/* AppleWin : An Apple //e emulator for Windows Copyright (C) 1994-1996, Michael O'Brien Copyright (C) 1999-2001, Oliver Schmidt Copyright (C) 2002-2005, Tom Charlesworth Copyright (C) 2006-2014, Tom Charlesworth, Michael Pohoreski AppleWin is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. AppleWin is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with AppleWin; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* Description: Frame * * Author: Various */ #include "StdAfx.h" #include "Frame.h" UINT GetFrameBufferBorderlessWidth(void) { static const UINT uFrameBufferBorderlessW = 560; // 560 = Double Hi-Res return uFrameBufferBorderlessW; } UINT GetFrameBufferBorderlessHeight(void) { static const UINT uFrameBufferBorderlessH = 384; // 384 = Double Scan Line return uFrameBufferBorderlessH; } // NB. These border areas are not visible (... and these border areas are unrelated to the 3D border below) UINT GetFrameBufferBorderWidth(void) { static const UINT uBorderW = 20; return uBorderW; } UINT GetFrameBufferBorderHeight(void) { static const UINT uBorderH = 18; return uBorderH; } UINT GetFrameBufferWidth(void) { return GetFrameBufferBorderlessWidth() + 2*GetFrameBufferBorderWidth(); } UINT GetFrameBufferHeight(void) { return GetFrameBufferBorderlessHeight() + 2*GetFrameBufferBorderHeight(); }