.
- Support video ROM sizes of 4K, 8K and 16K (top 8K only).
- NB. The rocker switch is set to European video ROM.
F10 (for //e or Enhanced //e models) emulates the PAL //e's rocker switch (under the keyboard) to toggle between European or US video ROM.
Other:
- Fixed debugger's view of the AltCharSet soft-switch (it was showing the opposite state).
Support for #408:
* added slot-0 LC and Saturn 128K for Apple II and II+
* added save-state support
- for slot-0 LC/Saturn, save the LC state in the slot-0 card, not the //e MMU; and switch to a new Apple2 unit ver2
* added g_Slot0, g_SlotAux
* added new LanguageCard.cpp/h to project and moved Saturn code into these new files.
* updated VS2013,2015,2017 projects
* Fix the following errors reported by VS2017 Code Analysis.
applewin\source\applewin.cpp(761): warning C6385: Reading invalid data from '"Disk Image"': the readable size is '11' bytes, but '21' bytes may be read.
applewin\source\debugger\debug.cpp(6624): warning C6386: Buffer overrun while writing to 'sName': the writable size is '31' bytes, but '32' bytes might be written.
applewin\source\debugger\debugger_display.cpp(3715): warning C6053: The prior call to 'strncpy' might not zero-terminate string 'sText'.
applewin\source\log.cpp(42): warning C6053: The prior call to '_vsnprintf' might not zero-terminate string 'output'.
applewin\source\debugger\debug.cpp(2759): warning C6011: Dereferencing NULL pointer 'pFont'.
applewin\source\debugger\debugger_symbols.cpp(243): warning C6053: The prior call to '_tcsncpy' might not zero-terminate string 'pText'.
applewin\source\diskimagehelper.cpp(1132): warning C6053: The prior call to '_tcsncpy' might not zero-terminate string 'pszExt'.
applewin\source\diskimagehelper.cpp(1141): warning C6053: The prior call to '_tcsncpy' might not zero-terminate string 'szFilename'.
applewin\source\parallelprinter.cpp(242): warning C6053: The prior call to '_tcsncpy' might not zero-terminate string 'g_szPrintFilename'.
The one about RegSetValue(), according to Microsoft
https://msdn.microsoft.com/en-us/library/windows/desktop/ms724922(v=vs.85).aspx
the last argument cbData is ignored, so I set it to 0, as in some cases was anyway wrong (see "DiskImage").
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
* Use sizeof() rather than hardcoded value.
Fix one more case on non terminated string.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
Changes to ease code compilation in GCC.
Disk_t and HDD contain a std::string and for this reason they need a proper constructor, ZeroMemory is not guaranteed to work.
. Debug 'G(o)' cmd now defaults to normal speed (and precise video updates)
. New debug 'GG' cmd enables full speed (and periodic video updates)
. Single-stepping (normal or full speed) now routed through ContinueExecution()
. Removed Cpu6502()/Cpu65C02() check for debug breakpoints
. Removed the (undocumented) SHIFT+F7 feature to exit debugger for 'normal speed breakpoints'
. Removed the g_bDebugNormalSpeedBreakpoints variable
- old 640x480 full-screen deprecated
Fixes for:
. Logo & Debug window scaled/positioned correctly
. Buttons & disk activity (on RHS) drawn in correct position
. Crosshairs for mouse (and when using mouse as joystick)drawn in correct position
. final rendered window
. print-screen bmps (both sizes)
Fixed full-screen so that:
. all mode (RUNNING, DEBUG and LOGO) all occupy the same screen position
. there's no intermediate data drawn out of position when first switching to full-screen
Tested on Win7 and Win10
Removed complex case below for:
. VideoHasRefreshed(), 'anyupdates'
. VideoCheckPage()
Detailed notes below.
---
Video updates in ContinueExecution() loop:
'anyupdates' gets set if there were any page-flip(s) in last ~17030 cycles:
anyupdates |= VideoHasRefreshed();
ie. VideoRefreshScreen() was called outside of this loop.
If there's been a call to VideoRefreshScreen() outside of this loop,
and then the video framebuffer gets written to, ie. VideoApparentlyDirty() returns TRUE,
then don't call VideoRefreshScreen() from this loop for 3 frames.
(If a VideoRefreshScreen() is called outside of this loop then restart the 3 frame count.)
So..
if the game is flipping, the VideoApparentlyDirty() will return FALSE (since game writes to other framebuffer).
if the game is not flipping, then VideoHasRefreshed() will return FALSE (since no flips occur).
Therefore this complex case above probably only arises at a boundary eg. when the game is transitioning between these 2 modes,
and so if the emulator does the very occasional screen update in this main loop, it is of no consequence.
(I guess this extra logic was to throttle video updates on very old slow machines)
---
VideoCheckPage(BOOL bForce) was called twice in main-loop:
UnexpectedPage if g_bVideoDisplayPage2 != SW_PAGE2
Once each time through the loop (ie. every 1ms), with bForce=0
if UnexpectedPage && >500ms since last flip then VideoRefreshScreen()
Once each video frame (ie. ~17030 cycles) when not flipping, with bForce=1
if UnexpectedPage then VideoRefreshScreen()
Basically this was all about supporting FullSpeed mode, and limiting the calls to VideoRefreshScreen().