mirror of
https://github.com/AppleWin/AppleWin.git
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123 lines
3.6 KiB
Plaintext
123 lines
3.6 KiB
Plaintext
How To Compile/Build AppleWin
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=============================
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MSVC 2017 Community
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===================
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1. Install [.NET Framework 4.6](https://www.microsoft.com/en-us/download/details.aspx?id=48137)
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NOTE: The installer _will still_ complain about 4.6 even if [4.6.2](http://www.microsoft.com/en-us/download/details.aspx?id=53344) is installed.
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)
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2. MSVC 2017 Community Edition
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a. Install [MSVC 2017 Community](https://www.visualstudio.com/thank-you-downloading-visual-studio/?sku=Community&rel=15)
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b. Run `vs_Community.exe`
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c. `Individual Components`
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NOTE: Not all of these may be required but they are recommended:
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* [x] .NET Framework 4.6.1 SDK
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* [x] .NET Framework 4.6.1 targeting pack
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* [x] C++ profiling tools
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* [x] C++/CLI support
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* [x] Git for Windows
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* [x] Graphics Tools Windows 8.1 SDK
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* [x] Graphics debugger and GPU profiler for DirectX
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* [x] Static analysis tools
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* [x] VC++ 2017 v141 toolset (x86,x64)
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* [x] Windows Universal CRT SDK
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* [x] Visual Studio C++ core features
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* [x] Windows 8.1 SDK
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* [x] Windows 10 SDK (10.0.15063.0) for Desktop C++ x86 and x64
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* [x] Windows 10 SDK (10.0.15063.0) for UWP: C#, VB, JS
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* [x] Windows 10 SDK (10.0.15063.0) for UWP: C++
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3. Clone the repository
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git clone https://github.com/AppleWin/AppleWin.git
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Older MSVC instructions
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=======================
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0. Install git
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1. Clone the repository
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git clone https://github.com/AppleWin/AppleWin.git
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2. Download the Feb 2010 DirectX SDK
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(It is the last version to have DirectDraw)
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http://www.microsoft.com/en-us/download/details.aspx?id=10084
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3. Add ddraw.lib to the linker include path:
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AppleWin project, Right-Click Properties, Linker, General, Additional Library Directories
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The default path is:
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C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Lib\x86
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How to do a Coverity Scan of AppleWin
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=====================================
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1. Download Coverity Scan Self-Build:
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https://scan.coverity.com/download?tab=cxx
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Unzip and add the bin directory to your path
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2. Launch VS2008 Express / Professional
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3. Tools -> Visual Studio 2008 Command Prompt
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VS 2008 Express:
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----------------
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4. Set env vars:
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set include=%include%;<DirectX SDK 9.0 SDK include path>
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set lib=%lib%;<DirectX SDK 9.0 SDK lib path>
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EG:
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set include=%include%;C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Include
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set lib=%lib%;C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Lib\x86
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5. Clean & build:
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vcbuild /clean AppleWinExpress2008.sln "Release|Win32"
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cov-build --dir cov-int vcbuild /u AppleWinExpress2008.sln "Release|Win32"
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VS 2008 Professional:
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---------------------
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4. Set env vars:
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N/A
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5. Clean & build:
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devenv AppleWinExpress2008.sln /clean
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cov-build --dir cov-int devenv AppleWinExpress2008.sln /build release
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How to disable F12 so it doesn't trigger a breakpoint
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=====================================================
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When running AppleWin from Visual Studio (eg. F5), then F12 will trigger a breakpoint.
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This is undesirable, since F12 is used to load a save-state.
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AppleWin does also support CTRL+F12 to load a save-state too (for this very reason), but it's possible to disable F12 triggering the breakpoint.
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Background:
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F12 is the OS's default UserDebuggerHotKey:
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https://docs.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2003/cc786263(v=ws.10)
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Fix:
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. Change this Registry key: "HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AeDebug" -> UserDebuggerHotKey to 0x07 (*)
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. And restart the PC for it to take effect.
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(*) Where 0x07 = Undefined
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(See: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes) |