AppleWin/source/Card.h
TomCh 769d4c6927
Support 2nd Disk][ card and improved card management (#726) (PR #741)
Support 2nd Disk][ in slot-5, via command line:
- -s5 diskii
- -s5d1 \<imagefile\>
- -s5d2 \<imagefile\>

NB. there's currently no Configuration UI support, except the Drive icons' tooltips show what's in slot-5 & slot-6 (for drive-n). So there's no way to eject the disks or insert new disks. The use-case I'm supporting it Wasteland which just has the 4 disks in the 4 drives.

Improved card management:
- Added `class Card` (in Card.h) which all other cards (that exist as classes) derive from (eg. LC,SSC,Mouse,Disk2).
- Added `class CardManager` (in CardManager.cpp\h) which now manages the 8 slots (and aux slot).
- Added `class Disk2CardManager` (in Disk2CardManager.cpp\h) which provides methods for operations that act on all Disk2 instances at the same time.
- Currently limited to just 1x SSC and 1x Mouse card (why would you need more?). This simplifies things, meaning there's no need to have dedicated SSCManager / MouseCardManager objects.
- Currently the 2nd Disk2 card can only be put into slot-5. This limitation is just due to the complexity of the Configuration UI. Having a more general drop-down per slot UI would remove this limitation.
2019-12-19 19:42:30 +00:00

66 lines
1.5 KiB
C++

#pragma once
enum SS_CARDTYPE
{
CT_Empty = 0,
CT_Disk2, // Apple Disk][
CT_SSC, // Apple Super Serial Card
CT_MockingboardC, // Soundcard
CT_GenericPrinter,
CT_GenericHDD, // Hard disk
CT_GenericClock,
CT_MouseInterface,
CT_Z80,
CT_Phasor, // Soundcard
CT_Echo, // Soundcard
CT_SAM, // Soundcard: Software Automated Mouth
CT_80Col, // 80 column card (1K)
CT_Extended80Col, // Extended 80-col card (64K)
CT_RamWorksIII, // RamWorksIII (up to 8MB)
CT_Uthernet,
CT_LanguageCard, // Apple][ or ][+ in slot-0
CT_LanguageCardIIe, // Apple//e LC instance (not a card)
CT_Saturn128K, // Saturn 128K (but may be populated with less RAM, in multiples of 16K)
};
enum SLOTS { SLOT0=0, SLOT1, SLOT2, SLOT3, SLOT4, SLOT5, SLOT6, SLOT7 };
class Card
{
public:
Card(void) : m_type(CT_Empty) {}
Card(SS_CARDTYPE type) : m_type(type) {}
virtual ~Card(void) {}
virtual void Init(void) = 0;
virtual void Reset(const bool powerCycle) = 0;
SS_CARDTYPE QueryType(void) { return m_type; }
private:
SS_CARDTYPE m_type;
};
//
class EmptyCard : public Card
{
public:
EmptyCard(void) {}
virtual ~EmptyCard(void) {}
virtual void Init(void) {};
virtual void Reset(const bool powerCycle) {};
};
//
class DummyCard : public Card // For cards that currently can't be instantiated (ie. don't exist as a class)
{
public:
DummyCard(SS_CARDTYPE type) : Card(type) {}
virtual ~DummyCard(void) {}
virtual void Init(void) {};
virtual void Reset(const bool powerCycle) {};
};