How To Compile/Build AppleWin ============================= MSVC 2017 Community =================== 1. Install [.NET Framework 4.6](https://www.microsoft.com/en-us/download/details.aspx?id=48137) NOTE: The installer _will still_ complain about 4.6 even if [4.6.2](http://www.microsoft.com/en-us/download/details.aspx?id=53344) is installed. ) 2. MSVC 2017 Community Edition a. Install [MSVC 2017 Community](https://www.visualstudio.com/thank-you-downloading-visual-studio/?sku=Community&rel=15) b. Run `vs_Community.exe` c. `Individual Components` NOTE: Not all of these may be required but they are recommended: * [x] .NET Framework 4.6.1 SDK * [x] .NET Framework 4.6.1 targeting pack * [x] C++ profiling tools * [x] C++/CLI support * [x] Git for Windows * [x] Graphics Tools Windows 8.1 SDK * [x] Graphics debugger and GPU profiler for DirectX * [x] Static analysis tools * [x] VC++ 2017 v141 toolset (x86,x64) * [x] Windows Universal CRT SDK * [x] Visual Studio C++ core features * [x] Windows 8.1 SDK * [x] Windows 10 SDK (10.0.15063.0) for Desktop C++ x86 and x64 * [x] Windows 10 SDK (10.0.15063.0) for UWP: C#, VB, JS * [x] Windows 10 SDK (10.0.15063.0) for UWP: C++ 3. Clone the repository git clone https://github.com/AppleWin/AppleWin.git Older MSVC instructions ======================= 0. Install git 1. Clone the repository git clone https://github.com/AppleWin/AppleWin.git 2. Download the Feb 2010 DirectX SDK (It is the last version to have DirectDraw) http://www.microsoft.com/en-us/download/details.aspx?id=10084 3. Add ddraw.lib to the linker include path: AppleWin project, Right-Click Properties, Linker, General, Additional Library Directories The default path is: C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Lib\x86 How to do a Coverity Scan of AppleWin ===================================== 1. Download Coverity Scan Self-Build: https://scan.coverity.com/download?tab=cxx Unzip and add the bin directory to your path 2. Launch VS2008 Express / Professional 3. Tools -> Visual Studio 2008 Command Prompt VS 2008 Express: ---------------- 4. Set env vars: set include=%include%; set lib=%lib%; EG: set include=%include%;C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Include set lib=%lib%;C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Lib\x86 5. Clean & build: vcbuild /clean AppleWinExpress2008.sln "Release|Win32" cov-build --dir cov-int vcbuild /u AppleWinExpress2008.sln "Release|Win32" VS 2008 Professional: --------------------- 4. Set env vars: N/A 5. Clean & build: devenv AppleWinExpress2008.sln /clean cov-build --dir cov-int devenv AppleWinExpress2008.sln /build release How to disable F12 so it doesn't trigger a breakpoint ===================================================== When running AppleWin from Visual Studio (eg. F5), then F12 will trigger a breakpoint. This is undesirable, since F12 is used to load a save-state. AppleWin does also support CTRL+F12 to load a save-state too (for this very reason), but it's possible to disable F12 triggering the breakpoint. Background: F12 is the OS's default UserDebuggerHotKey: https://docs.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2003/cc786263(v=ws.10) Fix: . Change this Registry key: "HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AeDebug" -> UserDebuggerHotKey to 0x07 (*) . And restart the PC for it to take effect. (*) Where 0x07 = Undefined (See: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes)