You now have a variety of options when specifying a breakpoint. Breakpoints can also be disabled, and later re-enabled. This lets ones set a bunch of breakpoints, and quickly re-activate them without having to re-enter the breakpoint logic.
Command |
Effect |
BPA r [op] value |
Adds
(conditional) Breakpoint. |
BPX |
Add
Breakpoint trigger to stop executing when the PC is within the range of
the Address, Symbol, or Expression. i.e. Range is: [addr,addr+len) |
BP |
Currently
an Alias for BPX. |
BPM address[,len] |
Add Breakpoint trigger when memory is accessed by 6502. |
BPR reg [op] value |
Add Breakpoint trigger when Register’s ‘reg’ value is compared to the Value. |
BPD |
Disable Breakpoint (grayed out). |
BPE |
Enable Breakpoint (colored red). |
BPC # |
Clear
specified Breakpoint. |
BPL |
List Breakpoints. |
BPIO |
(In a future version, will add Breakpoint trigger on memory read or write.) |
BPP |
(In a future version, will add Breakpoint trigger on specific flag cleared or set.) |
The general format for the conditional breakpoint is:
BPA register [operator] value.
You can use the following comparison operators:
Op |
Name |
Effect |
= |
Equal |
Break when register is equal to value. |
! |
Not Equal |
Break when register is not equal to value. |
< |
Less Than |
Break when register is less than value. |
> |
Greater Than |
Break when register is greater than value. |
Breaking on any of the 6502 registers is fully supported:
Reg |
Name |
Effect |
A |
Accumulator |
Break when Accumulator is triggered. |
X |
Register X |
Break when Index X is triggered. |
Y |
Register Y |
Break when Index Y is triggered. |
PC |
Program Counter |
Break when PC is triggered. |
S |
Stack Pointer |
Break when Stack Pointer is triggered. |
P |
Processor Status (flags) |
Break when flags are triggered. |
BPP, Breaking on a specific flag (either set, or cleared) is forth-coming in a future version.
Examples:
Input |
Effect |
BPX < F000 |
Add Breakpoint when PC < $FA62. |
BPX PC < D000 |
Add Breakpoint when PC < $ D000. |
BPR A 0 |
Adds Breakpoint when Accumulator is zero. |
BPR A ! 0 |
Adds Breakpoint when Accumulator is not zero. |
BPR S < 1FF |
Adds Breakpoint when Stack has had something pushed onto it. |