AppleWin/source/SaveState.cpp

551 lines
17 KiB
C++

/*
AppleWin : An Apple //e emulator for Windows
Copyright (C) 1994-1996, Michael O'Brien
Copyright (C) 1999-2001, Oliver Schmidt
Copyright (C) 2002-2005, Tom Charlesworth
Copyright (C) 2006-2015, Tom Charlesworth, Michael Pohoreski
AppleWin is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
AppleWin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AppleWin; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Description: Save-state (snapshot) module
*
* Author: Copyright (c) 2004-2015 Tom Charlesworth
*/
#include "StdAfx.h"
#include "SaveState.h"
#include "YamlHelper.h"
#include "Interface.h"
#include "CardManager.h"
#include "CopyProtectionDongles.h"
#include "Debug.h"
#include "Joystick.h"
#include "Keyboard.h"
#include "Memory.h"
#include "Pravets.h"
#include "Speaker.h"
#include "Speech.h"
#include "Harddisk.h"
#include "Configuration/Config.h"
#include "Configuration/IPropertySheet.h"
#define DEFAULT_SNAPSHOT_NAME "SaveState.aws.yaml"
bool g_bSaveStateOnExit = false;
static std::string g_strSaveStateFilename;
static std::string g_strSaveStatePathname;
static std::string g_strSaveStatePath;
static YamlHelper yamlHelper;
#define SS_FILE_VER 2
// Unit version history:
// v2: Extended: keyboard (added 'Key Waiting'), memory (LC mem type for II/II+, inverted MF_INTCXROM bit)
// v3: Extended: memory (added 'AnnunciatorN')
// v4: Extended: video (added 'Video Refresh Rate')
// v5: Extended: cpu (added 'Defer IRQ By 1 Opcode')
// v6: Added 'Unit Miscellaneous' for NoSlotClock(NSC)
// v7: Extended: joystick (added 'Paddle Inactive Cycle')
// v8: Added 'Unit Game I/O Connector' for Game I/O Connector
// v9: Extended: memory (added 'Last Slot to Set Main Mem LC', 'MMU LC Mode')
#define UNIT_APPLE2_VER 9
#define UNIT_SLOTS_VER 1
#define UNIT_GAME_IO_CONNECTOR_VER 1
#define UNIT_MISC_VER 1
//-----------------------------------------------------------------------------
static void Snapshot_SetPathname(const std::string& strPathname)
{
if (strPathname.empty())
{
g_strSaveStateFilename = DEFAULT_SNAPSHOT_NAME;
g_strSaveStatePathname = g_sCurrentDir;
if (!g_strSaveStatePathname.empty() && *g_strSaveStatePathname.rbegin() != PATH_SEPARATOR)
g_strSaveStatePathname += PATH_SEPARATOR;
g_strSaveStatePathname.append(DEFAULT_SNAPSHOT_NAME);
g_strSaveStatePath = g_sCurrentDir;
return;
}
std::string strFilename = strPathname; // Set default, as maybe there's no path
g_strSaveStatePath.clear();
int nIdx = strPathname.find_last_of(PATH_SEPARATOR);
if (nIdx >= 0 && nIdx+1 < (int)strPathname.length()) // path exists?
{
strFilename = &strPathname[nIdx+1];
g_strSaveStatePath = strPathname.substr(0, nIdx+1); // Bugfix: 1.25.0.2 // Snapshot_LoadState() -> SetCurrentImageDir() -> g_sCurrentDir
}
g_strSaveStateFilename = strFilename;
g_strSaveStatePathname = strPathname;
}
void Snapshot_SetFilename(const std::string& filename, const std::string& path/*=""*/)
{
if (path.empty())
return Snapshot_SetPathname(filename);
_ASSERT(filename.find(PATH_SEPARATOR) == std::string::npos); // since we have a path, then filename mustn't contain a path too!
// Ensure path is suffixed with '\' before adding filename
std::string pathname = path;
if (*pathname.rbegin() != PATH_SEPARATOR)
pathname += PATH_SEPARATOR;
Snapshot_SetPathname(pathname+filename);
}
const std::string& Snapshot_GetFilename(void)
{
return g_strSaveStateFilename;
}
const std::string& Snapshot_GetPath(void)
{
return g_strSaveStatePath;
}
const std::string& Snapshot_GetPathname(void)
{
return g_strSaveStatePathname;
}
// Called on successful insertion and on prompting to save/load a save-state
void Snapshot_GetDefaultFilenameAndPath(std::string& defaultFilename, std::string& defaultPath)
{
// Attempt to get a default filename/path based on harddisk plugged-in or floppy disk inserted
// . Priority given to harddisk over floppy images
if (GetCardMgr().QuerySlot(SLOT7) == CT_GenericHDD)
dynamic_cast<HarddiskInterfaceCard&>(GetCardMgr().GetRef(SLOT7)).GetFilenameAndPathForSaveState(defaultFilename, defaultPath);
if (defaultFilename.empty())
GetCardMgr().GetDisk2CardMgr().GetFilenameAndPathForSaveState(defaultFilename, defaultPath);
}
// Called by Disk2InterfaceCard::InsertDisk() and HD_Insert() after a successful insertion
// Called by Disk2InterfaceCard::EjectDisk() and HD_Unplug()
// Called by RepeatInitialization() when Harddisk Controller card is disabled
void Snapshot_UpdatePath(void)
{
std::string defaultFilename;
std::string defaultPath;
Snapshot_GetDefaultFilenameAndPath(defaultFilename, defaultPath);
if (defaultPath.empty() || g_strSaveStatePath == defaultPath)
return;
if (!defaultFilename.empty())
defaultFilename += ".aws.yaml";
Snapshot_SetFilename(defaultFilename, defaultPath);
}
//-----------------------------------------------------------------------------
static const std::string& GetSnapshotUnitApple2Name(void)
{
static const std::string name("Apple2");
return name;
}
static const std::string& GetSnapshotUnitSlotsName(void)
{
static const std::string name("Slots");
return name;
}
static const std::string& GetSnapshotUnitGameIOConnectorName(void)
{
static const std::string name("Game I/O Connector");
return name;
}
static const std::string& GetSnapshotUnitMiscName(void)
{
static const std::string name("Miscellaneous");
return name;
}
#define SS_YAML_KEY_MODEL "Model"
#define SS_YAML_VALUE_APPLE2 "Apple]["
#define SS_YAML_VALUE_APPLE2PLUS "Apple][+"
#define SS_YAML_VALUE_APPLE2JPLUS "Apple][ J-Plus"
#define SS_YAML_VALUE_APPLE2E "Apple//e"
#define SS_YAML_VALUE_APPLE2EENHANCED "Enhanced Apple//e"
#define SS_YAML_VALUE_APPLE2C "Apple2c"
#define SS_YAML_VALUE_PRAVETS82 "Pravets82"
#define SS_YAML_VALUE_PRAVETS8M "Pravets8M"
#define SS_YAML_VALUE_PRAVETS8A "Pravets8A"
#define SS_YAML_VALUE_TK30002E "TK3000//e"
#define SS_YAML_VALUE_BASE64A "Base 64A"
static eApple2Type ParseApple2Type(std::string type)
{
if (type == SS_YAML_VALUE_APPLE2) return A2TYPE_APPLE2;
else if (type == SS_YAML_VALUE_APPLE2PLUS) return A2TYPE_APPLE2PLUS;
else if (type == SS_YAML_VALUE_APPLE2JPLUS) return A2TYPE_APPLE2JPLUS;
else if (type == SS_YAML_VALUE_APPLE2E) return A2TYPE_APPLE2E;
else if (type == SS_YAML_VALUE_APPLE2EENHANCED) return A2TYPE_APPLE2EENHANCED;
else if (type == SS_YAML_VALUE_APPLE2C) return A2TYPE_APPLE2C;
else if (type == SS_YAML_VALUE_PRAVETS82) return A2TYPE_PRAVETS82;
else if (type == SS_YAML_VALUE_PRAVETS8M) return A2TYPE_PRAVETS8M;
else if (type == SS_YAML_VALUE_PRAVETS8A) return A2TYPE_PRAVETS8A;
else if (type == SS_YAML_VALUE_TK30002E) return A2TYPE_TK30002E;
else if (type == SS_YAML_VALUE_BASE64A) return A2TYPE_BASE64A;
throw std::runtime_error("Load: Unknown Apple2 type");
}
static std::string GetApple2TypeAsString(void)
{
switch ( GetApple2Type() )
{
case A2TYPE_APPLE2: return SS_YAML_VALUE_APPLE2;
case A2TYPE_APPLE2PLUS: return SS_YAML_VALUE_APPLE2PLUS;
case A2TYPE_APPLE2JPLUS: return SS_YAML_VALUE_APPLE2JPLUS;
case A2TYPE_APPLE2E: return SS_YAML_VALUE_APPLE2E;
case A2TYPE_APPLE2EENHANCED:return SS_YAML_VALUE_APPLE2EENHANCED;
case A2TYPE_APPLE2C: return SS_YAML_VALUE_APPLE2C;
case A2TYPE_PRAVETS82: return SS_YAML_VALUE_PRAVETS82;
case A2TYPE_PRAVETS8M: return SS_YAML_VALUE_PRAVETS8M;
case A2TYPE_PRAVETS8A: return SS_YAML_VALUE_PRAVETS8A;
case A2TYPE_TK30002E: return SS_YAML_VALUE_TK30002E;
case A2TYPE_BASE64A: return SS_YAML_VALUE_BASE64A;
default:
throw std::runtime_error("Save: Unknown Apple2 type");
}
}
//---
static void ParseUnitApple2(YamlLoadHelper& yamlLoadHelper, UINT version)
{
if (version == 0 || version > UNIT_APPLE2_VER)
throw std::runtime_error(SS_YAML_KEY_UNIT ": Apple2: Version mismatch");
std::string model = yamlLoadHelper.LoadString(SS_YAML_KEY_MODEL);
SetApple2Type( ParseApple2Type(model) ); // NB. Sets default main CPU type
CpuLoadSnapshot(yamlLoadHelper, version); // NB. Overrides default main CPU type
JoyLoadSnapshot(yamlLoadHelper, version);
KeybLoadSnapshot(yamlLoadHelper, version);
SpkrLoadSnapshot(yamlLoadHelper);
GetVideo().VideoLoadSnapshot(yamlLoadHelper, version);
MemLoadSnapshot(yamlLoadHelper, version);
}
//---
static void ParseSlots(YamlLoadHelper& yamlLoadHelper, UINT unitVersion)
{
if (unitVersion != UNIT_SLOTS_VER)
throw std::runtime_error(SS_YAML_KEY_UNIT ": Slots: Version mismatch");
while (1)
{
std::string scalar = yamlLoadHelper.GetMapNextSlotNumber();
if (scalar.empty())
break; // done all slots
const int slot = strtoul(scalar.c_str(), NULL, 10); // NB. aux slot supported as a different "unit"
// NB. slot-0 only supported for Apple II or II+ (or similar clones)
if (slot < SLOT0 || slot > SLOT7)
throw std::runtime_error("Slots: Invalid slot #: " + scalar);
yamlLoadHelper.GetSubMap(scalar);
std::string card = yamlLoadHelper.LoadString(SS_YAML_KEY_CARD);
UINT cardVersion = yamlLoadHelper.LoadUint(SS_YAML_KEY_VERSION);
if (!yamlLoadHelper.GetSubMap(std::string(SS_YAML_KEY_STATE), true)) // NB. For some cards, State can be null
throw std::runtime_error(SS_YAML_KEY_UNIT ": Expected sub-map name: " SS_YAML_KEY_STATE);
SS_CARDTYPE type = Card::GetCardType(card);
bool bRes = false;
if (slot == SLOT0)
{
SetExpansionMemType(type); // calls GetCardMgr().Insert() & InsertAux()
}
else
{
GetCardMgr().Insert(slot, type);
}
bRes = GetCardMgr().GetRef(slot).LoadSnapshot(yamlLoadHelper, cardVersion);
yamlLoadHelper.PopMap();
yamlLoadHelper.PopMap();
}
}
//---
static void ParseUnit(void)
{
yamlHelper.GetMapStartEvent();
YamlLoadHelper yamlLoadHelper(yamlHelper);
std::string unit = yamlLoadHelper.LoadString(SS_YAML_KEY_TYPE);
UINT unitVersion = yamlLoadHelper.LoadUint(SS_YAML_KEY_VERSION);
if (!yamlLoadHelper.GetSubMap(std::string(SS_YAML_KEY_STATE)))
throw std::runtime_error(SS_YAML_KEY_UNIT ": Expected sub-map name: " SS_YAML_KEY_STATE);
if (unit == GetSnapshotUnitApple2Name())
{
ParseUnitApple2(yamlLoadHelper, unitVersion);
if (unitVersion < 6) MemInsertNoSlotClock(); // NSC always inserted
else MemRemoveNoSlotClock(); // NSC only add if there's a misc unit
}
else if (unit == MemGetSnapshotUnitAuxSlotName())
{
MemLoadSnapshotAux(yamlLoadHelper, unitVersion);
}
else if (unit == GetSnapshotUnitSlotsName())
{
ParseSlots(yamlLoadHelper, unitVersion);
}
else if (unit == GetSnapshotUnitGameIOConnectorName())
{
CopyProtectionDongleLoadSnapshot(yamlLoadHelper, unitVersion);
}
else if (unit == GetSnapshotUnitMiscName())
{
// NB. could extend for other misc devices - see how ParseSlots() calls GetMapNextSlotNumber()
NoSlotClockLoadSnapshot(yamlLoadHelper);
}
else
{
throw std::runtime_error(SS_YAML_KEY_UNIT ": Unknown type: " + unit);
}
}
static void Snapshot_LoadState_v2(void)
{
bool restart = false; // Only need to restart if any VM state has change
HCURSOR oldcursor = SetCursor(LoadCursor(0,IDC_WAIT));
FrameBase& frame = GetFrame();
try
{
if (!yamlHelper.InitParser(g_strSaveStatePathname.c_str()))
throw std::runtime_error("Failed to initialize parser or open file: " + g_strSaveStatePathname);
if (yamlHelper.ParseFileHdr(SS_YAML_VALUE_AWSS) != SS_FILE_VER)
throw std::runtime_error("Version mismatch");
//
restart = true;
//m_ConfigNew.m_bEnableTheFreezesF8Rom = ?; // todo: when support saving config
for (UINT slot = SLOT0; slot < NUM_SLOTS; slot++)
GetCardMgr().Remove(slot);
GetCardMgr().RemoveAux();
SetCopyProtectionDongleType(DT_EMPTY);
MemReset(); // Also calls CpuInitialize()
GetPravets().Reset();
KeybReset();
GetVideo().SetVidHD(false); // Set true later only if VidHDCard is instantiated
GetVideo().VideoResetState();
GetVideo().SetVideoRefreshRate(VR_60HZ); // Default to 60Hz as older save-states won't contain refresh rate
GetCardMgr().GetMockingboardCardMgr().InitializeForLoadingSnapshot(); // GH#609
#ifdef USE_SPEECH_API
g_Speech.Reset();
#endif
std::string scalar;
while(yamlHelper.GetScalar(scalar))
{
if (scalar == SS_YAML_KEY_UNIT)
ParseUnit();
else
throw std::runtime_error("Unknown top-level scalar: " + scalar);
}
GetCardMgr().GetMockingboardCardMgr().SetCumulativeCycles();
frame.SetLoadedSaveStateFlag(true);
// NB. The following disparity should be resolved:
// . A change in h/w via the Configuration property sheets results in a the VM completely restarting (via WM_USER_RESTART)
// . A change in h/w via loading a save-state avoids this VM restart
// The latter is the desired approach (as the former needs a "power-on" / F2 to start things again)
const CConfigNeedingRestart configNew = CConfigNeedingRestart::Create();
GetPropertySheet().ApplyNewConfigFromSnapshot(configNew); // Saves new state to Registry (not slot/cards though)
MemInitializeFromSnapshot();
DebugReset();
if (g_nAppMode == MODE_DEBUG)
DebugDisplay(TRUE);
frame.Initialize(false); // don't reset the video state
frame.ResizeWindow();
// g_Apple2Type may've changed: so reload button bitmaps & redraw frame (title, buttons, leds, etc)
frame.FrameUpdateApple2Type(); // NB. Calls VideoRedrawScreen()
}
catch(const std::exception & szMessage)
{
frame.FrameMessageBox(
szMessage.what(),
TEXT("Load State"),
MB_ICONEXCLAMATION | MB_SETFOREGROUND);
if (restart)
frame.Restart(); // Power-cycle VM (undoing all the new state just loaded)
}
SetCursor(oldcursor);
yamlHelper.FinaliseParser();
}
void Snapshot_LoadState()
{
const std::string ext_aws = (".aws");
const size_t pos = g_strSaveStatePathname.size() - ext_aws.size();
if (g_strSaveStatePathname.find(ext_aws, pos) != std::string::npos) // find ".aws" at end of pathname
{
GetFrame().FrameMessageBox(
"Save-state v1 no longer supported.\n"
"Please load using AppleWin 1.27, and re-save as a v2 state file.",
TEXT("Load State"),
MB_ICONEXCLAMATION | MB_SETFOREGROUND);
return;
}
LogFileOutput("Loading Save-State from %s\n", g_strSaveStatePathname.c_str());
Snapshot_LoadState_v2();
}
//-----------------------------------------------------------------------------
void Snapshot_SaveState(void)
{
LogFileOutput("Saving Save-State to %s\n", g_strSaveStatePathname.c_str());
try
{
YamlSaveHelper yamlSaveHelper(g_strSaveStatePathname);
yamlSaveHelper.FileHdr(SS_FILE_VER);
// Unit: Apple2
{
yamlSaveHelper.UnitHdr(GetSnapshotUnitApple2Name(), UNIT_APPLE2_VER);
YamlSaveHelper::Label state(yamlSaveHelper, "%s:\n", SS_YAML_KEY_STATE);
yamlSaveHelper.Save("%s: %s\n", SS_YAML_KEY_MODEL, GetApple2TypeAsString().c_str());
CpuSaveSnapshot(yamlSaveHelper);
JoySaveSnapshot(yamlSaveHelper);
KeybSaveSnapshot(yamlSaveHelper);
SpkrSaveSnapshot(yamlSaveHelper);
GetVideo().VideoSaveSnapshot(yamlSaveHelper);
MemSaveSnapshot(yamlSaveHelper);
}
// Unit: Aux slot
MemSaveSnapshotAux(yamlSaveHelper);
// Unit: Slots
{
yamlSaveHelper.UnitHdr(GetSnapshotUnitSlotsName(), UNIT_SLOTS_VER);
YamlSaveHelper::Label state(yamlSaveHelper, "%s:\n", SS_YAML_KEY_STATE);
GetCardMgr().SaveSnapshot(yamlSaveHelper);
}
// Unit: Game I/O Connector
if (GetCopyProtectionDongleType() != DT_EMPTY)
{
yamlSaveHelper.UnitHdr(GetSnapshotUnitGameIOConnectorName(), UNIT_GAME_IO_CONNECTOR_VER);
YamlSaveHelper::Label unit(yamlSaveHelper, "%s:\n", SS_YAML_KEY_STATE);
CopyProtectionDongleSaveSnapshot(yamlSaveHelper);
}
// Miscellaneous
if (MemHasNoSlotClock())
{
yamlSaveHelper.UnitHdr(GetSnapshotUnitMiscName(), UNIT_MISC_VER);
YamlSaveHelper::Label state(yamlSaveHelper, "%s:\n", SS_YAML_KEY_STATE);
NoSlotClockSaveSnapshot(yamlSaveHelper);
}
}
catch(const std::exception & szMessage)
{
GetFrame().FrameMessageBox(
szMessage.what(),
TEXT("Save State"),
MB_ICONEXCLAMATION | MB_SETFOREGROUND);
}
}
//-----------------------------------------------------------------------------
void Snapshot_Startup()
{
static bool bDone = false;
if(!g_bSaveStateOnExit || bDone)
return;
Snapshot_LoadState();
bDone = true; // Prevents a g_bRestart from loading an old save-state
}
void Snapshot_Shutdown()
{
static bool bDone = false;
_ASSERT(!bDone);
_ASSERT(!g_bRestart);
if(!g_bSaveStateOnExit || bDone)
return;
Snapshot_SaveState();
bDone = true; // Debug flag: this func should only be called once, and never on a g_bRestart
}