AppleWin/source/SaveState.cpp
Andrea 60cbbb40db
Uthernet II: 2 fixes and minor changes (PR #1100)
* Enable virtual DNS by default.
* Improve handling of header size:
This fixes an issue in UDP, where it would not take the header size into account when deciding how much to read.
* IPRAW socket. Fix an issue where the header would include "our" IP Address.
The doc is not very clear 5.2.3: they say "destination". But for consistency with UDP (5.2.2) where it seems clear that this is the peer's ip, we replace with the "destination" of the socket, or the "source" of the packet.
* minor tweak: signal with SOCK_SYNSENT that a connection is being established.
* remove Socket::myErrno as it serves no purpose.
It is a duplicate of (sn_sr == W5100_SN_SR_SOCK_SYNSENT).
* add some logging when reading/writing on a closed socket.
2022-05-19 19:30:34 +01:00

553 lines
16 KiB
C++

/*
AppleWin : An Apple //e emulator for Windows
Copyright (C) 1994-1996, Michael O'Brien
Copyright (C) 1999-2001, Oliver Schmidt
Copyright (C) 2002-2005, Tom Charlesworth
Copyright (C) 2006-2015, Tom Charlesworth, Michael Pohoreski
AppleWin is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
AppleWin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AppleWin; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Description: Save-state (snapshot) module
*
* Author: Copyright (c) 2004-2015 Tom Charlesworth
*/
#include "StdAfx.h"
#include "SaveState.h"
#include "YamlHelper.h"
#include "Interface.h"
#include "CardManager.h"
#include "Debug.h"
#include "Joystick.h"
#include "Keyboard.h"
#include "Memory.h"
#include "Mockingboard.h"
#include "Pravets.h"
#include "Speaker.h"
#include "Speech.h"
#include "Harddisk.h"
#include "Configuration/Config.h"
#include "Configuration/IPropertySheet.h"
#define DEFAULT_SNAPSHOT_NAME "SaveState.aws.yaml"
bool g_bSaveStateOnExit = false;
static std::string g_strSaveStateFilename;
static std::string g_strSaveStatePathname;
static std::string g_strSaveStatePath;
static YamlHelper yamlHelper;
#define SS_FILE_VER 2
// Unit version history:
// v2: Extended: keyboard (added 'Key Waiting'), memory (LC mem type for II/II+, inverted MF_INTCXROM bit)
// v3: Extended: memory (added 'AnnunciatorN')
// v4: Extended: video (added 'Video Refresh Rate')
// v5: Extended: cpu (added 'Defer IRQ By 1 Opcode')
// v6: Added 'Unit Miscellaneous' for NoSlotClock(NSC)
// v7: Extended: joystick (added 'Paddle Inactive Cycle')
#define UNIT_APPLE2_VER 7
#define UNIT_SLOTS_VER 1
#define UNIT_MISC_VER 1
//-----------------------------------------------------------------------------
static void Snapshot_SetPathname(const std::string& strPathname)
{
if (strPathname.empty())
{
g_strSaveStateFilename = DEFAULT_SNAPSHOT_NAME;
g_strSaveStatePathname = g_sCurrentDir;
if (!g_strSaveStatePathname.empty() && *g_strSaveStatePathname.rbegin() != PATH_SEPARATOR)
g_strSaveStatePathname += PATH_SEPARATOR;
g_strSaveStatePathname.append(DEFAULT_SNAPSHOT_NAME);
g_strSaveStatePath = g_sCurrentDir;
return;
}
std::string strFilename = strPathname; // Set default, as maybe there's no path
g_strSaveStatePath.clear();
int nIdx = strPathname.find_last_of(PATH_SEPARATOR);
if (nIdx >= 0 && nIdx+1 < (int)strPathname.length()) // path exists?
{
strFilename = &strPathname[nIdx+1];
g_strSaveStatePath = strPathname.substr(0, nIdx+1); // Bugfix: 1.25.0.2 // Snapshot_LoadState() -> SetCurrentImageDir() -> g_sCurrentDir
}
g_strSaveStateFilename = strFilename;
g_strSaveStatePathname = strPathname;
}
void Snapshot_SetFilename(const std::string& filename, const std::string& path/*=""*/)
{
if (path.empty())
return Snapshot_SetPathname(filename);
_ASSERT(filename.find(PATH_SEPARATOR) == std::string::npos); // since we have a path, then filename mustn't contain a path too!
// Ensure path is suffixed with '\' before adding filename
std::string pathname = path;
if (*pathname.rbegin() != PATH_SEPARATOR)
pathname += PATH_SEPARATOR;
Snapshot_SetPathname(pathname+filename);
}
const std::string& Snapshot_GetFilename(void)
{
return g_strSaveStateFilename;
}
const std::string& Snapshot_GetPath(void)
{
return g_strSaveStatePath;
}
const std::string& Snapshot_GetPathname(void)
{
return g_strSaveStatePathname;
}
// Called on successful insertion and on prompting to save/load a save-state
void Snapshot_GetDefaultFilenameAndPath(std::string& defaultFilename, std::string& defaultPath)
{
// Attempt to get a default filename/path based on harddisk plugged-in or floppy disk inserted
// . Priority given to harddisk over floppy images
if (GetCardMgr().QuerySlot(SLOT7) == CT_GenericHDD)
dynamic_cast<HarddiskInterfaceCard&>(GetCardMgr().GetRef(SLOT7)).GetFilenameAndPathForSaveState(defaultFilename, defaultPath);
if (defaultFilename.empty())
GetCardMgr().GetDisk2CardMgr().GetFilenameAndPathForSaveState(defaultFilename, defaultPath);
}
// Called by Disk2InterfaceCard::InsertDisk() and HD_Insert() after a successful insertion
// Called by Disk2InterfaceCard::EjectDisk() and HD_Unplug()
// Called by RepeatInitialization() when Harddisk Controller card is disabled
void Snapshot_UpdatePath(void)
{
std::string defaultFilename;
std::string defaultPath;
Snapshot_GetDefaultFilenameAndPath(defaultFilename, defaultPath);
if (defaultPath.empty() || g_strSaveStatePath == defaultPath)
return;
if (!defaultFilename.empty())
defaultFilename += ".aws.yaml";
Snapshot_SetFilename(defaultFilename, defaultPath);
}
//-----------------------------------------------------------------------------
static const std::string& GetSnapshotUnitApple2Name(void)
{
static const std::string name("Apple2");
return name;
}
static const std::string& GetSnapshotUnitSlotsName(void)
{
static const std::string name("Slots");
return name;
}
static const std::string& GetSnapshotUnitMiscName(void)
{
static const std::string name("Miscellaneous");
return name;
}
#define SS_YAML_KEY_MODEL "Model"
#define SS_YAML_VALUE_APPLE2 "Apple]["
#define SS_YAML_VALUE_APPLE2PLUS "Apple][+"
#define SS_YAML_VALUE_APPLE2JPLUS "Apple][ J-Plus"
#define SS_YAML_VALUE_APPLE2E "Apple//e"
#define SS_YAML_VALUE_APPLE2EENHANCED "Enhanced Apple//e"
#define SS_YAML_VALUE_APPLE2C "Apple2c"
#define SS_YAML_VALUE_PRAVETS82 "Pravets82"
#define SS_YAML_VALUE_PRAVETS8M "Pravets8M"
#define SS_YAML_VALUE_PRAVETS8A "Pravets8A"
#define SS_YAML_VALUE_TK30002E "TK3000//e"
#define SS_YAML_VALUE_BASE64A "Base 64A"
static eApple2Type ParseApple2Type(std::string type)
{
if (type == SS_YAML_VALUE_APPLE2) return A2TYPE_APPLE2;
else if (type == SS_YAML_VALUE_APPLE2PLUS) return A2TYPE_APPLE2PLUS;
else if (type == SS_YAML_VALUE_APPLE2JPLUS) return A2TYPE_APPLE2JPLUS;
else if (type == SS_YAML_VALUE_APPLE2E) return A2TYPE_APPLE2E;
else if (type == SS_YAML_VALUE_APPLE2EENHANCED) return A2TYPE_APPLE2EENHANCED;
else if (type == SS_YAML_VALUE_APPLE2C) return A2TYPE_APPLE2C;
else if (type == SS_YAML_VALUE_PRAVETS82) return A2TYPE_PRAVETS82;
else if (type == SS_YAML_VALUE_PRAVETS8M) return A2TYPE_PRAVETS8M;
else if (type == SS_YAML_VALUE_PRAVETS8A) return A2TYPE_PRAVETS8A;
else if (type == SS_YAML_VALUE_TK30002E) return A2TYPE_TK30002E;
else if (type == SS_YAML_VALUE_BASE64A) return A2TYPE_BASE64A;
throw std::runtime_error("Load: Unknown Apple2 type");
}
static std::string GetApple2TypeAsString(void)
{
switch ( GetApple2Type() )
{
case A2TYPE_APPLE2: return SS_YAML_VALUE_APPLE2;
case A2TYPE_APPLE2PLUS: return SS_YAML_VALUE_APPLE2PLUS;
case A2TYPE_APPLE2JPLUS: return SS_YAML_VALUE_APPLE2JPLUS;
case A2TYPE_APPLE2E: return SS_YAML_VALUE_APPLE2E;
case A2TYPE_APPLE2EENHANCED:return SS_YAML_VALUE_APPLE2EENHANCED;
case A2TYPE_APPLE2C: return SS_YAML_VALUE_APPLE2C;
case A2TYPE_PRAVETS82: return SS_YAML_VALUE_PRAVETS82;
case A2TYPE_PRAVETS8M: return SS_YAML_VALUE_PRAVETS8M;
case A2TYPE_PRAVETS8A: return SS_YAML_VALUE_PRAVETS8A;
case A2TYPE_TK30002E: return SS_YAML_VALUE_TK30002E;
case A2TYPE_BASE64A: return SS_YAML_VALUE_BASE64A;
default:
throw std::runtime_error("Save: Unknown Apple2 type");
}
}
//---
static UINT ParseFileHdr(void)
{
std::string scalar;
if (!yamlHelper.GetScalar(scalar))
throw std::runtime_error(SS_YAML_KEY_FILEHDR ": Failed to find scalar");
if (scalar != SS_YAML_KEY_FILEHDR)
throw std::runtime_error("Failed to find file header");
yamlHelper.GetMapStartEvent();
YamlLoadHelper yamlLoadHelper(yamlHelper);
//
std::string value = yamlLoadHelper.LoadString(SS_YAML_KEY_TAG);
if (value != SS_YAML_VALUE_AWSS)
{
//printf("%s: Bad tag (%s) - expected %s\n", SS_YAML_KEY_FILEHDR, value.c_str(), SS_YAML_VALUE_AWSS);
throw std::runtime_error(SS_YAML_KEY_FILEHDR ": Bad tag");
}
return yamlLoadHelper.LoadUint(SS_YAML_KEY_VERSION);
}
//---
static void ParseUnitApple2(YamlLoadHelper& yamlLoadHelper, UINT version)
{
if (version == 0 || version > UNIT_APPLE2_VER)
throw std::runtime_error(SS_YAML_KEY_UNIT ": Apple2: Version mismatch");
std::string model = yamlLoadHelper.LoadString(SS_YAML_KEY_MODEL);
SetApple2Type( ParseApple2Type(model) ); // NB. Sets default main CPU type
CpuLoadSnapshot(yamlLoadHelper, version); // NB. Overrides default main CPU type
JoyLoadSnapshot(yamlLoadHelper, version);
KeybLoadSnapshot(yamlLoadHelper, version);
SpkrLoadSnapshot(yamlLoadHelper);
GetVideo().VideoLoadSnapshot(yamlLoadHelper, version);
MemLoadSnapshot(yamlLoadHelper, version);
}
//---
static void ParseSlots(YamlLoadHelper& yamlLoadHelper, UINT unitVersion)
{
if (unitVersion != UNIT_SLOTS_VER)
throw std::runtime_error(SS_YAML_KEY_UNIT ": Slots: Version mismatch");
while (1)
{
std::string scalar = yamlLoadHelper.GetMapNextSlotNumber();
if (scalar.empty())
break; // done all slots
const int slot = strtoul(scalar.c_str(), NULL, 10); // NB. aux slot supported as a different "unit"
// NB. slot-0 only supported for Apple II or II+ (or similar clones)
if (slot < SLOT0 || slot > SLOT7)
throw std::runtime_error("Slots: Invalid slot #: " + scalar);
yamlLoadHelper.GetSubMap(scalar);
std::string card = yamlLoadHelper.LoadString(SS_YAML_KEY_CARD);
UINT cardVersion = yamlLoadHelper.LoadUint(SS_YAML_KEY_VERSION);
if (!yamlLoadHelper.GetSubMap(std::string(SS_YAML_KEY_STATE), true)) // NB. For some cards, State can be null
throw std::runtime_error(SS_YAML_KEY_UNIT ": Expected sub-map name: " SS_YAML_KEY_STATE);
SS_CARDTYPE type = Card::GetCardType(card);
bool bRes = false;
if (slot == 0)
{
SetExpansionMemType(type); // calls GetCardMgr().Insert() & InsertAux()
}
else
{
GetCardMgr().Insert(slot, type);
}
bRes = GetCardMgr().GetRef(slot).LoadSnapshot(yamlLoadHelper, cardVersion);
yamlLoadHelper.PopMap();
yamlLoadHelper.PopMap();
}
}
//---
static void ParseUnit(void)
{
yamlHelper.GetMapStartEvent();
YamlLoadHelper yamlLoadHelper(yamlHelper);
std::string unit = yamlLoadHelper.LoadString(SS_YAML_KEY_TYPE);
UINT unitVersion = yamlLoadHelper.LoadUint(SS_YAML_KEY_VERSION);
if (!yamlLoadHelper.GetSubMap(std::string(SS_YAML_KEY_STATE)))
throw std::runtime_error(SS_YAML_KEY_UNIT ": Expected sub-map name: " SS_YAML_KEY_STATE);
if (unit == GetSnapshotUnitApple2Name())
{
ParseUnitApple2(yamlLoadHelper, unitVersion);
if (unitVersion < 6) MemInsertNoSlotClock(); // NSC always inserted
else MemRemoveNoSlotClock(); // NSC only add if there's a misc unit
}
else if (unit == MemGetSnapshotUnitAuxSlotName())
{
MemLoadSnapshotAux(yamlLoadHelper, unitVersion);
}
else if (unit == GetSnapshotUnitSlotsName())
{
ParseSlots(yamlLoadHelper, unitVersion);
}
else if (unit == GetSnapshotUnitMiscName())
{
// NB. could extend for other misc devices - see how ParseSlots() calls GetMapNextSlotNumber()
NoSlotClockLoadSnapshot(yamlLoadHelper);
}
else
{
throw std::runtime_error(SS_YAML_KEY_UNIT ": Unknown type: " + unit);
}
}
static void Snapshot_LoadState_v2(void)
{
bool restart = false; // Only need to restart if any VM state has change
HCURSOR oldcursor = SetCursor(LoadCursor(0,IDC_WAIT));
FrameBase& frame = GetFrame();
try
{
if (!yamlHelper.InitParser( g_strSaveStatePathname.c_str() ))
throw std::runtime_error("Failed to initialize parser or open file: " + g_strSaveStatePathname);
if (ParseFileHdr() != SS_FILE_VER)
throw std::runtime_error("Version mismatch");
//
restart = true;
//m_ConfigNew.m_bEnableTheFreezesF8Rom = ?; // todo: when support saving config
for (UINT slot = SLOT0; slot < NUM_SLOTS; slot++)
GetCardMgr().Remove(slot);
GetCardMgr().RemoveAux();
MemReset(); // Also calls CpuInitialize()
GetPravets().Reset();
KeybReset();
GetVideo().SetVidHD(false); // Set true later only if VidHDCard is instantiated
GetVideo().VideoResetState();
GetVideo().SetVideoRefreshRate(VR_60HZ); // Default to 60Hz as older save-states won't contain refresh rate
MB_InitializeForLoadingSnapshot(); // GH#609
#ifdef USE_SPEECH_API
g_Speech.Reset();
#endif
std::string scalar;
while(yamlHelper.GetScalar(scalar))
{
if (scalar == SS_YAML_KEY_UNIT)
ParseUnit();
else
throw std::runtime_error("Unknown top-level scalar: " + scalar);
}
MB_SetCumulativeCycles();
frame.SetLoadedSaveStateFlag(true);
// NB. The following disparity should be resolved:
// . A change in h/w via the Configuration property sheets results in a the VM completely restarting (via WM_USER_RESTART)
// . A change in h/w via loading a save-state avoids this VM restart
// The latter is the desired approach (as the former needs a "power-on" / F2 to start things again)
const CConfigNeedingRestart configNew = CConfigNeedingRestart::Create();
GetPropertySheet().ApplyNewConfigFromSnapshot(configNew); // Saves new state to Registry (not slot/cards though)
MemInitializeFromSnapshot();
DebugReset();
if (g_nAppMode == MODE_DEBUG)
DebugDisplay(TRUE);
frame.Initialize(false); // don't reset the video state
frame.ResizeWindow();
// g_Apple2Type may've changed: so reload button bitmaps & redraw frame (title, buttons, leds, etc)
frame.FrameUpdateApple2Type(); // NB. Calls VideoRedrawScreen()
}
catch(const std::exception & szMessage)
{
frame.FrameMessageBox(
szMessage.what(),
TEXT("Load State"),
MB_ICONEXCLAMATION | MB_SETFOREGROUND);
if (restart)
frame.Restart(); // Power-cycle VM (undoing all the new state just loaded)
}
SetCursor(oldcursor);
yamlHelper.FinaliseParser();
}
void Snapshot_LoadState()
{
const std::string ext_aws = (".aws");
const size_t pos = g_strSaveStatePathname.size() - ext_aws.size();
if (g_strSaveStatePathname.find(ext_aws, pos) != std::string::npos) // find ".aws" at end of pathname
{
GetFrame().FrameMessageBox(
"Save-state v1 no longer supported.\n"
"Please load using AppleWin 1.27, and re-save as a v2 state file.",
TEXT("Load State"),
MB_ICONEXCLAMATION | MB_SETFOREGROUND);
return;
}
LogFileOutput("Loading Save-State from %s\n", g_strSaveStatePathname.c_str());
Snapshot_LoadState_v2();
}
//-----------------------------------------------------------------------------
void Snapshot_SaveState(void)
{
LogFileOutput("Saving Save-State to %s\n", g_strSaveStatePathname.c_str());
try
{
YamlSaveHelper yamlSaveHelper(g_strSaveStatePathname);
yamlSaveHelper.FileHdr(SS_FILE_VER);
// Unit: Apple2
{
yamlSaveHelper.UnitHdr(GetSnapshotUnitApple2Name(), UNIT_APPLE2_VER);
YamlSaveHelper::Label state(yamlSaveHelper, "%s:\n", SS_YAML_KEY_STATE);
yamlSaveHelper.Save("%s: %s\n", SS_YAML_KEY_MODEL, GetApple2TypeAsString().c_str());
CpuSaveSnapshot(yamlSaveHelper);
JoySaveSnapshot(yamlSaveHelper);
KeybSaveSnapshot(yamlSaveHelper);
SpkrSaveSnapshot(yamlSaveHelper);
GetVideo().VideoSaveSnapshot(yamlSaveHelper);
MemSaveSnapshot(yamlSaveHelper);
}
// Unit: Aux slot
MemSaveSnapshotAux(yamlSaveHelper);
// Unit: Slots
{
yamlSaveHelper.UnitHdr(GetSnapshotUnitSlotsName(), UNIT_SLOTS_VER);
YamlSaveHelper::Label state(yamlSaveHelper, "%s:\n", SS_YAML_KEY_STATE);
GetCardMgr().SaveSnapshot(yamlSaveHelper);
}
// Miscellaneous
if (MemHasNoSlotClock())
{
yamlSaveHelper.UnitHdr(GetSnapshotUnitMiscName(), UNIT_MISC_VER);
YamlSaveHelper::Label state(yamlSaveHelper, "%s:\n", SS_YAML_KEY_STATE);
NoSlotClockSaveSnapshot(yamlSaveHelper);
}
}
catch(const std::exception & szMessage)
{
GetFrame().FrameMessageBox(
szMessage.what(),
TEXT("Save State"),
MB_ICONEXCLAMATION | MB_SETFOREGROUND);
}
}
//-----------------------------------------------------------------------------
void Snapshot_Startup()
{
static bool bDone = false;
if(!g_bSaveStateOnExit || bDone)
return;
Snapshot_LoadState();
bDone = true; // Prevents a g_bRestart from loading an old save-state
}
void Snapshot_Shutdown()
{
static bool bDone = false;
_ASSERT(!bDone);
_ASSERT(!g_bRestart);
if(!g_bSaveStateOnExit || bDone)
return;
Snapshot_SaveState();
bDone = true; // Debug flag: this func should only be called once, and never on a g_bRestart
}