#pragma once // Registry soundtype: #define REG_SOUNDTYPE_NONE 0 #define REG_SOUNDTYPE_DIRECT 1 // Not supported from 1.26 #define REG_SOUNDTYPE_SMART 2 // Not supported from 1.26 #define REG_SOUNDTYPE_WAVE 3 enum SoundType_e { SOUND_NONE = 0, SOUND_WAVE }; extern SoundType_e soundtype; extern double g_fClksPerSpkrSample; extern bool g_bQuieterSpeaker; extern short g_nSpeakerData; void SpkrDestroy (); void SpkrInitialize (); void SpkrReinitialize (); void SpkrReset(); BOOL SpkrSetEmulationType (HWND window, SoundType_e newSoundType); void SpkrUpdate (DWORD); void SpkrUpdate_Timer(); DWORD SpkrGetVolume(); void SpkrSetVolume(DWORD dwVolume, DWORD dwVolumeMax); void Spkr_Mute(); void Spkr_Demute(); bool Spkr_IsActive(); bool Spkr_DSInit(); void Spkr_DSUninit(); void SpkrSaveSnapshot(class YamlSaveHelper& yamlSaveHelper); void SpkrLoadSnapshot(class YamlLoadHelper& yamlLoadHelper); BYTE __stdcall SpkrToggle (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nExecutedCycles);