. simplify the interface FrameBase to make it easier to implement it for different cases (remove HDC and make parameters more explicit)
. remove functions which are only called on a Win32Frame (in which case a cast is guaranteed to succeed)
. otherwise there is the risk that every FrameBase implementation wants to add its own variants.
. FrameBase::FrameRefreshStatus() simplify implementation: pass all flags explicitly
* Video / FrameBase: move arch specific code to FrameBase.
* Video::Initialize & SetFrameBuffer.
Ensure initialization and SetBuffer can only happen in the right order.
* Video: move virtual functions to FrameBase.
With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device.
* Move a few more functions from Video to FrameBase (snapshot related)
Now, the inclusion is one way with Video *not* including FrameBase.
* FrameBase::VideoRefreshScreen move Video related code to Video.
And only leave management to FrameBase.
* Interface.h: ensure that functions in the interface are not exported by other header files.
This is generally harmless, except for the presence of default arguments, in which case the version with default arguments must come first.
To avoid the issue, these functions are only ever exported in the Interface.h header file.
. Split AppleWin -> Core with the functionality really needed by the emulator.
. Split AppleWin -> Utilities for generic code not called by other emulator components.
. Split AppleWin -> CmdLine for the command line option parsing.
Fixed debugger main "data" window behaviour:
. When activating the main data display ("data" command) the cursor keys wouldn't work until the minidump ("md1") was also enabled. NB. The cursor keys should work in the main data window, independently of whether the minidump is active.
Supports:
- all "woz test images" v1.3 (WOZ1, WOZ2) are working, except 3.5"
- additionally: Frogger (spiradisc), Choplifter (not Enhanced //e!), Lode Runner, Marble Madness, Skyfox.
- woz images can be .gz or .zip compressed (ie. same as other supported images)
- save-state
Limitations:
- read-only, so WOZ images are forced to be write-protected
. as a result, games that need r/w images won't work (Stickybear Town Builder, Wizardry)
- 5.25" only (not 3.5")
. reverted default so that ALT+TAB is not hooked (#556)
. reverted default so that ALT GR's fake LCONTROL is not hooked (#558)
. added new switches: -hook-alt-tab and -hook-altgr-control to support hooking these key combo's (#556)
. When Alt Gr is pressed, then manually post WM_CHAR message on receiving a WM_KEYDOWN (manually translate and account for shift/control/caps-lock)
. Hook filter: suppress Alt Gr's (ie. RMENU's) fake LCONTROL messages
Also:
. Hook filter: allow Ctrl+Shift+Esc (for Task Manager)
. Keyboard: refactor only use accessor functions to get the Alt/Control/Shift state
. When in MODE_LOGO, don't pass WM_CHAR to Apple II keyboard (now consistent with WM_KEYDOWN)
. Small refactor for Apple II keyboard's WM_KEYDOWN handler
Move code for log init & done to Log.cpp
. Fix for GetKeyState() not detecting the special keys as being up (so AKD was erroneously reporting the key still down).
. eg. Whilst pressing TAB, press LEFT ALT, then release TAB.
. Also suppress ALT+SPACE
. PostMessage to AppleWin message-pump for WM_KEYDOWN, WM_KEYUP for these special key combos
. Add special any-key-down (AKD) handling for these special key combos
Changes to ease code compilation in GCC.
Disk_t and HDD contain a std::string and for this reason they need a proper constructor, ZeroMemory is not guaranteed to work.
Also:
. support new CpuType independently of Apple2Type
. save-state: don't save disk track image if no disk
. save-state: re-init AppleWin internals & UI to reflect changed Apple2Type
. Format now extensible for supporting new hardware types in the future
. Include missing items like Apple2Type, CyclesThisVideoFrame (#255)
Continue to support loading of old v1 format.
Added card save/load for:
. Mouse (#260)
. HDD (#260)
. Printer
Extended card support for:
. SSC
Other:
. Added save-state v1 struct size checks
. Create SaveState_Structs_v2.h and split out common into SaveState_Structs_common.h
. Refactor HardDisk.cpp to use imagehandle; and consolidate with Disk.cpp
. Fix Disk/HD_GetFullPathName() which wasn't always returning full pathname
. Consolidate common GetImageTitle() and move into DiskImage.cpp